Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FullMoon96
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,128 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JustChristian93
Tsukuyomi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 25L
1,128 Elo+
Party 2
Anubis
Anubis
MaverickMikey
Anubis
Level 67
God Stats
0W - 5L
1,269 SR
Queue Stats
15W - 49L
1,229 Elo+
Party 2
Team Averages
Level 65
1,454 SR
1,297 Elo+

VS

Team Averages
Level 65
1,492 SR
1,572 Elo+
Chiron
Chiron
Ardeyni
Chiron
Level 128
God Stats
4W - 0L
1,459 SR
Queue Stats
267W - 302L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Eljuoibz
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,652 Elo+
Party 1
Kukulkan
Kukulkan
KarashiSan
Kukulkan
Level 128
God Stats
1W - 1L
1,337 SR
Queue Stats
58W - 60L
1,455 Elo+
Solo
Neith
Neith
TheAspi21
Neith
Level 8
God Stats
2W - 0L
1,666 SR
Queue Stats
2W - 2L
1,652 Elo+
Party 1
Ymir
Ymir
hyutrel
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
0 / 4 / 4
9,835
984
5,946
21,046
30,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
 
Hou Yi
15
1 / 0 / 2
9,771
977
9,639
6,497
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
FullMoon96
Fenrir
15
3 / 7 / 0
9,601
960
4,271
17,213
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
JustChristian93
Tsukuyomi
15
0 / 11 / 3
9,119
912
7,832
19,781
8,606
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 7 / 4
9,579
958
6,960
15,228
7,680
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

109

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ardeyni
Chiron
17
6 / 0 / 17
11,229
1,123
17,722
5,594
2,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Eljuoibz
Cthulhu
16
3 / 5 / 19
10,605
1,061
10,435
15,856
21,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
KarashiSan
Kukulkan
18
13 / 0 / 11
13,127
1,313
32,231
5,944
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
TheAspi21
Neith
17
3 / 0 / 17
10,040
1,004
7,465
2,741
1,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
hyutrel
Ymir
17
4 / 0 / 17
11,596
1,160
5,256
7,347
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
110
5
Kills
29
29
Deaths
5
13
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
4
4
0.5
L
Hou Yi
 
Hou Yi
1
0
2
2
W
Chiron
Ardeyni
Chiron
6
0
17
14.5
W
Cthulhu
Eljuoibz
Cthulhu
3
5
19
2.5
L
Fenrir
FullMoon96
Fenrir
3
7
0
0.43
L
Tsukuyomi
JustChristian93
Tsukuyomi
0
11
3
0.14
W
Kukulkan
KarashiSan
Kukulkan
13
0
11
18.5
L
1
7
4
0.43
W
Neith
TheAspi21
Neith
3
0
17
11.5
W
Ymir
hyutrel
Ymir
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
73,109
79,765
Taken
37,482
58,056
Mitigated
36,668
7,093
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,946
1,413
0
1,324
21,046
30,190
0
11,007
9,814
16,980
0
L
Hou Yi
 
Hou Yi
9,639
6,222
0
1,512
6,497
2,620
0
3,569
2,874
0
40,835
W
Chiron
Ardeyni
Chiron
17,722
6,653
944
1,770
5,594
2,584
0
2,641
2,953
0
31,380
W
Cthulhu
Eljuoibz
Cthulhu
10,435
1,327
88
848
15,856
21,316
0
5,326
10,336
16,188
0
L
Fenrir
FullMoon96
Fenrir
4,271
564
0
788
17,213
8,960
0
11,180
5,946
0
8,740
L
Tsukuyomi
JustChristian93
Tsukuyomi
7,832
1,766
0
775
19,781
8,606
0
10,591
9,020
0
17,463
W
Kukulkan
KarashiSan
Kukulkan
32,231
2,094
0
922
5,944
2,988
0
2,081
3,771
77,429
0
L
6,960
611
0
2,694
15,228
7,680
0
10,853
4,189
30,982
0
W
Neith
TheAspi21
Neith
7,465
3,368
0
1,106
2,741
1,194
0
1,045
1,657
0
17,276
W
Ymir
hyutrel
Ymir
5,256
983
0
1,667
7,347
8,586
0
1,813
5,390
14,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,905
Gold Earned
56,597
187
Minions Killed
220
6
Camps Cleared
9
856,485
Distance Traveled
947,702
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,835
984
15
2
0
168,612
0
L
Hou Yi
9,771
977
69
7
2
168,113
1
W
Chiron
11,229
1,123
31
3
4
211,625
4
W
Cthulhu
10,605
1,061
23
2
0
158,814
2
L
Fenrir
9,601
960
9
1
1
208,054
0
L
Tsukuyomi
9,119
912
21
2
1
179,384
0
W
Kukulkan
13,127
1,313
122
12
0
209,730
0
L
Anubis
9,579
958
73
7
2
132,322
0
W
Neith
10,040
1,004
26
3
5
176,133
1
W
Ymir
11,596
1,160
18
2
0
191,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role