Player Matchup

Merlin
Merlin
Platinum II
Diiirteee Mike
Merlin
Platinum II
Level 160
God Stats
63W - 71L
1,567 SR
Queue Stats
351W - 346L
1,839 MMR
Party 1
Nemesis
Nemesis
Platinum V
Dopeywhenbanned
Nemesis
Platinum V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 141L
1,724 MMR
Solo
Yemoja
Yemoja
Platinum II
II Lokii ll
Yemoja
Platinum II
Level 113
God Stats
3W - 8L
1,429 SR
Queue Stats
289W - 278L
1,707 MMR
Solo
Sol
Sol
Gold I
ZeusOnlyFanz
Sol
Gold I
Level 152
God Stats
9W - 15L
1,511 SR
Queue Stats
208W - 197L
1,555 MMR
Party 1
Hercules
Hercules
Gold III
wiliansittto
Hercules
Gold III
Level 117
God Stats
1W - 1L
1,702 SR
Queue Stats
18W - 18L
1,693 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,542 SR
1,704 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,752 SR
1,669 MMR
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Gold V
ITeasy
Ra
Gold V
Level 54
God Stats
1W - 0L
1,667 SR
Queue Stats
6W - 3L
1,654 MMR
Solo
Guan Yu
Guan Yu
Gold IV
KennethLoggins
Guan Yu
Gold IV
Level 160
God Stats
11W - 6L
1,803 SR
Queue Stats
68W - 47L
1,689 MMR
Solo
Hun Batz
Hun Batz
Gold I
MrSubmissive
Hun Batz
Gold I
Level 160
God Stats
3W - 0L
1,846 SR
Queue Stats
150W - 141L
1,678 MMR
Solo
Hou Yi
Hou Yi
Gold II
SquirtSentral
Hou Yi
Gold II
Level 102
God Stats
2W - 0L
1,942 SR
Queue Stats
14W - 1L
1,825 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
10,642
443
12,353
18,482
9,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 6 / 0
10,527
439
9,633
26,465
12,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
14
0 / 5 / 3
9,331
389
9,493
28,474
31,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 9 / 0
10,056
419
11,025
26,716
7,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
wiliansittto
Hercules
17
1 / 4 / 2
10,839
452
11,250
26,209
33,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Da JiMauiHadesCliodhna

VS

Bans
BastetLokiLancelotIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 0 / 16
12,409
517
14,669
27,541
28,504
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ra
18
3 / 1 / 8
12,656
527
12,874
14,145
7,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 2 / 10
14,734
614
17,357
30,711
48,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
MrSubmissive
Hun Batz
19
4 / 1 / 6
13,057
544
8,963
18,124
8,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
17 / 0 / 5
15,150
631
44,965
25,851
12,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
4
Kills
29
29
Deaths
4
7
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
16
9
L
0
5
2
0.2
L
3
6
0
0.5
L
Yemoja
0
5
3
0.3
W
Ra
3
1
8
7
W
4
2
10
4.5
W
Hun Batz
MrSubmissive
Hun Batz
4
1
6
7
W
17
0
5
19.5
L
0
9
0
0
L
Hercules
wiliansittto
Hercules
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,754
Damage
98,828
126,346
Taken
116,372
95,022
Mitigated
105,904
33,007
Healing
73,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,669
602
4,597
12,219
27,541
28,504
1,237
10,299
17,098
45,572
0
L
12,353
346
22
2,396
18,482
9,144
0
5,187
13,295
101,226
0
L
9,633
3,663
0
7,778
26,465
12,242
0
4,396
22,069
0
93,464
L
Yemoja
9,493
1,472
3,863
3,601
28,474
31,968
0
9,425
19,049
41,213
2,494
W
Ra
12,874
479
6,550
5,964
14,145
7,396
2,766
5,557
8,544
110,993
0
W
17,357
2,430
2,861
16,205
30,711
48,636
1,608
5,832
23,731
0
117,174
W
Hun Batz
MrSubmissive
Hun Batz
8,963
1,526
0
8,983
18,124
8,740
0
3,587
14,375
0
106,264
W
44,965
34,544
0
16,479
25,851
12,628
6,444
9,774
15,841
0
170,443
L
11,025
3,913
0
8,831
26,716
7,967
430
3,971
22,745
91,401
0
L
Hercules
wiliansittto
Hercules
11,250
3,668
0
6,516
26,209
33,701
0
4,731
21,478
0
83,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,395
Gold Earned
68,006
667
Minions Killed
747
0
Camps Cleared
0
2,078,964
Distance Traveled
2,413,660
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,409
517
37
2
0
494,306
7
L
Merlin
10,642
443
169
7
0
403,856
7
L
Nemesis
10,527
439
156
7
0
487,200
6
L
Yemoja
9,331
389
49
2
0
411,924
4
W
Ra
12,656
527
172
7
0
488,780
3
W
Guan Yu
14,734
614
200
8
0
477,496
1
W
Hun Batz
13,057
544
151
6
0
522,636
6
W
Hou Yi
15,150
631
187
8
0
430,442
5
L
Sol
10,056
419
154
6
0
371,314
6
L
Hercules
10,839
452
139
6
0
404,670
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role