Player Matchup

Apollo
Apollo
ASP28
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,386 Elo+
Party 1
Gilgamesh
Gilgamesh
Dombli
Gilgamesh
Level 26
God Stats
2W - 6L
1,320 SR
Queue Stats
5W - 10L
1,337 Elo+
Party 1
Vulcan
Vulcan
Gasttyk
Vulcan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 60L
1,327 Elo+
Party 1
Team Averages
Level 31
1,440 SR
1,350 Elo+

VS

Team Averages
Level 92
1,382 SR
1,532 Elo+
Janus
Janus
Haster79
Janus
Level 141
God Stats
1W - 8L
992 SR
Queue Stats
174W - 213L
1,470 Elo+
Party 2
Ra
Ra
Lrp30
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,511 Elo+
Party 2
Horus
Horus
WolfPeeSipper
Horus
Level 118
God Stats
19W - 16L
1,655 SR
Queue Stats
298W - 290L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ASP28
Apollo
11
1 / 5 / 1
6,235
624
5,266
11,276
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Dombli
Gilgamesh
12
1 / 2 / 1
6,771
677
3,788
13,876
10,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Gasttyk
Vulcan
7
0 / 4 / 0
5,468
547
1,293
4,463
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Haster79
Janus
14
8 / 0 / 3
8,765
877
13,769
3,568
1,633
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
11
2 / 2 / 7
7,205
721
3,782
5,943
2,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 0 / 9
8,328
833
7,186
9,577
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
ASP28
Apollo
1
5
1
0.3
L
Gilgamesh
Dombli
Gilgamesh
1
2
1
0.75
L
Vulcan
Gasttyk
Vulcan
0
4
0
0
W
Janus
Haster79
Janus
8
0
3
9.5
W
Ra
2
2
7
2.75
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,347
Damage
24,737
29,615
Taken
19,088
17,447
Mitigated
13,555
4,054
Healing
8,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ASP28
Apollo
5,266
2,293
0
1,097
11,276
4,860
0
6,972
4,304
0
16,588
L
Gilgamesh
Dombli
Gilgamesh
3,788
357
1,233
1,474
13,876
10,732
0
7,798
6,078
0
13,673
L
Vulcan
Gasttyk
Vulcan
1,293
434
0
250
4,463
1,855
0
2,805
1,658
8,178
0
W
Janus
Haster79
Janus
13,769
2,243
0
1,410
3,568
1,633
316
0
3,568
44,974
0
W
Ra
3,782
446
566
594
5,943
2,520
973
409
5,534
20,796
0
W
7,186
3,100
1,130
4,450
9,577
9,402
60
998
8,579
0
19,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,474
Gold Earned
24,298
49
Minions Killed
132
0
Camps Cleared
0
442,032
Distance Traveled
488,326
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,235
624
18
2
0
159,830
1
L
Gilgamesh
6,771
677
19
2
0
192,158
0
L
Vulcan
5,468
547
12
1
0
90,044
0
W
Janus
8,765
877
77
8
0
172,608
0
W
Ra
7,205
721
33
3
0
159,509
0
W
Horus
8,328
833
22
2
0
156,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role