Player Matchup

King Arthur
King Arthur
Silver I
CazaPUTIAS42
King Arthur
Silver I
Level 55
God Stats
5W - 2L
1,554 SR
Queue Stats
76W - 60L
1,542 MMR
Solo
Charybdis
Charybdis
Gold I
Lil_Labotamy69
Charybdis
Gold I
Level 108
God Stats
6W - 5L
1,537 SR
Queue Stats
119W - 114L
1,669 MMR
Solo
Chang'e
Chang'e
Gold II
Saint Michaell
Chang'e
Gold II
Level 148
God Stats
17W - 4L
1,685 SR
Queue Stats
82W - 79L
1,650 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Sebas99gearsX
Ne Zha
Gold IV
Level 129
God Stats
1W - 3L
1,157 SR
Queue Stats
52W - 56L
1,568 MMR
Solo
Aphrodite
Aphrodite
Gold IV
WreckedEM420
Aphrodite
Gold IV
Level 136
God Stats
4W - 8L
1,519 SR
Queue Stats
47W - 60L
1,525 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,490 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,393 SR
1,591 MMR
Apollo
Apollo
Silver I
Chuckles246810
Apollo
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,576 MMR
Solo
Geb
Geb
Gold I
JakmessX
Geb
Gold I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 301L
1,500 MMR
Solo
Ra
Ra
Platinum III
Kaneki Capalot
Ra
Platinum III
Level 157
God Stats
28W - 27L
1,530 SR
Queue Stats
304W - 294L
1,683 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Liable Bluud
Cu Chulainn
Gold II
Level 69
God Stats
7W - 6L
1,361 SR
Queue Stats
139W - 137L
1,560 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Y-u-Soft
Tsukuyomi
Gold II
Level 121
God Stats
0W - 4L
1,074 SR
Queue Stats
76W - 75L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CazaPUTIAS42
King Arthur
19
10 / 0 / 11
14,307
622
31,328
32,365
38,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Lil_Labotamy69
Charybdis
20
8 / 2 / 5
13,881
604
18,389
21,766
9,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 2 / 8
12,874
560
20,955
22,768
9,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 4 / 11
12,835
558
13,925
24,265
11,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
WreckedEM420
Aphrodite
16
1 / 3 / 12
12,140
528
9,041
20,071
20,214
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorCabrakanAtlasYu HuangLancelot

VS

Bans
IzanamiIshtarHadesMauiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
9,105
396
9,887
20,396
8,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 4 / 5
9,640
419
11,269
28,151
36,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 5 / 6
10,318
449
13,401
19,983
10,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Liable Bluud
Cu Chulainn
15
2 / 6 / 2
9,804
426
11,886
24,860
21,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Y-u-Soft
Tsukuyomi
15
4 / 5 / 4
9,636
419
16,420
23,696
11,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
28
Kills
11
11
Deaths
28
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CazaPUTIAS42
King Arthur
10
0
11
15.5
L
1
8
1
0.19
L
2
4
5
1.13
L
2
5
6
1
L
Cu Chulainn
Liable Bluud
Cu Chulainn
2
6
2
0.5
W
Charybdis
Lil_Labotamy69
Charybdis
8
2
5
5.25
W
5
2
8
4.5
W
4
4
11
2.38
W
Aphrodite
WreckedEM420
Aphrodite
1
3
12
2.33
L
Tsukuyomi
Y-u-Soft
Tsukuyomi
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,638
Damage
62,863
121,235
Taken
117,086
89,216
Mitigated
87,654
63,440
Healing
29,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CazaPUTIAS42
King Arthur
31,328
4,115
0
9,778
32,365
38,373
272
6,123
26,242
604
100,248
L
9,887
6,216
0
4,443
20,396
8,553
0
3,113
17,283
34
77,884
L
11,269
1,416
0
5,244
28,151
36,193
0
10,291
17,860
36,083
0
L
13,401
841
2,081
7,873
19,983
10,152
784
6,692
13,291
103,227
0
L
Cu Chulainn
Liable Bluud
Cu Chulainn
11,886
2,785
812
1,581
24,860
21,742
0
5,316
19,544
31
67,090
W
Charybdis
Lil_Labotamy69
Charybdis
18,389
9,185
0
10,965
21,766
9,492
9,312
3,932
17,834
23
140,554
W
20,955
922
5,093
13,177
22,768
9,800
5,017
7,365
15,403
106,441
0
W
13,925
3,362
0
7,983
24,265
11,337
3,618
5,586
18,679
0
116,607
W
Aphrodite
WreckedEM420
Aphrodite
9,041
1,591
5,315
11,129
20,071
20,214
1,036
6,218
13,853
51,286
2,206
L
Tsukuyomi
Y-u-Soft
Tsukuyomi
16,420
3,325
0
7,684
23,696
11,014
0
4,866
18,830
0
70,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,037
Gold Earned
48,503
649
Minions Killed
517
0
Camps Cleared
0
2,145,129
Distance Traveled
2,139,419
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,307
622
138
6
0
430,636
3
L
Apollo
9,105
396
125
5
0
397,247
1
L
Geb
9,640
419
35
2
0
444,942
1
L
Ra
10,318
449
156
7
0
420,752
7
L
Cu Chulainn
9,804
426
109
5
0
405,600
1
W
Charybdis
13,881
604
166
7
0
395,519
2
W
Chang'e
12,874
560
154
7
0
442,865
2
W
Ne Zha
12,835
558
137
6
0
479,619
2
W
Aphrodite
12,140
528
54
2
0
396,490
2
L
Tsukuyomi
9,636
419
92
4
0
470,878
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role