Player Matchup

Medusa
Medusa
Diamond III
CulonasCancun
Medusa
Diamond III
Level 124
God Stats
10W - 10L
1,682 SR
Queue Stats
539W - 519L
2,342 MMR
Solo
Chang'e
Chang'e
Diamond III
DeadCrazyy
Chang'e
Diamond III
Level 143
God Stats
0W - 1L
1,557 SR
Queue Stats
252W - 227L
2,144 MMR
Party 1
Cliodhna
Cliodhna
Masters
Ralundr
Cliodhna
Masters
Level 160
God Stats
3W - 7L
1,611 SR
Queue Stats
253W - 227L
2,376 MMR
Party 1
Geb
Geb
Diamond III
RelverJC
Geb
Diamond III
Level 157
God Stats
8W - 9L
1,611 SR
Queue Stats
737W - 725L
2,269 MMR
Solo
Arachne
Arachne
Diamond V
smhiybt
Arachne
Diamond V
Level 159
God Stats
21W - 10L
1,711 SR
Queue Stats
403W - 398L
2,239 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,634 SR
2,274 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,611 SR
2,121 MMR
Janus
Janus
Diamond II
 
Janus
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond II
AverageMahon
Mercury
Diamond II
Level 159
God Stats
14W - 20L
1,685 SR
Queue Stats
237W - 232L
2,302 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
MasterChowder
Xing Tian
Diamond IV
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 133L
2,231 MMR
Solo
Anhur
Anhur
Platinum I
Vraka000
Anhur
Platinum I
Level 116
God Stats
3W - 2L
1,719 SR
Queue Stats
45W - 33L
2,319 MMR
Solo
King Arthur
King Arthur
Diamond V
qNero
King Arthur
Diamond V
Level 160
God Stats
13W - 14L
1,649 SR
Queue Stats
101W - 77L
2,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,078
608
7,059
8,869
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
DeadCrazyy
Chang'e
8
1 / 2 / 0
5,040
504
4,070
7,881
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Ralundr
Cliodhna
10
1 / 1 / 0
5,858
586
3,199
7,259
3,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 2 / 0
5,051
505
5,150
8,911
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
smhiybt
Arachne
8
1 / 4 / 2
5,166
517
3,824
11,274
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CernunnosLancelotNe Zha

VS

Bans
IshtarHadesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 3
6,942
694
4,102
5,061
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
AverageMahon
Mercury
10
6 / 3 / 2
6,653
665
8,160
8,418
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xing Tian
MasterChowder
Xing Tian
8
1 / 1 / 5
5,430
543
3,606
8,975
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
Vraka000
Anhur
11
1 / 1 / 1
6,348
635
7,224
9,204
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
qNero
King Arthur
11
1 / 0 / 3
6,497
650
5,840
6,336
5,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
11
11
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
3
3.5
W
Mercury
AverageMahon
Mercury
6
3
2
2.33
L
2
2
1
1.25
L
Chang'e
DeadCrazyy
Chang'e
1
2
0
0.5
W
Xing Tian
MasterChowder
Xing Tian
1
1
5
3.5
L
Cliodhna
Ralundr
Cliodhna
1
1
0
1
L
0
2
0
0
W
Anhur
Vraka000
Anhur
1
1
1
1.5
W
King Arthur
qNero
King Arthur
1
0
3
2.5
L
Arachne
smhiybt
Arachne
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,302
Damage
28,932
44,194
Taken
37,994
18,978
Mitigated
19,277
14,981
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,102
806
0
470
5,061
2,111
210
2,575
2,486
65,637
0
W
Mercury
AverageMahon
Mercury
8,160
4,812
0
360
8,418
2,936
0
2,216
6,170
0
42,407
L
7,059
3,789
0
4,497
8,869
2,314
0
928
7,941
0
43,659
L
Chang'e
DeadCrazyy
Chang'e
4,070
467
471
3,128
7,881
2,955
0
2,845
4,894
34,531
0
W
Xing Tian
MasterChowder
Xing Tian
3,606
585
0
3,077
8,975
5,475
0
2,129
6,801
9,167
0
L
Cliodhna
Ralundr
Cliodhna
3,199
838
0
2,522
7,259
3,801
0
340
6,919
0
43,268
L
5,150
1,441
0
1,941
8,911
6,058
0
1,959
6,932
12,161
4,304
W
Anhur
Vraka000
Anhur
7,224
3,394
0
4,255
9,204
3,070
0
899
8,305
0
44,345
W
King Arthur
qNero
King Arthur
5,840
1,411
0
3,270
6,336
5,685
0
422
5,514
0
44,733
L
Arachne
smhiybt
Arachne
3,824
2,361
0
2,422
11,274
3,850
0
1,406
9,800
0
28,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,193
Gold Earned
31,870
305
Minions Killed
356
0
Camps Cleared
0
1,080,357
Distance Traveled
1,089,675
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,942
694
122
12
0
219,829
2
W
Mercury
6,653
665
59
6
0
243,249
0
L
Medusa
6,078
608
77
8
0
192,395
1
L
Chang'e
5,040
504
68
7
0
212,294
3
W
Xing Tian
5,430
543
18
2
0
228,186
1
L
Cliodhna
5,858
586
86
9
0
236,040
4
L
Geb
5,051
505
23
2
0
201,040
3
W
Anhur
6,348
635
78
8
0
178,667
3
W
King Arthur
6,497
650
79
8
0
219,744
3
L
Arachne
5,166
517
51
5
0
238,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role