Player Matchup

Cthulhu
Cthulhu
GrapePurple
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,476 Elo+
Party 1
Olorun
Olorun
Lazy1sh
Olorun
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,621 Elo+
Party 1
Set
Set
LoveTheseGains
Set
Level 155
God Stats
3W - 3L
1,497 SR
Queue Stats
132W - 112L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
Lucky1sh
Guan Yu
Level 82
God Stats
1W - 0L
1,841 SR
Queue Stats
19W - 10L
1,298 Elo+
Party 1
Tsukuyomi
Tsukuyomi
spookygaming121
Tsukuyomi
Level 89
God Stats
12W - 6L
1,605 SR
Queue Stats
300W - 272L
1,511 Elo+
Solo
Team Averages
Level 104
1,589 SR
1,490 Elo+

VS

Team Averages
Level 117
1,452 SR
1,501 Elo+
Ymir
Ymir
BolivianDevil
Ymir
Level 130
God Stats
25W - 38L
1,495 SR
Queue Stats
696W - 685L
1,472 Elo+
Solo
Apollo
Apollo
Chaotic132
Apollo
Level 68
God Stats
0W - 3L
1,241 SR
Queue Stats
105W - 112L
1,508 Elo+
Solo
Set
Set
NiGHt ZoNeZ
Set
Level 123
God Stats
4W - 10L
1,414 SR
Queue Stats
277W - 276L
1,520 Elo+
Solo
Anubis
Anubis
Reinert_
Anubis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 189L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
Spartan05131970
Sun Wukong
Level 148
God Stats
13W - 8L
1,610 SR
Queue Stats
501W - 483L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrapePurple
Cthulhu
18
0 / 4 / 11
11,290
513
9,366
17,325
8,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
Lazy1sh
Olorun
18
3 / 1 / 6
11,515
523
16,879
17,558
8,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
11 / 4 / 4
14,220
646
23,612
22,944
21,893
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Lucky1sh
Guan Yu
15
1 / 2 / 14
10,052
457
4,462
17,530
20,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
spookygaming121
Tsukuyomi
19
15 / 4 / 7
12,797
582
23,862
18,677
8,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 8
8,851
402
8,430
21,283
15,697
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
Chaotic132
Apollo
16
5 / 6 / 2
10,695
486
15,014
22,062
9,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
6 / 9 / 3
10,986
499
12,762
23,713
11,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
Reinert_
Anubis
18
4 / 4 / 4
11,373
517
13,495
14,837
8,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Spartan05131970
Sun Wukong
15
0 / 6 / 6
9,501
432
9,361
22,770
19,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
30
Kills
15
15
Deaths
30
42
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
L
Apollo
Chaotic132
Apollo
5
6
2
1
W
Cthulhu
GrapePurple
Cthulhu
0
4
11
1.38
W
Olorun
Lazy1sh
Olorun
3
1
6
6
W
11
4
4
3.25
W
Guan Yu
Lucky1sh
Guan Yu
1
2
14
4
L
6
9
3
0.83
L
Anubis
Reinert_
Anubis
4
4
4
1.5
L
Sun Wukong
Spartan05131970
Sun Wukong
0
6
6
0.5
W
Tsukuyomi
spookygaming121
Tsukuyomi
15
4
7
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,181
Damage
59,062
94,034
Taken
104,665
68,577
Mitigated
64,277
30,346
Healing
31,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,430
2,024
1,163
3,807
21,283
15,697
0
7,660
13,502
40,528
4,159
L
Apollo
Chaotic132
Apollo
15,014
8,870
0
9,292
22,062
9,209
0
10,231
11,710
0
76,130
W
Cthulhu
GrapePurple
Cthulhu
9,366
704
830
1,602
17,325
8,284
142
8,835
8,490
79,768
0
W
Olorun
Lazy1sh
Olorun
16,879
9,900
1,081
8,902
17,558
8,934
2,866
1,816
15,742
113,321
0
W
23,612
11,436
0
9,011
22,944
21,893
1,352
2,195
20,749
0
139,051
W
Guan Yu
Lucky1sh
Guan Yu
4,462
518
2,850
4,969
17,530
20,474
252
5,529
12,001
0
19,541
L
12,762
7,575
0
2,492
23,713
11,470
0
2,035
21,254
0
76,639
L
Anubis
Reinert_
Anubis
13,495
658
0
6,549
14,837
8,460
0
4,768
9,525
101,635
0
L
Sun Wukong
Spartan05131970
Sun Wukong
9,361
2,351
0
7,703
22,770
19,441
98
917
20,926
0
56,524
W
Tsukuyomi
spookygaming121
Tsukuyomi
23,862
6,968
0
1,101
18,677
8,992
796
3,201
15,476
0
111,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,874
Gold Earned
51,406
699
Minions Killed
542
0
Camps Cleared
0
2,098,016
Distance Traveled
1,907,138
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,851
402
74
3
0
389,870
8
L
Apollo
10,695
486
101
5
0
380,290
1
W
Cthulhu
11,290
513
164
7
0
416,557
7
W
Olorun
11,515
523
170
8
0
397,513
7
W
Set
14,220
646
222
10
0
378,048
8
W
Guan Yu
10,052
457
23
1
0
443,638
4
L
Set
10,986
499
111
5
0
399,371
3
L
Anubis
11,373
517
160
7
0
343,683
7
L
Sun Wukong
9,501
432
96
4
0
393,924
4
W
Tsukuyomi
12,797
582
120
5
0
462,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role