Player Matchup

Sylvanus
Sylvanus
Fortanith
Sylvanus
Level 122
God Stats
0W - 2L
1,477 SR
Queue Stats
25W - 16L
1,623 Elo+
Party 1
Da Ji
Da Ji
Jay1065
Da Ji
Level 106
God Stats
0W - 4L
1,383 SR
Queue Stats
231W - 233L
1,495 Elo+
Solo
Janus
Janus
Sunashi
Janus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,664 Elo+
Party 1
Xbalanque
Xbalanque
velatone
Xbalanque
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
ztatic-
King Arthur
Level 159
God Stats
5W - 9L
1,487 SR
Queue Stats
388W - 397L
1,442 Elo+
Solo
Team Averages
Level 114
1,469 SR
1,545 Elo+

VS

Team Averages
Level 126
1,577 SR
1,504 Elo+
Cabrakan
Cabrakan
DEVILS_VENGANCE
Cabrakan
Level 155
God Stats
28W - 13L
1,741 SR
Queue Stats
424W - 440L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
Pig Hands
Baron Samedi
Level 140
God Stats
67W - 67L
1,430 SR
Queue Stats
463W - 502L
1,521 Elo+
Solo
King Arthur
King Arthur
fcojavier0803
King Arthur
Level 126
God Stats
5W - 3L
1,518 SR
Queue Stats
149W - 151L
1,470 Elo+
Solo
Da Ji
Da Ji
ivitractor
Da Ji
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 149L
1,498 Elo+
Solo
Hachiman
Hachiman
lilwoot
Hachiman
Level 109
God Stats
11W - 4L
1,697 SR
Queue Stats
219W - 222L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fortanith
Sylvanus
16
3 / 2 / 9
10,772
513
12,373
18,761
23,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Jay1065
Da Ji
18
2 / 2 / 2
10,587
504
9,390
18,114
9,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Sunashi
Janus
16
3 / 4 / 2
10,188
485
9,235
13,628
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
velatone
Xbalanque
15
5 / 8 / 5
9,999
476
18,936
19,995
9,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
ztatic-
King Arthur
14
0 / 5 / 0
9,080
432
13,370
21,665
24,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
4 / 4 / 3
9,707
462
11,785
25,212
23,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Pig Hands
Baron Samedi
17
5 / 4 / 1
11,152
531
13,719
15,052
7,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
fcojavier0803
King Arthur
18
1 / 0 / 6
11,372
542
15,046
20,441
21,613
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
18
6 / 1 / 4
11,087
528
7,429
17,621
8,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
lilwoot
Hachiman
14
5 / 4 / 3
9,598
457
13,470
18,162
6,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
13
Kills
21
21
Deaths
13
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
4
4
3
1.38
L
Sylvanus
Fortanith
Sylvanus
3
2
9
3.75
L
Da Ji
Jay1065
Da Ji
2
2
2
1.5
W
Baron Samedi
Pig Hands
Baron Samedi
5
4
1
1.38
L
Janus
Sunashi
Janus
3
4
2
1
W
King Arthur
fcojavier0803
King Arthur
1
0
6
4
W
Da Ji
6
1
4
8
W
Hachiman
lilwoot
Hachiman
5
4
3
1.63
L
Xbalanque
velatone
Xbalanque
5
8
5
0.94
L
King Arthur
ztatic-
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,304
Damage
61,449
92,163
Taken
96,488
72,866
Mitigated
67,086
22,344
Healing
35,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
11,785
1,681
0
6,608
25,212
23,272
47
8,041
17,171
41,968
0
L
Sylvanus
Fortanith
Sylvanus
12,373
3,577
2,447
6,634
18,761
23,539
437
7,586
11,175
46,169
0
L
Da Ji
Jay1065
Da Ji
9,390
1,019
0
1,192
18,114
9,442
0
3,410
14,704
0
103,858
W
Baron Samedi
Pig Hands
Baron Samedi
13,719
993
371
4,846
15,052
7,256
379
6,480
8,572
83,001
0
L
Janus
Sunashi
Janus
9,235
546
254
2,338
13,628
6,477
583
8,153
5,475
83,559
0
W
King Arthur
fcojavier0803
King Arthur
15,046
1,441
0
6,735
20,441
21,613
0
703
19,738
16,057
83,389
W
Da Ji
7,429
1,450
0
9,744
17,621
8,591
0
1,024
16,597
0
99,317
W
Hachiman
lilwoot
Hachiman
13,470
7,888
0
7,654
18,162
6,354
910
5,684
12,478
0
60,446
L
Xbalanque
velatone
Xbalanque
18,936
11,392
0
4,549
19,995
9,309
1,056
6,911
13,084
0
67,441
L
King Arthur
ztatic-
King Arthur
13,370
1,369
0
4,930
21,665
24,099
0
2,772
18,893
324
69,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,626
Gold Earned
52,916
536
Minions Killed
580
0
Camps Cleared
0
1,829,982
Distance Traveled
1,829,744
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,707
462
60
3
0
358,491
0
L
Sylvanus
10,772
513
49
2
0
360,401
4
L
Da Ji
10,587
504
146
7
0
447,417
11
W
Baron Samedi
11,152
531
134
6
0
363,278
10
L
Janus
10,188
485
150
7
0
378,647
4
W
King Arthur
11,372
542
165
8
0
404,100
3
W
Da Ji
11,087
528
138
7
0
430,836
5
W
Hachiman
9,598
457
83
4
0
273,039
0
L
Xbalanque
9,999
476
89
4
0
329,347
4
L
King Arthur
9,080
432
102
5
0
314,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role