Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Gwilon
Da Ji
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,384 Elo+
Party 1
The Morrigan
The Morrigan
Someebody
The Morrigan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 73L
1,479 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,473 Elo+

VS

Team Averages
Level 126
1,667 SR
1,478 Elo+
Ares
Ares
Mammarla
Ares
Level 152
God Stats
5W - 2L
1,699 SR
Queue Stats
505W - 452L
1,514 Elo+
Solo
Neith
Neith
P7 SLycK
Neith
Level 128
God Stats
2W - 1L
1,468 SR
Queue Stats
284W - 300L
1,447 Elo+
Solo
Arachne
Arachne
kneegurr
Arachne
Level 76
God Stats
5W - 3L
1,637 SR
Queue Stats
148W - 154L
1,466 Elo+
Solo
Mercury
Mercury
meldi_892
Mercury
Level 138
God Stats
3W - 1L
1,820 SR
Queue Stats
66W - 70L
1,486 Elo+
Solo
Eset
Eset
stino89
Eset
Level 137
God Stats
5W - 1L
1,712 SR
Queue Stats
258W - 252L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
1 / 6 / 7
9,414
724
10,222
23,857
31,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
 
Khepri
14
1 / 7 / 6
8,661
666
8,200
22,172
28,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
 
He Bo
16
1 / 5 / 3
8,353
643
12,977
12,730
7,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Gwilon
Da Ji
16
4 / 8 / 4
9,558
735
15,454
18,082
12,479
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Someebody
The Morrigan
14
3 / 5 / 2
8,746
673
10,715
9,727
5,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
3 / 2 / 25
9,960
766
14,542
28,923
27,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
P7 SLycK
Neith
19
6 / 0 / 22
11,069
851
17,064
8,849
5,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
kneegurr
Arachne
18
8 / 4 / 18
11,446
880
17,219
17,648
12,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
meldi_892
Mercury
15
5 / 3 / 14
9,642
742
12,130
13,820
7,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
stino89
Eset
18
9 / 2 / 16
10,827
833
19,324
11,671
8,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
126
10
Kills
31
31
Deaths
11
22
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
6
7
0.75
L
Khepri
 
Khepri
1
7
6
0.57
L
He Bo
 
He Bo
1
5
3
0.5
L
Da Ji
Gwilon
Da Ji
4
8
4
0.75
W
Ares
3
2
25
7.75
W
Neith
P7 SLycK
Neith
6
0
22
17
L
The Morrigan
Someebody
The Morrigan
3
5
2
0.8
W
Arachne
kneegurr
Arachne
8
4
18
4.25
W
Mercury
meldi_892
Mercury
5
3
14
4
W
Eset
stino89
Eset
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,568
Damage
80,279
86,568
Taken
80,911
85,978
Mitigated
62,169
15,878
Healing
40,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,222
931
0
6,525
23,857
31,362
0
7,756
15,798
21,062
0
L
Khepri
 
Khepri
8,200
431
823
1,573
22,172
28,972
0
9,315
12,490
15,922
0
L
He Bo
 
He Bo
12,977
801
1,549
2,463
12,730
7,464
0
5,747
6,759
39,725
0
L
Da Ji
Gwilon
Da Ji
15,454
4,450
594
883
18,082
12,479
0
6,207
11,756
0
22,995
W
Ares
14,542
799
2,012
11,428
28,923
27,959
735
11,317
17,568
25,045
0
W
Neith
P7 SLycK
Neith
17,064
6,498
1,184
3,167
8,849
5,720
2,901
5,586
3,170
0
38,523
L
The Morrigan
Someebody
The Morrigan
10,715
909
442
1,026
9,727
5,701
0
3,533
5,899
21,143
0
W
Arachne
kneegurr
Arachne
17,219
12,717
3,682
5,880
17,648
12,943
1,124
9,694
7,906
0
25,270
W
Mercury
meldi_892
Mercury
12,130
5,507
2,087
4,164
13,820
7,381
1,865
8,556
5,213
0
17,584
W
Eset
stino89
Eset
19,324
1,572
3,415
3,208
11,671
8,166
628
6,731
4,940
50,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,732
Gold Earned
52,944
151
Minions Killed
136
0
Camps Cleared
0
1,020,471
Distance Traveled
1,232,346
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,414
724
29
2
0
209,707
0
L
Khepri
8,661
666
8
1
0
204,020
0
L
He Bo
8,353
643
66
5
0
212,360
0
L
Da Ji
9,558
735
30
2
0
196,491
0
W
Ares
9,960
766
11
1
0
251,347
1
W
Neith
11,069
851
49
4
0
228,098
0
L
The Morrigan
8,746
673
18
1
0
197,893
2
W
Arachne
11,446
880
16
1
0
254,664
0
W
Mercury
9,642
742
9
1
0
262,220
1
W
Eset
10,827
833
51
4
0
236,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role