Player Matchup

Merlin
Merlin
Gold I
BeerGolfChamp
Merlin
Gold I
Level 64
God Stats
14W - 6L
1,807 SR
Queue Stats
62W - 58L
1,661 MMR
Party 2
Ares
Ares
Gold I
BuschLightBrew
Ares
Gold I
Level 160
God Stats
1W - 1L
1,351 SR
Queue Stats
37W - 24L
1,756 MMR
Party 2
Neith
Neith
Gold II
CaptainUsurper
Neith
Gold II
Level 128
God Stats
5W - 2L
1,511 SR
Queue Stats
184W - 183L
1,600 MMR
Solo
Shiva
Shiva
Gold V
deborah_downer
Shiva
Gold V
Level 58
God Stats
1W - 0L
1,724 SR
Queue Stats
13W - 7L
1,623 MMR
Solo
Lancelot
Lancelot
Platinum V
tengriii
Lancelot
Platinum V
Level 151
God Stats
1W - 1L
1,608 SR
Queue Stats
290W - 290L
1,652 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,600 SR
1,659 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,471 SR
1,655 MMR
Ishtar
Ishtar
Gold IV
CM 8P
Ishtar
Gold IV
Level 129
God Stats
0W - 2L
1,660 SR
Queue Stats
26W - 15L
1,685 MMR
Solo
Mercury
Mercury
Platinum IV
HaleTheRehab
Mercury
Platinum IV
Level 155
God Stats
1W - 7L
1,269 SR
Queue Stats
311W - 313L
1,699 MMR
Solo
Kukulkan
Kukulkan
Platinum V
NonmiumSY
Kukulkan
Platinum V
Level 148
God Stats
0W - 1L
1,329 SR
Queue Stats
103W - 101L
1,694 MMR
Solo
Chaac
Chaac
Gold IV
morte_lentaBR
Chaac
Gold IV
Level 44
God Stats
1W - 3L
1,413 SR
Queue Stats
34W - 27L
1,526 MMR
Party 1
Ymir
Ymir
Gold I
prockguns
Ymir
Gold I
Level 147
God Stats
6W - 6L
1,684 SR
Queue Stats
112W - 109L
1,671 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 5
14,813
549
25,288
13,283
6,958
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
1 / 4 / 3
13,025
482
8,260
25,197
32,123
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 2 / 6
14,733
546
17,878
17,904
9,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
1 / 5 / 12
12,167
451
11,323
29,101
30,888
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Lancelot
tengriii
Lancelot
20
7 / 1 / 6
13,872
514
28,094
25,498
15,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
King ArthurHades

VS

Bans
AtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CM 8P
Ishtar
20
5 / 5 / 1
15,341
568
24,175
25,837
11,800
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
HaleTheRehab
Mercury
19
1 / 2 / 2
11,989
444
5,376
26,641
12,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
NonmiumSY
Kukulkan
17
2 / 4 / 1
11,600
430
14,858
17,595
8,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 4 / 1
13,648
505
21,166
30,571
38,705
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
18
3 / 4 / 5
12,422
460
6,708
28,961
39,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
19
Kills
14
14
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
W
1
4
3
0.63
L
Ishtar
CM 8P
Ishtar
5
5
1
1.1
W
2
2
6
2.5
L
Mercury
HaleTheRehab
Mercury
1
2
2
1
L
Kukulkan
NonmiumSY
Kukulkan
2
4
1
0.63
W
1
5
12
1.4
L
3
4
1
0.88
L
Ymir
3
4
5
1.38
W
Lancelot
tengriii
Lancelot
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,843
Damage
72,283
110,983
Taken
129,605
94,747
Mitigated
111,384
26,424
Healing
34,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,288
1,128
709
3,195
13,283
6,958
352
3,600
9,683
143,765
0
W
8,260
480
0
6,956
25,197
32,123
309
2,199
22,998
91,410
0
L
Ishtar
CM 8P
Ishtar
24,175
16,643
0
10,771
25,837
11,800
1,457
3,895
21,942
0
177,743
W
17,878
6,618
0
4,781
17,904
9,298
990
1,144
16,760
0
176,824
L
Mercury
HaleTheRehab
Mercury
5,376
2,419
0
1,264
26,641
12,778
3,397
3,228
23,413
0
118,232
L
Kukulkan
NonmiumSY
Kukulkan
14,858
689
0
3,317
17,595
8,983
52
4,773
12,822
107,026
0
W
11,323
1,111
1,028
4,596
29,101
30,888
0
8,229
20,872
164
45,417
L
21,166
4,822
0
13,330
30,571
38,705
703
10,366
20,205
0
116,705
L
Ymir
6,708
1,611
459
5,085
28,961
39,118
99
11,521
17,440
41,775
0
W
Lancelot
tengriii
Lancelot
28,094
6,253
0
5,159
25,498
15,480
0
7,353
18,145
71
132,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,610
Gold Earned
65,000
830
Minions Killed
833
0
Camps Cleared
0
2,588,124
Distance Traveled
2,503,187
34
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,813
549
233
9
0
501,417
6
W
Ares
13,025
482
162
6
0
472,542
7
L
Ishtar
15,341
568
267
10
0
449,184
0
W
Neith
14,733
546
241
9
0
459,571
6
L
Mercury
11,989
444
159
6
0
673,466
11
L
Kukulkan
11,600
430
175
6
0
433,402
9
W
Shiva
12,167
451
44
2
0
532,873
13
L
Chaac
13,648
505
179
7
0
464,381
2
L
Ymir
12,422
460
53
2
0
482,754
12
W
Lancelot
13,872
514
150
6
0
621,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role