Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kylof
Sol
Level 139
God Stats
48W - 40L
1,530 SR
Queue Stats
292W - 302L
1,427 Elo+
Solo
Tiamat
Tiamat
MagosFieldalex
Tiamat
Level 49
God Stats
4W - 0L
1,890 SR
Queue Stats
16W - 14L
1,466 Elo+
Solo
Cliodhna
Cliodhna
Mohawkcian
Cliodhna
Level 69
God Stats
86W - 72L
1,531 SR
Queue Stats
166W - 174L
1,482 Elo+
Party 1
Mulan
Mulan
kingofthings2
Mulan
Level 84
God Stats
122W - 123L
1,508 SR
Queue Stats
228W - 236L
1,451 Elo+
Party 1
Team Averages
Level 85
1,592 SR
1,465 Elo+

VS

Team Averages
Level 86
1,450 SR
1,434 Elo+
Fenrir
Fenrir
Dasanmej
Fenrir
Level 76
God Stats
4W - 2L
1,792 SR
Queue Stats
103W - 132L
1,373 Elo+
Solo
Olorun
Olorun
Frankyhenk
Olorun
Level 102
God Stats
0W - 2L
1,073 SR
Queue Stats
7W - 8L
1,417 Elo+
Solo
Vulcan
Vulcan
NΔZIRENO
Vulcan
Level 78
God Stats
0W - 2L
1,336 SR
Queue Stats
199W - 214L
1,427 Elo+
Solo
Charybdis
Charybdis
Rayzorbeam
Charybdis
Level 84
God Stats
0W - 2L
1,362 SR
Queue Stats
226W - 226L
1,468 Elo+
Solo
Maui
Maui
xTater5x
Maui
Level 89
God Stats
11W - 6L
1,685 SR
Queue Stats
439W - 483L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 0 / 9
7,803
557
7,392
10,263
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
Kylof
Sol
13
7 / 0 / 2
8,439
603
10,436
12,716
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 3 / 3
8,045
575
8,285
8,620
5,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Mohawkcian
Cliodhna
11
4 / 1 / 5
7,337
524
10,719
10,205
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
4 / 1 / 4
8,360
597
8,907
11,975
8,709
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dasanmej
Fenrir
11
2 / 2 / 2
6,506
465
4,839
13,376
5,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Frankyhenk
Olorun
11
1 / 4 / 0
6,391
457
5,479
11,930
5,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vulcan
NΔZIRENO
Vulcan
11
1 / 5 / 1
6,359
454
8,610
9,217
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Rayzorbeam
Charybdis
11
0 / 5 / 1
6,219
444
6,123
12,914
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
8
1 / 5 / 2
5,568
398
6,095
14,967
8,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
5
5
Deaths
21
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
9
5.5
L
Fenrir
Dasanmej
Fenrir
2
2
2
1.5
L
Olorun
Frankyhenk
Olorun
1
4
0
0.25
W
Sol
Kylof
Sol
7
0
2
8
W
4
3
3
1.83
W
Cliodhna
Mohawkcian
Cliodhna
4
1
5
6.5
L
Vulcan
NΔZIRENO
Vulcan
1
5
1
0.3
L
Charybdis
Rayzorbeam
Charybdis
0
5
1
0.1
W
4
1
4
6
L
Maui
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,739
Damage
31,146
53,779
Taken
62,404
34,502
Mitigated
26,681
26,848
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,392
2,753
1,419
4,274
10,263
10,661
461
3,381
6,882
35,934
1,519
L
Fenrir
Dasanmej
Fenrir
4,839
1,880
0
3,981
13,376
5,256
0
3,810
9,450
0
32,243
L
Olorun
Frankyhenk
Olorun
5,479
1,665
105
5,168
11,930
5,202
0
730
11,144
41,183
0
W
Sol
Kylof
Sol
10,436
4,088
0
9,003
12,716
4,729
2,386
3,358
9,358
60,506
0
W
8,285
673
307
2,492
8,620
5,773
556
4,526
4,094
47,992
0
W
Cliodhna
Mohawkcian
Cliodhna
10,719
2,444
0
4,289
10,205
4,630
0
1,950
8,255
0
52,621
L
Vulcan
NΔZIRENO
Vulcan
8,610
3,028
259
1,889
9,217
3,151
0
4,499
4,415
50,419
0
L
Charybdis
Rayzorbeam
Charybdis
6,123
3,225
0
4,389
12,914
4,587
0
7,253
5,621
0
46,175
W
8,907
1,199
0
5,064
11,975
8,709
1,319
5,352
6,623
0
53,087
L
Maui
6,095
2,184
595
2,270
14,967
8,485
0
9,036
5,792
16,985
10,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,984
Gold Earned
31,043
443
Minions Killed
338
0
Camps Cleared
0
1,347,193
Distance Traveled
1,258,374
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,803
557
61
4
0
222,586
1
L
Fenrir
6,506
465
61
4
0
301,694
4
L
Olorun
6,391
457
65
5
0
200,766
2
W
Sol
8,439
603
101
7
0
252,818
0
W
Tiamat
8,045
575
108
8
0
276,111
1
W
Cliodhna
7,337
524
73
5
0
326,435
4
L
Vulcan
6,359
454
82
6
0
253,202
3
L
Charybdis
6,219
444
84
6
0
244,308
4
W
Mulan
8,360
597
100
7
0
269,243
1
L
Maui
5,568
398
46
3
0
258,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role