Player Matchup

Danzaburou
Danzaburou
ShaneDRG
Danzaburou
Level 125
God Stats
1W - 4L
1,486 SR
Queue Stats
195W - 186L
1,546 Elo+
Solo
Jing Wei
Jing Wei
Sword940
Jing Wei
Level 117
God Stats
15W - 18L
1,563 SR
Queue Stats
76W - 70L
1,539 Elo+
Solo
Da Ji
Da Ji
WolfOfTheW3st
Da Ji
Level 123
God Stats
0W - 2L
1,339 SR
Queue Stats
70W - 79L
1,520 Elo+
Solo
Maui
Maui
acepps
Maui
Level 134
God Stats
4W - 3L
1,762 SR
Queue Stats
17W - 17L
1,609 Elo+
Solo
Tiamat
Tiamat
zTompy_
Tiamat
Level 119
God Stats
1W - 4L
1,489 SR
Queue Stats
210W - 187L
1,520 Elo+
Solo
Team Averages
Level 124
1,528 SR
1,547 Elo+

VS

Team Averages
Level 138
1,439 SR
1,500 Elo+
Heimdallr
Heimdallr
LostBullet542
Heimdallr
Level 148
God Stats
10W - 6L
1,508 SR
Queue Stats
221W - 195L
1,536 Elo+
Solo
Vulcan
Vulcan
MrSpicyJack
Vulcan
Level 120
God Stats
3W - 2L
1,689 SR
Queue Stats
226W - 234L
1,529 Elo+
Solo
Chang'e
Chang'e
Sheikha09
Chang'e
Level 148
God Stats
1W - 0L
1,226 SR
Queue Stats
72W - 60L
1,511 Elo+
Solo
Fenrir
Fenrir
The Sypion
Fenrir
Level 121
God Stats
18W - 15L
1,519 SR
Queue Stats
85W - 87L
1,432 Elo+
Solo
Osiris
Osiris
TonedStream
Osiris
Level 153
God Stats
4W - 4L
1,251 SR
Queue Stats
69W - 70L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ShaneDRG
Danzaburou
14
2 / 2 / 2
7,754
705
9,850
12,376
5,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Sword940
Jing Wei
15
1 / 2 / 0
8,009
728
3,536
10,987
4,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 5 / 4
7,322
666
8,198
12,522
5,602
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
acepps
Maui
13
1 / 3 / 3
7,860
715
4,861
13,025
13,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
zTompy_
Tiamat
14
1 / 1 / 1
7,295
663
9,777
10,320
7,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LostBullet542
Heimdallr
17
2 / 0 / 3
9,079
825
7,405
7,011
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
15
4 / 2 / 6
8,350
759
15,947
7,391
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Sheikha09
Chang'e
16
2 / 0 / 7
8,369
761
7,827
8,817
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
The Sypion
Fenrir
15
3 / 4 / 6
8,288
753
7,759
12,409
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
13
2 / 0 / 5
7,693
699
8,115
10,395
11,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
13
13
Deaths
6
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
LostBullet542
Heimdallr
2
0
3
3.5
W
Vulcan
4
2
6
3.5
L
Danzaburou
ShaneDRG
Danzaburou
2
2
2
1.5
W
Chang'e
Sheikha09
Chang'e
2
0
7
5.5
L
Jing Wei
Sword940
Jing Wei
1
2
0
0.5
W
Fenrir
The Sypion
Fenrir
3
4
6
1.5
W
Osiris
2
0
5
4.5
L
1
5
4
0.6
L
Maui
acepps
Maui
1
3
3
0.83
L
Tiamat
zTompy_
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,222
Damage
47,053
59,230
Taken
46,023
36,964
Mitigated
27,914
8,877
Healing
14,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
LostBullet542
Heimdallr
7,405
3,031
0
2,802
7,011
3,305
704
2,366
4,645
0
49,888
W
Vulcan
15,947
5,552
0
450
7,391
3,316
694
3,109
4,282
33,054
0
L
Danzaburou
ShaneDRG
Danzaburou
9,850
3,444
0
2,375
12,376
5,859
0
5,035
7,159
0
30,396
W
Chang'e
Sheikha09
Chang'e
7,827
465
2,092
5,270
8,817
3,663
630
1,849
6,968
31,783
0
L
Jing Wei
Sword940
Jing Wei
3,536
2,878
0
1,676
10,987
4,457
150
3,833
6,975
0
31,476
W
Fenrir
The Sypion
Fenrir
7,759
1,330
0
1,352
12,409
5,727
0
3,723
8,686
0
23,661
W
Osiris
8,115
2,467
0
2,468
10,395
11,903
0
3,591
6,804
0
15,786
L
8,198
1,654
0
625
12,522
5,602
0
5,736
6,737
0
16,796
L
Maui
acepps
Maui
4,861
1,165
0
1,476
13,025
13,520
0
4,767
7,968
16,449
0
L
Tiamat
zTompy_
Tiamat
9,777
748
0
2,725
10,320
7,526
0
4,403
5,775
30,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,240
Gold Earned
41,779
213
Minions Killed
242
0
Camps Cleared
0
1,168,020
Distance Traveled
1,141,181
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,079
825
91
8
0
230,632
3
W
Vulcan
8,350
759
40
4
0
244,383
1
L
Danzaburou
7,754
705
44
4
0
247,244
2
W
Chang'e
8,369
761
64
6
0
245,145
3
L
Jing Wei
8,009
728
68
6
0
260,486
1
W
Fenrir
8,288
753
31
3
0
230,854
2
W
Osiris
7,693
699
16
1
0
190,167
1
L
Da Ji
7,322
666
25
2
0
203,147
1
L
Maui
7,860
715
21
2
0
202,897
3
L
Tiamat
7,295
663
55
5
0
254,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role