Player Matchup

Janus
Janus
Gold I
Bennansss
Janus
Gold I
Level 146
God Stats
43W - 63L
1,501 SR
Queue Stats
664W - 684L
1,455 MMR
Solo
Heimdallr
Heimdallr
Gold V
DevaLegion
Heimdallr
Gold V
Level 137
God Stats
1W - 0L
1,583 SR
Queue Stats
10W - 11L
1,445 MMR
Party 1
Camazotz
Camazotz
Gold I
Golden__Tentacle
Camazotz
Gold I
Level 126
God Stats
3W - 3L
1,547 SR
Queue Stats
282W - 282L
1,505 MMR
Solo
Yemoja
Yemoja
Silver III
Paranoia O O O
Yemoja
Silver III
Level 118
God Stats
10W - 15L
1,586 SR
Queue Stats
18W - 19L
1,400 MMR
Party 1
Jormungandr
Jormungandr
Gold II
iorweth_elf
Jormungandr
Gold II
Level 138
God Stats
49W - 33L
1,620 SR
Queue Stats
182W - 175L
1,664 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,567 SR
1,494 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,611 SR
1,458 MMR
Agni
Agni
Gold III
 
Agni
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze V
Ijacarius
Athena
Bronze V
Level 146
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tyr
Tyr
Gold II
S00999-AlbaThOrs
Tyr
Gold II
Level 99
God Stats
37W - 33L
1,548 SR
Queue Stats
483W - 487L
1,535 MMR
Solo
Chernobog
Chernobog
Gold V
Sneakyturtle213
Chernobog
Gold V
Level 128
God Stats
8W - 6L
1,739 SR
Queue Stats
1,226W - 1,239L
1,324 MMR
Solo
Izanami
Izanami
Gold V
launischer355arm
Izanami
Gold V
Level 63
God Stats
67W - 52L
1,547 SR
Queue Stats
85W - 80L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bennansss
Janus
20
5 / 2 / 4
14,224
593
21,965
17,836
8,932
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
DevaLegion
Heimdallr
19
0 / 1 / 0
13,193
550
5,441
14,042
7,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

19
6 / 4 / 5
13,504
563
16,258
28,303
12,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 0 / 7
12,849
535
8,148
17,092
19,738
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
iorweth_elf
Jormungandr
19
7 / 2 / 8
14,395
600
17,832
26,974
30,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
HadesLokiAo KuangMaui

VS

Bans
ThanatosSusanoThorArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
2 / 5 / 2
10,421
434
22,103
20,097
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Ijacarius
Athena
1
0 / 1 / 0
5,931
247
0
1,306
125
16
1 / 6 / 2
9,736
406
11,038
31,941
14,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Sneakyturtle213
Chernobog
15
1 / 0 / 2
9,739
406
754
7,366
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 8 / 1
11,991
500
20,569
27,676
12,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
8
9
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
5
2
0.6
W
Janus
Bennansss
Janus
5
2
4
3.5
W
Heimdallr
DevaLegion
Heimdallr
0
1
0
0
W
6
4
5
2.13
L
Athena
Ijacarius
Athena
0
1
0
0
W
2
0
7
5.5
L
1
6
2
0.33
L
Chernobog
Sneakyturtle213
Chernobog
1
0
2
2
W
Jormungandr
iorweth_elf
Jormungandr
7
2
8
5.5
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,644
Damage
54,464
104,247
Taken
88,386
79,526
Mitigated
35,553
35,537
Healing
23,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
22,103
1,765
69
4,170
20,097
6,104
0
9,964
9,875
88,949
0
W
Janus
Bennansss
Janus
21,965
2,749
163
4,778
17,836
8,932
2,609
6,071
11,765
134,849
0
W
Heimdallr
DevaLegion
Heimdallr
5,441
2,413
0
6,850
14,042
7,746
8,417
3,249
10,793
0
120,341
W
16,258
3,731
0
11,344
28,303
12,618
2,050
6,015
22,288
0
117,797
L
Athena
Ijacarius
Athena
0
0
0
0
1,306
125
0
1,306
0
0
0
W
8,148
1,197
1,642
3,351
17,092
19,738
2,784
4,163
12,037
52,340
0
L
11,038
1,753
0
7,662
31,941
14,188
0
17,786
13,853
0
79,780
L
Chernobog
Sneakyturtle213
Chernobog
754
480
0
4,390
7,366
2,532
366
1,103
6,263
0
43,760
W
Jormungandr
iorweth_elf
Jormungandr
17,832
6,040
0
7,409
26,974
30,492
2,626
5,206
21,768
101,813
0
L
20,569
12,629
0
6,812
27,676
12,604
0
17,100
10,450
0
116,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,165
Gold Earned
47,818
774
Minions Killed
500
0
Camps Cleared
0
2,307,938
Distance Traveled
1,650,669
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,421
434
137
6
0
422,418
4
W
Janus
14,224
593
214
9
0
484,388
2
W
Heimdallr
13,193
550
201
8
0
415,352
5
W
Camazotz
13,504
563
140
6
0
496,821
1
L
Athena
5,931
247
0
0
0
338
0
W
Yemoja
12,849
535
60
3
0
460,420
8
L
Tyr
9,736
406
119
5
0
539,023
0
L
Chernobog
9,739
406
78
3
0
296,022
6
W
Jormungandr
14,395
600
159
7
0
450,957
2
L
Izanami
11,991
500
166
7
0
392,868
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role