Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ItsOmii
Hercules
Level 123
God Stats
36W - 33L
1,535 SR
Queue Stats
364W - 304L
1,560 Elo+
Party 1
Atlas
Atlas
Rozunaito
Atlas
Level 151
God Stats
24W - 18L
1,557 SR
Queue Stats
692W - 678L
1,504 Elo+
Party 1
Team Averages
Level 140
1,531 SR
1,522 Elo+

VS

Team Averages
Level 88
1,691 SR
1,826 Elo+
Tyr
Tyr
DylanDayPhD
Tyr
Level 160
God Stats
29W - 3L
1,795 SR
Queue Stats
281W - 70L
2,062 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sasquatch533
Tsukuyomi
Level 78
God Stats
5W - 4L
1,464 SR
Queue Stats
50W - 59L
1,396 Elo+
Solo
Cabrakan
Cabrakan
wonbyone
Cabrakan
Level 25
God Stats
5W - 0L
1,814 SR
Queue Stats
46W - 0L
2,021 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 3
7,261
726
9,333
8,147
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
ItsOmii
Hercules
12
3 / 3 / 1
7,015
702
5,172
11,988
11,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
Rozunaito
Atlas
10
0 / 5 / 2
7,006
701
5,313
12,614
13,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
8,048
805
9,809
11,735
9,131
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Sasquatch533
Tsukuyomi
11
0 / 3 / 9
7,159
716
6,711
5,963
2,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
wonbyone
Cabrakan
15
9 / 0 / 3
9,422
942
13,366
10,652
8,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
3
0.63
W
3
1
8
7
L
Hercules
ItsOmii
Hercules
3
3
1
1.17
L
Atlas
Rozunaito
Atlas
0
5
2
0.2
W
Tsukuyomi
Sasquatch533
Tsukuyomi
0
3
9
1.5
W
Cabrakan
wonbyone
Cabrakan
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,818
Damage
29,886
32,749
Taken
28,350
28,683
Mitigated
19,905
8,969
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,333
3,817
0
2,579
8,147
3,742
0
3,423
4,600
37,064
3,489
W
9,809
1,309
0
5,196
11,735
9,131
231
4,577
6,868
0
27,348
L
Hercules
ItsOmii
Hercules
5,172
2,041
200
4,626
11,988
11,326
0
4,222
7,512
0
8,045
L
Atlas
Rozunaito
Atlas
5,313
2,611
376
1,188
12,614
13,615
0
5,102
7,203
18,114
0
W
Tsukuyomi
Sasquatch533
Tsukuyomi
6,711
1,842
0
1,297
5,963
2,678
579
2,874
2,932
0
21,233
W
Cabrakan
wonbyone
Cabrakan
13,366
1,182
182
4,659
10,652
8,096
0
6,826
3,661
44,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,282
Gold Earned
24,629
96
Minions Killed
128
0
Camps Cleared
0
562,927
Distance Traveled
615,788
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,261
726
72
7
0
181,696
2
W
Tyr
8,048
805
34
3
0
226,892
1
L
Hercules
7,015
702
5
1
0
194,874
1
L
Atlas
7,006
701
19
2
0
186,357
2
W
Tsukuyomi
7,159
716
16
2
0
199,777
3
W
Cabrakan
9,422
942
78
8
0
189,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role