Player Matchup

Merlin
Merlin
Ashikitsu
Merlin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 71L
1,259 Elo+
Party 1
Ishtar
Ishtar
ReD9DeMoN
Ishtar
Level 28
God Stats
1W - 2L
1,276 SR
Queue Stats
20W - 36L
1,274 Elo+
Party 1
Bellona
Bellona
siturn
Bellona
Level 7
God Stats
0W - 2L
1,276 SR
Queue Stats
2W - 12L
1,185 Elo+
Party 1
Team Averages
Level 46
1,350 SR
1,239 Elo+

VS

Team Averages
Level 53
1,341 SR
1,266 Elo+
Ah Muzen Cab
Ah Muzen Cab
Drackopz28_
Ah Muzen Cab
Level 89
God Stats
3W - 3L
1,241 SR
Queue Stats
19W - 26L
1,219 Elo+
Party 2
Kali
Kali
Suzhou
Kali
Level 27
God Stats
1W - 2L
1,336 SR
Queue Stats
18W - 23L
1,286 Elo+
Party 2
Tiamat
Tiamat
jensius
Tiamat
Level 44
God Stats
1W - 2L
1,445 SR
Queue Stats
2W - 5L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ashikitsu
Merlin
18
1 / 4 / 3
11,935
628
17,947
16,100
6,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
ReD9DeMoN
Ishtar
18
3 / 4 / 1
11,967
630
10,863
20,033
9,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
siturn
Bellona
16
0 / 5 / 3
11,888
626
3,503
18,657
18,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Drackopz28_
Ah Muzen Cab
20
6 / 0 / 4
14,542
765
19,488
13,161
6,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
Suzhou
Kali
18
4 / 4 / 5
13,326
701
14,117
15,838
8,707
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
jensius
Tiamat
19
3 / 0 / 5
12,925
680
15,226
12,688
13,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
13
13
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ashikitsu
Merlin
1
4
3
0.63
W
Ah Muzen Cab
Drackopz28_
Ah Muzen Cab
6
0
4
8
L
Ishtar
ReD9DeMoN
Ishtar
3
4
1
0.88
W
Kali
Suzhou
Kali
4
4
5
1.63
W
Tiamat
jensius
Tiamat
3
0
5
5.5
L
Bellona
siturn
Bellona
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,313
Damage
48,831
54,790
Taken
41,687
34,190
Mitigated
28,942
13,485
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ashikitsu
Merlin
17,947
1,091
0
2,760
16,100
6,856
0
3,488
12,104
68,800
0
W
Ah Muzen Cab
Drackopz28_
Ah Muzen Cab
19,488
8,815
0
5,419
13,161
6,839
3,147
6,809
6,352
0
108,310
L
Ishtar
ReD9DeMoN
Ishtar
10,863
6,630
0
5,107
20,033
9,122
354
4,844
14,683
0
50,952
W
Kali
Suzhou
Kali
14,117
5,550
0
2,596
15,838
8,707
100
5,074
10,764
0
55,027
W
Tiamat
jensius
Tiamat
15,226
1,391
48
8,001
12,688
13,396
240
6,230
6,458
45,204
0
L
Bellona
siturn
Bellona
3,503
591
2,938
2,680
18,657
18,212
0
5,104
12,717
0
10,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,790
Gold Earned
40,793
215
Minions Killed
257
0
Camps Cleared
0
978,239
Distance Traveled
1,131,310
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,935
628
110
6
0
322,807
1
W
Ah Muzen Cab
14,542
765
139
7
0
385,449
0
L
Ishtar
11,967
630
92
5
0
310,992
3
W
Kali
13,326
701
54
3
0
378,656
1
W
Tiamat
12,925
680
64
3
0
367,205
0
L
Bellona
11,888
626
13
1
0
344,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role