Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Daintier556
Achilles
Level 125
God Stats
0W - 1L
1,170 SR
Queue Stats
14W - 11L
1,543 Elo+
Party 3
Tiamat
Tiamat
Fra2000EZ
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
Lesiu1985pl
Cabrakan
Level 49
God Stats
2W - 1L
1,830 SR
Queue Stats
237W - 280L
1,470 Elo+
Solo
Danzaburou
Danzaburou
ZakzOne
Danzaburou
Level 67
God Stats
0W - 1L
1,711 SR
Queue Stats
8W - 8L
1,478 Elo+
Party 3
Team Averages
Level 80
1,542 SR
1,498 Elo+

VS

Team Averages
Level 120
1,472 SR
1,520 Elo+
Anubis
Anubis
 
Anubis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MoleOfWar
Sun Wukong
Level 133
God Stats
4W - 0L
1,872 SR
Queue Stats
219W - 215L
1,494 Elo+
Party 1
Odin
Odin
bananeeg
Odin
Level 117
God Stats
4W - 2L
1,519 SR
Queue Stats
147W - 133L
1,511 Elo+
Party 1
Lancelot
Lancelot
erbufalo
Lancelot
Level 128
God Stats
1W - 0L
1,396 SR
Queue Stats
72W - 51L
1,559 Elo+
Party 2
Hades
Hades
pikko666
Hades
Level 122
God Stats
1W - 2L
1,073 SR
Queue Stats
54W - 44L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
4 / 4 / 5
10,258
733
25,058
13,036
7,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Daintier556
Achilles
16
4 / 5 / 7
10,514
751
15,452
25,273
31,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Fra2000EZ
Tiamat
14
0 / 4 / 8
8,654
618
7,484
11,710
7,558
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Lesiu1985pl
Cabrakan
13
0 / 5 / 3
8,710
622
6,169
16,455
22,426
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ZakzOne
Danzaburou
17
2 / 4 / 6
10,127
723
13,384
16,567
8,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
6 / 2 / 13
11,617
830
15,561
13,563
9,663
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MoleOfWar
Sun Wukong
18
2 / 1 / 17
11,433
817
7,557
19,295
22,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odin
16
4 / 2 / 16
10,479
749
12,515
14,925
18,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
erbufalo
Lancelot
18
6 / 3 / 13
10,764
769
21,426
22,080
13,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hades
pikko666
Hades
16
4 / 3 / 17
10,261
733
18,031
16,628
10,464
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
98
10
Kills
22
22
Deaths
11
29
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
4
4
5
1.63
W
Anubis
 
Anubis
6
2
13
6.25
L
Achilles
Daintier556
Achilles
4
5
7
1.5
L
Tiamat
Fra2000EZ
Tiamat
0
4
8
1
L
Cabrakan
Lesiu1985pl
Cabrakan
0
5
3
0.3
W
Sun Wukong
MoleOfWar
Sun Wukong
2
1
17
10.5
L
Danzaburou
ZakzOne
Danzaburou
2
4
6
1.25
W
Odin
4
2
16
6
W
Lancelot
erbufalo
Lancelot
6
3
13
4.17
W
Hades
pikko666
Hades
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,547
Damage
75,090
83,041
Taken
86,491
77,794
Mitigated
74,688
27,369
Healing
44,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
25,058
11,014
1,556
2,018
13,036
7,376
420
3,388
9,648
0
48,063
W
Anubis
 
Anubis
15,561
812
1,399
6,227
13,563
9,663
2,312
3,547
9,841
54,778
0
L
Achilles
Daintier556
Achilles
15,452
2,513
1,102
7,742
25,273
31,833
208
10,930
14,343
4,929
13,487
L
Tiamat
Fra2000EZ
Tiamat
7,484
298
2,177
2,673
11,710
7,558
80
5,585
6,125
16,715
0
L
Cabrakan
Lesiu1985pl
Cabrakan
6,169
664
160
2,002
16,455
22,426
75
7,407
9,048
10,021
0
W
Sun Wukong
MoleOfWar
Sun Wukong
7,557
1,089
4,199
7,188
19,295
22,035
1,083
3,504
15,273
0
24,113
L
Danzaburou
ZakzOne
Danzaburou
13,384
4,520
2,176
5,763
16,567
8,601
855
6,282
10,285
0
38,467
W
Odin
12,515
1,635
4,414
2,784
14,925
18,724
375
3,422
11,274
0
19,697
W
Lancelot
erbufalo
Lancelot
21,426
4,525
2,846
5,484
22,080
13,802
2,080
3,609
18,204
0
28,425
W
Hades
pikko666
Hades
18,031
1,318
3,750
5,710
16,628
10,464
1,380
3,213
11,832
29,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,263
Gold Earned
54,554
154
Minions Killed
176
0
Camps Cleared
0
1,220,005
Distance Traveled
1,432,240
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,258
733
47
3
0
226,651
2
W
Anubis
11,617
830
76
5
0
256,827
4
L
Achilles
10,514
751
8
1
0
264,910
0
L
Tiamat
8,654
618
22
2
0
265,783
0
L
Cabrakan
8,710
622
15
1
0
216,097
3
W
Sun Wukong
11,433
817
35
3
0
298,275
0
L
Danzaburou
10,127
723
62
4
0
246,564
0
W
Odin
10,479
749
18
1
0
278,303
0
W
Lancelot
10,764
769
21
2
0
323,611
0
W
Hades
10,261
733
26
2
0
275,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role