Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
WHY YOU MAD6905
Janus
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,723 Elo+
Party 1
Ares
Ares
Xaeilo
Ares
Level 147
God Stats
8W - 0L
2,016 SR
Queue Stats
161W - 24L
1,891 Elo+
Party 1
Team Averages
Level 103
1,672 SR
1,704 Elo+

VS

Team Averages
Level 96
1,387 SR
1,316 Elo+
Jing Wei
Jing Wei
HaywireRegent48
Jing Wei
Level 158
God Stats
9W - 23L
1,472 SR
Queue Stats
97W - 164L
1,236 Elo+
Solo
Ymir
Ymir
ITzAlphaRaj
Ymir
Level 63
God Stats
3W - 2L
1,268 SR
Queue Stats
6W - 8L
1,385 Elo+
Solo
Charybdis
Charybdis
Zimvader6
Charybdis
Level 68
God Stats
31W - 43L
1,421 SR
Queue Stats
207W - 284L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
14 / 0 / 3
9,733
973
15,521
6,793
3,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 14
9,452
945
13,044
6,058
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Xaeilo
Ares
13
0 / 0 / 17
8,470
847
5,280
13,626
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
0 / 8 / 0
6,002
600
3,839
15,926
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 6 / 0
6,235
624
2,605
12,154
8,714
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Zimvader6
Charybdis
9
0 / 6 / 0
6,157
616
6,363
11,272
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
20
Kills
0
0
Deaths
20
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
14
0
3
15.5
L
Jing Wei
0
8
0
0
L
0
6
0
0
W
6
0
14
13
W
Ares
Xaeilo
Ares
0
0
17
8.5
L
Charybdis
Zimvader6
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
12,807
26,477
Taken
39,352
23,730
Mitigated
19,186
6,141
Healing
4,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
15,521
3,181
0
500
6,793
3,600
300
484
5,969
0
32,381
L
Jing Wei
3,839
1,573
224
2,405
15,926
6,821
0
8,665
7,261
0
12,874
L
2,605
86
277
644
12,154
8,714
0
3,911
8,243
14,228
0
W
13,044
599
0
899
6,058
2,769
240
868
5,037
53,255
0
W
Ares
Xaeilo
Ares
5,280
465
471
4,271
13,626
17,361
242
1,253
12,024
14,639
0
L
Charybdis
Zimvader6
Charybdis
6,363
2,522
0
1,385
11,272
3,651
0
5,790
5,482
0
20,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,655
Gold Earned
18,394
133
Minions Killed
72
0
Camps Cleared
0
638,207
Distance Traveled
476,989
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,733
973
41
4
0
201,544
1
L
Jing Wei
6,002
600
16
2
0
170,340
2
L
Ymir
6,235
624
23
2
0
164,749
3
W
Janus
9,452
945
73
7
0
234,297
3
W
Ares
8,470
847
19
2
0
202,366
4
L
Charybdis
6,157
616
33
3
0
141,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role