Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Paanda_ChaN
Ganesha
Level 141
God Stats
13W - 8L
1,577 SR
Queue Stats
305W - 345L
1,345 Elo+
Solo
Khepri
Khepri
RomanViking86
Khepri
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 64L
1,434 Elo+
Solo
Sol
Sol
Zazre
Sol
Level 104
God Stats
4W - 2L
1,519 SR
Queue Stats
51W - 58L
1,394 Elo+
Solo
Cerberus
Cerberus
weariestleech45
Cerberus
Level 155
God Stats
8W - 5L
1,549 SR
Queue Stats
687W - 728L
1,421 Elo+
Solo
Team Averages
Level 131
1,529 SR
1,419 Elo+

VS

Team Averages
Level 90
1,469 SR
1,415 Elo+
Ullr
Ullr
 
Ullr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GoldGenjiX7
Hachiman
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,560 Elo+
Solo
Tsukuyomi
Tsukuyomi
IFaintingI
Tsukuyomi
Level 116
God Stats
2W - 4L
1,632 SR
Queue Stats
79W - 89L
1,373 Elo+
Solo
Arachne
Arachne
Legend lit3
Arachne
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,270 Elo+
Solo
Freya
Freya
T UNIT 75
Freya
Level 152
God Stats
1W - 3L
1,213 SR
Queue Stats
330W - 358L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 10
6,357
1,271
4,244
2,400
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
Paanda_ChaN
Ganesha
11
0 / 0 / 11
5,830
1,166
4,433
3,241
3,185
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 0 / 7
6,423
1,285
1,620
5,303
5,585
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Zazre
Sol
11
2 / 0 / 6
6,147
1,229
6,136
2,998
1,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
10
6 / 2 / 5
6,719
1,344
4,285
7,677
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
1 / 2 / 1
4,911
982
1,463
5,305
2,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
GoldGenjiX7
Hachiman
9
0 / 2 / 2
4,562
912
3,162
4,622
1,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
IFaintingI
Tsukuyomi
10
1 / 1 / 1
5,011
1,002
3,355
3,298
1,803
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
Legend lit3
Arachne
5
0 / 3 / 1
4,357
871
113
3,390
1,712
Freya
T UNIT 75
Freya
9
0 / 4 / 1
4,907
981
2,456
5,725
2,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
12
Kills
2
2
Deaths
12
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
10
6
L
Ullr
 
Ullr
1
2
1
0.75
L
Hachiman
GoldGenjiX7
Hachiman
0
2
2
0.5
L
Tsukuyomi
IFaintingI
Tsukuyomi
1
1
1
1.5
L
Arachne
Legend lit3
Arachne
0
3
1
0.17
W
Ganesha
Paanda_ChaN
Ganesha
0
0
11
5.5
W
3
0
7
6.5
L
Freya
T UNIT 75
Freya
0
4
1
0.13
W
Sol
Zazre
Sol
2
0
6
5
W
Cerberus
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
10,549
21,619
Taken
22,340
21,545
Mitigated
9,307
7,284
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,244
0
299
601
2,400
3,714
692
374
2,026
13,987
0
L
Ullr
 
Ullr
1,463
1,033
769
916
5,305
2,142
0
4,936
369
0
7,053
L
Hachiman
GoldGenjiX7
Hachiman
3,162
2,209
294
1,118
4,622
1,634
0
4,400
222
0
5,030
L
Tsukuyomi
IFaintingI
Tsukuyomi
3,355
614
664
701
3,298
1,803
0
3,087
211
0
7,169
L
Arachne
Legend lit3
Arachne
113
113
0
48
3,390
1,712
0
2,972
418
0
234
W
Ganesha
Paanda_ChaN
Ganesha
4,433
0
576
1,116
3,241
3,185
0
384
2,857
9,134
0
W
1,620
85
452
1,004
5,303
5,585
926
499
4,804
2,643
0
L
Freya
T UNIT 75
Freya
2,456
761
203
420
5,725
2,016
0
5,323
402
6,521
0
W
Sol
Zazre
Sol
6,136
1,163
283
584
2,998
1,344
2,568
413
2,585
10,780
0
W
Cerberus
4,285
77
462
1,907
7,677
7,717
255
786
6,891
7,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,476
Gold Earned
23,748
56
Minions Killed
32
0
Camps Cleared
0
537,715
Distance Traveled
427,975
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,357
1,271
27
5
0
111,548
3
L
Ullr
4,911
982
12
2
0
87,452
0
L
Hachiman
4,562
912
6
1
0
106,077
0
L
Tsukuyomi
5,011
1,002
0
0
0
95,499
1
L
Arachne
4,357
871
0
0
0
62,212
0
W
Ganesha
5,830
1,166
0
0
0
109,783
0
W
Khepri
6,423
1,285
4
1
0
116,076
0
L
Freya
4,907
981
14
3
0
76,735
1
W
Sol
6,147
1,229
16
3
0
115,033
0
W
Cerberus
6,719
1,344
9
2
0
85,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role