Player Matchup

Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Buttar2000
Chang'e
Level 51
God Stats
2W - 1L
1,515 SR
Queue Stats
52W - 88L
1,291 Elo+
Party 1
Hercules
Hercules
Leanmean7
Hercules
Level 17
God Stats
3W - 2L
1,515 SR
Queue Stats
11W - 26L
1,208 Elo+
Party 1
Thanatos
Thanatos
Magic2019
Thanatos
Level 46
God Stats
3W - 10L
1,222 SR
Queue Stats
50W - 73L
1,383 Elo+
Party 1
Izanami
Izanami
dalster8
Izanami
Level 17
God Stats
4W - 14L
1,196 SR
Queue Stats
7W - 25L
1,087 Elo+
Party 1
Team Averages
Level 32
1,390 SR
1,294 Elo+

VS

Team Averages
Level 69
1,413 SR
1,340 Elo+
Ullr
Ullr
Felipe_XF255
Ullr
Level 83
God Stats
1W - 2L
1,224 SR
Queue Stats
72W - 70L
1,359 Elo+
Party 2
Kuzenbo
Kuzenbo
LIGHTNIN_KACHIGA
Kuzenbo
Level 36
God Stats
3W - 4L
1,492 SR
Queue Stats
82W - 94L
1,402 Elo+
Solo
Kukulkan
Kukulkan
XxWrathxX2194
Kukulkan
Level 102
God Stats
25W - 19L
1,484 SR
Queue Stats
139W - 138L
1,357 Elo+
Solo
Fenrir
Fenrir
anjosRJ
Fenrir
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 71L
1,285 Elo+
Party 2
Chaac
Chaac
jaile7892
Chaac
Level 60
God Stats
2W - 3L
1,368 SR
Queue Stats
77W - 84L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 5 / 7
6,266
570
3,628
8,760
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Buttar2000
Chang'e
11
2 / 0 / 4
6,645
604
5,595
5,198
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Leanmean7
Hercules
10
2 / 2 / 1
6,324
575
5,625
9,279
5,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
Magic2019
Thanatos
11
6 / 0 / 2
6,833
621
4,470
8,486
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
dalster8
Izanami
10
6 / 1 / 2
6,816
620
6,395
5,851
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,508
501
2,020
7,558
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 4 / 0
5,229
475
2,379
10,224
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
XxWrathxX2194
Kukulkan
8
0 / 2 / 0
5,126
466
4,127
4,563
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
anjosRJ
Fenrir
4
1 / 6 / 0
4,424
402
651
7,878
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
jaile7892
Chaac
10
2 / 4 / 1
6,090
554
6,439
12,275
5,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
7
8
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
5
7
0.7
W
Chang'e
Buttar2000
Chang'e
2
0
4
4
L
2
3
1
0.83
L
2
4
0
0.5
W
Hercules
Leanmean7
Hercules
2
2
1
1.25
W
Thanatos
Magic2019
Thanatos
6
0
2
7
L
Kukulkan
XxWrathxX2194
Kukulkan
0
2
0
0
L
Fenrir
anjosRJ
Fenrir
1
6
0
0.17
W
Izanami
dalster8
Izanami
6
1
2
7
L
Chaac
jaile7892
Chaac
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,713
Damage
15,616
37,574
Taken
42,498
17,634
Mitigated
18,656
17,384
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,628
1,397
135
1,528
8,760
4,242
416
1,295
7,439
0
20,322
W
Chang'e
Buttar2000
Chang'e
5,595
703
497
2,029
5,198
2,046
117
2,336
2,758
36,646
0
L
2,020
849
0
1,675
7,558
2,130
0
650
6,868
0
28,670
L
2,379
1,594
0
1,541
10,224
6,852
0
612
9,567
11,366
0
W
Hercules
Leanmean7
Hercules
5,625
2,304
0
2,926
9,279
5,511
728
0
9,279
0
27,798
W
Thanatos
Magic2019
Thanatos
4,470
1,188
0
8,138
8,486
3,929
0
1,081
7,337
0
44,432
L
Kukulkan
XxWrathxX2194
Kukulkan
4,127
441
0
260
4,563
1,677
175
2,581
1,792
28,401
0
L
Fenrir
anjosRJ
Fenrir
651
120
0
0
7,878
2,186
0
951
6,859
0
10,692
W
Izanami
dalster8
Izanami
6,395
5,326
0
2,131
5,851
1,906
2,123
1,550
4,255
0
42,243
L
Chaac
jaile7892
Chaac
6,439
1,389
0
4,412
12,275
5,811
0
399
11,187
0
35,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,884
Gold Earned
26,377
309
Minions Killed
191
0
Camps Cleared
0
1,137,109
Distance Traveled
945,781
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,266
570
33
3
0
225,047
2
W
Chang'e
6,645
604
77
7
0
246,569
0
L
Ullr
5,508
501
45
4
0
206,844
0
L
Kuzenbo
5,229
475
17
2
0
218,415
3
W
Hercules
6,324
575
44
4
0
222,671
0
W
Thanatos
6,833
621
83
8
0
244,394
2
L
Kukulkan
5,126
466
58
5
0
152,166
2
L
Fenrir
4,424
402
18
2
0
156,476
0
W
Izanami
6,816
620
72
7
0
198,428
0
L
Chaac
6,090
554
53
5
0
211,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role