Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Drk-_-leo
Geb
Level 61
God Stats
2W - 1L
1,641 SR
Queue Stats
38W - 46L
1,367 Elo+
Party 2
Chaac
Chaac
RoNaS-07
Chaac
Level 45
God Stats
10W - 11L
1,401 SR
Queue Stats
69W - 57L
1,384 Elo+
Solo
Da Ji
Da Ji
Toxic_TTVgame
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,314 Elo+
Party 2
Sol
Sol
im_a_virgin_mom
Sol
Level 86
God Stats
0W - 2L
1,313 SR
Queue Stats
50W - 59L
1,373 Elo+
Party 2
Team Averages
Level 65
1,471 SR
1,388 Elo+

VS

Team Averages
Level 94
1,396 SR
1,397 Elo+
Nu Wa
Nu Wa
Arch2078
Nu Wa
Level 160
God Stats
74W - 72L
1,414 SR
Queue Stats
498W - 551L
1,326 Elo+
Solo
Achilles
Achilles
KnightKing2215
Achilles
Level 85
God Stats
2W - 2L
1,391 SR
Queue Stats
33W - 29L
1,389 Elo+
Party 1
King Arthur
King Arthur
SoloNudillos
King Arthur
Level 85
God Stats
9W - 13L
1,355 SR
Queue Stats
41W - 37L
1,387 Elo+
Party 1
Thanatos
Thanatos
VeNoM LeGenDz
Thanatos
Level 80
God Stats
8W - 7L
1,390 SR
Queue Stats
294W - 326L
1,437 Elo+
Solo
Cernunnos
Cernunnos
fress_Speerfeuer
Cernunnos
Level 59
God Stats
3W - 3L
1,430 SR
Queue Stats
127W - 152L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 2 / 1
3,686
614
3,102
4,191
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

4
0 / 3 / 1
3,301
550
678
5,503
2,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
RoNaS-07
Chaac
6
0 / 2 / 0
3,677
613
1,537
4,550
2,880
Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 1 / 0
3,893
649
1,550
3,698
993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

6
0 / 1 / 0
3,731
622
1,837
3,877
1,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arch2078
Nu Wa
6
0 / 0 / 2
3,765
628
2,941
2,821
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
6
1 / 0 / 4
3,947
658
1,798
3,199
2,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

King Arthur
SoloNudillos
King Arthur
6
4 / 2 / 1
4,284
714
4,022
5,339
2,784
Breastplate

Breastplate

+20
Physical Protection

Thanatos
VeNoM LeGenDz
Thanatos
6
3 / 1 / 0
4,006
668
2,312
3,899
1,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
8
1 / 0 / 1
4,481
747
3,464
4,414
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
9
9
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
W
Nu Wa
Arch2078
Nu Wa
0
0
2
1
L
0
3
1
0.17
W
Achilles
1
0
4
3
L
Chaac
RoNaS-07
Chaac
0
2
0
0
W
King Arthur
SoloNudillos
King Arthur
4
2
1
2.25
L
2
1
0
2
W
Thanatos
VeNoM LeGenDz
Thanatos
3
1
0
3
W
Cernunnos
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,704
Damage
14,537
21,819
Taken
19,672
8,804
Mitigated
9,035
5,908
Healing
8,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,102
1,624
0
1,447
4,191
1,442
0
84
4,032
0
14,716
W
Nu Wa
Arch2078
Nu Wa
2,941
1,038
0
0
2,821
999
104
1,640
1,181
17,499
0
L
678
392
62
1,089
5,503
2,310
0
79
5,317
5,704
0
W
Achilles
1,798
854
262
795
3,199
2,285
480
214
2,985
0
9,498
L
Chaac
RoNaS-07
Chaac
1,537
532
0
1,600
4,550
2,880
0
83
4,463
0
17,780
W
King Arthur
SoloNudillos
King Arthur
4,022
934
0
710
5,339
2,784
0
464
4,875
0
19,575
L
1,550
289
0
564
3,698
993
0
363
3,230
0
10,179
W
Thanatos
VeNoM LeGenDz
Thanatos
2,312
906
0
3,723
3,899
1,524
0
60
3,839
0
15,490
W
Cernunnos
3,464
2,337
0
3,127
4,414
1,443
0
0
4,414
0
27,732
L
1,837
689
0
1,146
3,877
1,179
0
2,042
1,591
19,957
3,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,288
Gold Earned
20,483
122
Minions Killed
171
0
Camps Cleared
0
559,024
Distance Traveled
588,237
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,686
614
21
4
0
103,047
1
W
Nu Wa
3,765
628
31
5
0
111,019
0
L
Geb
3,301
550
8
1
0
86,843
1
W
Achilles
3,947
658
14
2
0
111,773
2
L
Chaac
3,677
613
33
6
0
114,649
3
W
King Arthur
4,284
714
36
6
0
123,637
2
L
Da Ji
3,893
649
24
4
0
147,077
1
W
Thanatos
4,006
668
33
6
0
138,105
0
W
Cernunnos
4,481
747
57
10
0
103,703
0
L
Sol
3,731
622
36
6
0
107,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role