Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChuleCr
Osiris
Level 129
God Stats
4W - 4L
1,380 SR
Queue Stats
770W - 752L
1,471 Elo+
Solo
Cerberus
Cerberus
pastaman225
Cerberus
Level 133
God Stats
16W - 3L
1,807 SR
Queue Stats
493W - 455L
1,506 Elo+
Solo
Sylvanus
Sylvanus
prozz38
Sylvanus
Level 133
God Stats
1W - 0L
1,507 SR
Queue Stats
15W - 10L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
ryuunosuke38
Danzaburou
Level 133
God Stats
4W - 0L
1,581 SR
Queue Stats
79W - 85L
1,443 Elo+
Party 1
Team Averages
Level 137
1,555 SR
1,495 Elo+

VS

Team Averages
Level 116
1,426 SR
1,455 Elo+
Eset
Eset
Hierrophant
Eset
Level 158
God Stats
9W - 5L
1,672 SR
Queue Stats
429W - 433L
1,536 Elo+
Solo
Sylvanus
Sylvanus
Lesiu1985pl
Sylvanus
Level 49
God Stats
0W - 3L
1,161 SR
Queue Stats
237W - 280L
1,437 Elo+
Solo
Anhur
Anhur
Meever
Anhur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Solo
Ullr
Ullr
QubeQ
Ullr
Level 148
God Stats
0W - 2L
1,297 SR
Queue Stats
75W - 73L
1,487 Elo+
Solo
Sol
Sol
Skermi
Sol
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 67L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
3 / 5 / 21
11,355
757
19,362
15,456
7,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
ChuleCr
Osiris
18
1 / 5 / 21
10,606
707
9,205
18,137
23,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
pastaman225
Cerberus
20
9 / 4 / 15
12,212
814
22,493
25,829
15,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
prozz38
Sylvanus
17
4 / 4 / 22
10,897
726
10,928
20,402
29,764
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
ryuunosuke38
Danzaburou
20
13 / 3 / 16
13,643
910
33,519
20,019
11,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 12
9,789
653
16,909
17,339
9,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Lesiu1985pl
Sylvanus
18
3 / 6 / 15
11,358
757
9,275
23,413
31,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
Meever
Anhur
15
4 / 8 / 9
9,672
645
13,183
18,837
10,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
QubeQ
Ullr
17
3 / 5 / 9
10,552
703
10,718
17,021
9,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Skermi
Sol
20
7 / 5 / 9
12,291
819
30,798
27,587
14,160
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
73
30
Kills
19
21
Deaths
30
95
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
5
21
2.7
W
Osiris
ChuleCr
Osiris
1
5
21
2.3
L
2
6
12
1.33
L
Sylvanus
Lesiu1985pl
Sylvanus
3
6
15
1.75
L
Anhur
Meever
Anhur
4
8
9
1.06
L
Ullr
QubeQ
Ullr
3
5
9
1.5
L
Sol
Skermi
Sol
7
5
9
2.3
W
Cerberus
pastaman225
Cerberus
9
4
15
4.13
W
Sylvanus
prozz38
Sylvanus
4
4
22
3.75
W
Danzaburou
ryuunosuke38
Danzaburou
13
3
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,507
Damage
80,883
99,843
Taken
104,197
88,044
Mitigated
74,614
47,910
Healing
41,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
19,362
6,299
2,000
2,619
15,456
7,946
3,638
8,866
6,590
0
41,150
W
Osiris
ChuleCr
Osiris
9,205
2,929
699
1,696
18,137
23,347
864
10,615
7,522
0
12,558
L
16,909
570
3,995
2,103
17,339
9,103
0
4,937
12,092
32,241
0
L
Sylvanus
Lesiu1985pl
Sylvanus
9,275
1,597
11,755
6,659
23,413
31,388
318
6,304
17,005
12,476
0
L
Anhur
Meever
Anhur
13,183
4,736
0
1,475
18,837
10,215
192
6,907
11,830
0
25,033
L
Ullr
QubeQ
Ullr
10,718
4,214
845
2,112
17,021
9,748
188
6,229
10,549
0
20,092
L
Sol
Skermi
Sol
30,798
13,104
739
12,020
27,587
14,160
824
9,044
18,337
58,494
0
W
Cerberus
pastaman225
Cerberus
22,493
728
4,381
11,627
25,829
15,696
810
13,978
11,851
53,241
0
W
Sylvanus
prozz38
Sylvanus
10,928
1,465
9,876
8,510
20,402
29,764
322
10,667
9,735
13,661
0
W
Danzaburou
ryuunosuke38
Danzaburou
33,519
11,929
1,226
5,276
20,019
11,291
2,834
12,856
7,163
0
59,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,713
Gold Earned
53,662
205
Minions Killed
162
0
Camps Cleared
0
1,338,898
Distance Traveled
1,179,563
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,355
757
48
3
0
280,834
2
W
Osiris
10,606
707
11
1
0
308,643
1
L
Eset
9,789
653
31
2
0
250,997
1
L
Sylvanus
11,358
757
10
1
0
231,009
3
L
Anhur
9,672
645
22
1
0
213,496
0
L
Ullr
10,552
703
28
2
0
238,823
0
L
Sol
12,291
819
71
5
0
245,238
0
W
Cerberus
12,212
814
95
6
0
314,098
1
W
Sylvanus
10,897
726
11
1
0
208,658
0
W
Danzaburou
13,643
910
40
3
0
226,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role