Player Matchup

Tyr
Tyr
Smexis
Tyr
Level 134
God Stats
24W - 7L
1,828 SR
Queue Stats
435W - 226L
1,734 Elo+
Party 1
Ah Puch
Ah Puch
sharkman13100
Ah Puch
Level 155
God Stats
15W - 9L
1,623 SR
Queue Stats
338W - 215L
1,687 Elo+
Party 1
Maui
Maui
ôreo
Maui
Level 19
God Stats
19W - 4L
1,954 SR
Queue Stats
33W - 7L
1,846 Elo+
Party 1
Team Averages
Level 103
1,802 SR
1,756 Elo+

VS

Team Averages
Level 57
1,535 SR
1,282 Elo+
Merlin
Merlin
Nuwda
Merlin
Level 85
God Stats
1W - 4L
1,393 SR
Queue Stats
191W - 229L
1,459 Elo+
Solo
Terra
Terra
XxSplunkyxX
Terra
Level 59
God Stats
1W - 1L
1,711 SR
Queue Stats
9W - 20L
1,192 Elo+
Party 2
Izanami
Izanami
overshockoR
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Smexis
Tyr
16
7 / 0 / 11
9,857
821
14,937
14,927
10,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
15
8 / 0 / 12
10,178
848
11,637
9,599
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
ôreo
Maui
14
6 / 1 / 13
10,255
855
7,012
11,138
11,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nuwda
Merlin
12
0 / 6 / 1
7,325
610
7,072
8,730
3,663
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 8 / 0
7,977
665
3,089
16,445
13,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
overshockoR
Izanami
11
0 / 7 / 0
6,879
573
5,230
13,368
6,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
2
21
Kills
1
1
Deaths
21
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
Nuwda
Merlin
0
6
1
0.08
W
Tyr
Smexis
Tyr
7
0
11
12.5
L
1
8
0
0.13
L
Izanami
overshockoR
Izanami
0
7
0
0
W
Ah Puch
8
0
12
14
W
Maui
ôreo
Maui
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,586
Damage
15,391
35,664
Taken
38,543
27,695
Mitigated
23,191
18,723
Healing
5,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Nuwda
Merlin
7,072
238
0
269
8,730
3,663
0
2,694
5,730
28,536
0
W
Tyr
Smexis
Tyr
14,937
3,272
0
10,802
14,927
10,886
839
4,413
10,379
0
48,374
L
3,089
1,011
695
2,574
16,445
13,471
0
10,311
5,826
7,645
0
L
Izanami
overshockoR
Izanami
5,230
2,989
0
1,607
13,368
6,057
0
5,652
7,437
0
19,168
W
Ah Puch
11,637
1,248
0
6,084
9,599
4,826
1,470
3,394
6,145
47,889
0
W
Maui
ôreo
Maui
7,012
1,010
0
1,837
11,138
11,983
429
2,240
8,888
23,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
22,181
175
Minions Killed
94
0
Camps Cleared
0
709,418
Distance Traveled
500,574
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,325
610
43
4
0
151,425
0
W
Tyr
9,857
821
66
6
0
254,545
2
L
Terra
7,977
665
13
1
0
180,328
0
L
Izanami
6,879
573
38
3
0
168,821
2
W
Ah Puch
10,178
848
77
6
0
225,214
3
W
Maui
10,255
855
32
3
0
229,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role