Player Matchup

Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Leonardo0604
Ymir
Level 147
God Stats
7W - 2L
1,447 SR
Queue Stats
239W - 161L
1,580 Elo+
Party 1
Chang'e
Chang'e
SoulArise
Chang'e
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,248 Elo+
Party 1
Artio
Artio
АТВИНТА
Artio
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,604 Elo+
Party 1
Team Averages
Level 125
1,489 SR
1,486 Elo+

VS

Team Averages
Level 98
1,564 SR
1,491 Elo+
Ullr
Ullr
Kiaichi
Ullr
Level 68
God Stats
1W - 1L
1,658 SR
Queue Stats
42W - 34L
1,544 Elo+
Solo
Horus
Horus
headscoooper
Horus
Level 67
God Stats
1W - 4L
1,714 SR
Queue Stats
489W - 471L
1,554 Elo+
Solo
Lancelot
Lancelot
spetsnaz-10
Lancelot
Level 117
God Stats
5W - 7L
1,454 SR
Queue Stats
460W - 466L
1,452 Elo+
Solo
Ah Puch
Ah Puch
zenecil
Ah Puch
Level 153
God Stats
6W - 5L
1,494 SR
Queue Stats
410W - 407L
1,504 Elo+
Solo
Izanami
Izanami
Твентин
Izanami
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
9 / 5 / 11
11,600
892
24,407
18,459
8,549
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
19
3 / 3 / 18
11,006
847
20,719
15,109
7,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
4 / 4 / 14
10,967
844
11,109
23,021
28,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
SoulArise
Chang'e
15
3 / 5 / 8
9,176
706
8,869
18,073
7,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 5 / 15
11,613
893
12,409
22,239
15,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Kiaichi
Ullr
14
2 / 6 / 10
8,572
659
10,951
16,931
9,252
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 4 / 14
10,250
788
9,478
23,807
32,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
spetsnaz-10
Lancelot
15
5 / 6 / 11
9,139
703
16,662
19,585
11,578
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
zenecil
Ah Puch
20
8 / 4 / 13
11,967
921
28,679
18,061
11,258
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 6 / 11
9,215
709
13,226
15,765
8,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
81
26
Kills
22
22
Deaths
26
66
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
5
11
2.9
W
Merlin
 
Merlin
3
3
18
4
L
Ullr
Kiaichi
Ullr
2
6
10
1.17
W
4
4
14
2.75
W
Chang'e
SoulArise
Chang'e
3
5
8
1.4
L
4
4
14
2.75
L
Lancelot
spetsnaz-10
Lancelot
5
6
11
1.75
L
Ah Puch
zenecil
Ah Puch
8
4
13
3.63
W
7
5
15
2.9
L
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,513
Damage
78,996
96,901
Taken
94,149
67,137
Mitigated
73,716
44,438
Healing
37,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
24,407
21,045
832
5,103
18,459
8,549
3,460
5,562
12,897
0
41,180
W
Merlin
 
Merlin
20,719
1,560
3,530
4,590
15,109
7,114
1,413
3,822
11,287
45,562
0
L
Ullr
Kiaichi
Ullr
10,951
3,918
738
1,283
16,931
9,252
349
10,082
6,849
0
14,459
W
11,109
1,094
1,360
5,040
23,021
28,844
524
5,902
17,119
18,560
0
W
Chang'e
SoulArise
Chang'e
8,869
350
7,911
5,702
18,073
7,394
946
4,797
13,276
18,005
0
L
9,478
3,422
6,908
9,992
23,807
32,712
105
11,209
12,598
0
13,251
L
Lancelot
spetsnaz-10
Lancelot
16,662
2,175
2,078
4,518
19,585
11,578
0
12,833
6,752
0
22,099
L
Ah Puch
zenecil
Ah Puch
28,679
1,145
1,412
6,625
18,061
11,258
791
10,387
7,674
54,645
0
W
12,409
1,609
3,821
6,549
22,239
15,236
581
8,596
13,643
20,233
0
L
13,226
7,340
1,325
2,616
15,765
8,916
83
8,595
7,170
0
30,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,362
Gold Earned
49,143
145
Minions Killed
125
0
Camps Cleared
0
1,123,201
Distance Traveled
1,058,286
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,600
892
43
3
0
208,228
1
W
Merlin
11,006
847
51
4
0
242,926
0
L
Ullr
8,572
659
9
1
0
183,702
0
W
Ymir
10,967
844
15
1
0
194,231
0
W
Chang'e
9,176
706
11
1
0
228,754
1
L
Horus
10,250
788
8
1
0
209,746
1
L
Lancelot
9,139
703
9
1
0
243,032
2
L
Ah Puch
11,967
921
78
6
0
215,078
0
W
Artio
11,613
893
25
2
0
249,062
0
L
Izanami
9,215
709
21
2
0
206,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role