Player Matchup

Fenrir
Fenrir
Angelus100
Fenrir
Level 60
God Stats
2W - 3L
1,516 SR
Queue Stats
34W - 42L
1,452 Elo+
Party 3
Horus
Horus
CrimsonRedstone
Horus
Level 87
God Stats
1W - 1L
1,695 SR
Queue Stats
127W - 109L
1,514 Elo+
Solo
Rama
Rama
ErunaSeeker
Rama
Level 107
God Stats
0W - 1L
1,279 SR
Queue Stats
30W - 29L
1,498 Elo+
Party 3
Kuzenbo
Kuzenbo
Grickk
Kuzenbo
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 80L
1,421 Elo+
Solo
Erlang Shen
Erlang Shen
Ioriia
Erlang Shen
Level 116
God Stats
0W - 2L
1,310 SR
Queue Stats
38W - 46L
1,469 Elo+
Party 3
Team Averages
Level 98
1,460 SR
1,471 Elo+

VS

Team Averages
Level 114
1,514 SR
1,433 Elo+
Terra
Terra
 
Terra
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Fleischsalat007
Chaac
Level 119
God Stats
4W - 2L
1,589 SR
Queue Stats
407W - 455L
1,447 Elo+
Party 1
Kukulkan
Kukulkan
Kaikenxx
Kukulkan
Level 106
God Stats
2W - 0L
1,479 SR
Queue Stats
163W - 171L
1,444 Elo+
Party 2
Charybdis
Charybdis
Victorisss
Charybdis
Level 89
God Stats
10W - 6L
1,503 SR
Queue Stats
192W - 211L
1,451 Elo+
Party 2
Anhur
Anhur
hatom
Anhur
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Angelus100
Fenrir
20
7 / 7 / 8
12,219
643
15,085
26,225
23,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
1 / 1 / 16
11,604
611
7,820
33,878
28,509
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 3 / 10
12,394
652
29,303
21,759
11,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Grickk
Kuzenbo
18
2 / 7 / 15
11,389
599
15,478
30,094
52,625
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Ioriia
Erlang Shen
20
5 / 5 / 9
12,857
677
7,939
31,841
31,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
1 / 5 / 18
12,947
681
12,404
27,411
42,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
2 / 4 / 17
12,365
651
18,844
25,460
38,440
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Kaikenxx
Kukulkan
20
6 / 4 / 11
14,061
740
37,605
17,110
11,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Victorisss
Charybdis
20
9 / 4 / 13
14,101
742
40,258
20,115
13,360
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
hatom
Anhur
19
5 / 4 / 10
12,617
664
25,329
18,253
11,016
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
92
21
Kills
23
23
Deaths
21
58
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
5
18
2
L
Fenrir
Angelus100
Fenrir
7
7
8
1.57
L
1
1
16
9
L
6
3
10
3.67
W
2
4
17
2.63
L
Kuzenbo
Grickk
Kuzenbo
2
7
15
1.36
L
Erlang Shen
Ioriia
Erlang Shen
5
5
9
1.9
W
Kukulkan
Kaikenxx
Kukulkan
6
4
11
2.88
W
Charybdis
Victorisss
Charybdis
9
4
13
3.88
W
Anhur
hatom
Anhur
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,625
Damage
134,440
143,797
Taken
108,349
147,471
Mitigated
116,407
73,812
Healing
41,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
12,404
1,402
11,709
8,017
27,411
42,336
173
2,448
24,521
19,400
0
L
Fenrir
Angelus100
Fenrir
15,085
2,742
1,977
3,900
26,225
23,235
0
8,362
17,607
568
21,138
L
7,820
2,748
15,841
22,163
33,878
28,509
0
8,639
24,825
0
15,925
L
29,303
22,693
2,582
6,711
21,759
11,303
0
7,137
14,305
0
75,681
W
18,844
1,239
1,737
5,479
25,460
38,440
1,454
3,374
21,848
0
42,334
L
Kuzenbo
Grickk
Kuzenbo
15,478
4,021
5,165
4,360
30,094
52,625
0
11,009
18,668
26,610
0
L
Erlang Shen
Ioriia
Erlang Shen
7,939
1,898
4,795
6,318
31,841
31,799
0
12,860
18,383
0
16,914
W
Kukulkan
Kaikenxx
Kukulkan
37,605
1,485
2,507
2,931
17,110
11,255
682
2,773
13,989
61,470
0
W
Charybdis
Victorisss
Charybdis
40,258
19,134
2,720
5,067
20,115
13,360
4,386
4,027
15,938
0
81,443
W
Anhur
hatom
Anhur
25,329
13,318
925
744
18,253
11,016
2,179
3,236
14,906
0
42,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,463
Gold Earned
66,091
155
Minions Killed
236
0
Camps Cleared
0
1,874,540
Distance Traveled
1,662,834
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,947
681
11
1
0
323,549
0
L
Fenrir
12,219
643
19
1
0
372,943
6
L
Horus
11,604
611
20
1
0
417,911
0
L
Rama
12,394
652
98
5
0
330,362
4
W
Chaac
12,365
651
39
2
0
348,007
1
L
Kuzenbo
11,389
599
4
0
0
356,024
0
L
Erlang Shen
12,857
677
14
1
0
397,300
0
W
Kukulkan
14,061
740
62
3
0
393,039
0
W
Charybdis
14,101
742
95
5
0
292,944
0
W
Anhur
12,617
664
29
2
0
305,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role