Player Matchup

Yemoja
Yemoja
HyperTantrum
Yemoja
Level 49
God Stats
1W - 1L
1,703 SR
Queue Stats
83W - 129L
1,387 Elo+
Party 1
Cliodhna
Cliodhna
SiAmigo
Cliodhna
Level 59
God Stats
2W - 7L
1,357 SR
Queue Stats
55W - 48L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Stoyada
Sun Wukong
Level 63
God Stats
172W - 175L
1,479 SR
Queue Stats
210W - 241L
1,425 Elo+
Solo
Ishtar
Ishtar
crazyrider2001
Ishtar
Level 104
God Stats
5W - 9L
1,351 SR
Queue Stats
187W - 243L
1,427 Elo+
Party 1
Zhong Kui
Zhong Kui
moniswag
Zhong Kui
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 17L
1,447 Elo+
Party 1
Team Averages
Level 74
1,478 SR
1,439 Elo+

VS

Team Averages
Level 87
1,635 SR
1,598 Elo+
Awilix
Awilix
Elyosis
Awilix
Level 105
God Stats
6W - 8L
1,544 SR
Queue Stats
53W - 56L
1,445 Elo+
Party 3
Sylvanus
Sylvanus
SoySuGGar
Sylvanus
Level 26
God Stats
3W - 1L
1,511 SR
Queue Stats
12W - 7L
1,715 Elo+
Party 2
Horus
Horus
Zhelll
Horus
Level 108
God Stats
16W - 13L
1,570 SR
Queue Stats
59W - 61L
1,454 Elo+
Party 3
Chiron
Chiron
jositopua
Chiron
Level 40
God Stats
2W - 1L
1,742 SR
Queue Stats
81W - 43L
1,677 Elo+
Party 2
Zeus
Zeus
victor_sin_mas_
Zeus
Level 157
God Stats
1W - 0L
1,808 SR
Queue Stats
103W - 82L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 5 / 1
8,384
365
3,757
21,522
20,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
SiAmigo
Cliodhna
12
0 / 8 / 0
8,194
356
4,995
25,974
8,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Stoyada
Sun Wukong
14
0 / 3 / 1
9,284
404
11,061
20,393
18,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
1 / 7 / 0
9,663
420
12,327
27,561
9,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
moniswag
Zhong Kui
13
1 / 8 / 1
8,670
377
10,109
21,560
12,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Elyosis
Awilix
20
6 / 0 / 9
12,667
551
13,470
20,785
12,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
SoySuGGar
Sylvanus
17
3 / 0 / 15
12,099
526
11,233
24,854
35,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Zhelll
Horus
17
2 / 1 / 12
10,989
478
8,181
17,525
17,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
jositopua
Chiron
19
7 / 1 / 5
12,725
553
22,220
17,222
8,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

20
13 / 0 / 8
13,323
579
38,091
15,382
9,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
80
2
Kills
31
31
Deaths
2
3
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Awilix
Elyosis
Awilix
6
0
9
10.5
L
Yemoja
0
5
1
0.1
L
Cliodhna
SiAmigo
Cliodhna
0
8
0
0
W
Sylvanus
SoySuGGar
Sylvanus
3
0
15
10.5
L
Sun Wukong
Stoyada
Sun Wukong
0
3
1
0.17
W
Horus
Zhelll
Horus
2
1
12
8
L
1
7
0
0.14
W
Chiron
jositopua
Chiron
7
1
5
9.5
L
Zhong Kui
moniswag
Zhong Kui
1
8
1
0.19
W
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,249
Damage
93,195
117,010
Taken
95,768
69,582
Mitigated
83,179
26,948
Healing
56,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Elyosis
Awilix
13,470
4,627
0
11,193
20,785
12,677
0
2,799
17,684
0
128,760
L
Yemoja
3,757
545
5,578
3,918
21,522
20,540
0
13,961
7,463
13,341
0
L
Cliodhna
SiAmigo
Cliodhna
4,995
561
0
4,423
25,974
8,338
0
7,793
18,125
0
57,654
W
Sylvanus
SoySuGGar
Sylvanus
11,233
3,981
7,021
12,963
24,854
35,327
1,095
4,417
20,437
39,878
0
L
Sun Wukong
Stoyada
Sun Wukong
11,061
1,442
0
4,675
20,393
18,283
341
6,015
13,617
0
66,118
W
Horus
Zhelll
Horus
8,181
3,161
1,871
7,996
17,525
17,249
1,014
3,763
13,762
0
67,137
L
12,327
5,510
0
5,648
27,561
9,461
0
9,490
18,020
0
75,614
W
Chiron
jositopua
Chiron
22,220
9,374
1,436
9,810
17,222
8,895
5,301
1,484
15,738
24
139,473
L
Zhong Kui
moniswag
Zhong Kui
10,109
819
0
2,706
21,560
12,960
330
12,089
9,312
52,725
0
W
38,091
5,013
0
4,202
15,382
9,031
2,621
4,878
10,504
164,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,195
Gold Earned
61,803
430
Minions Killed
674
0
Camps Cleared
0
2,021,360
Distance Traveled
2,258,852
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,667
551
172
7
0
528,915
10
L
Yemoja
8,384
365
14
1
0
414,794
13
L
Cliodhna
8,194
356
96
4
0
437,279
7
W
Sylvanus
12,099
526
46
2
0
405,313
11
L
Sun Wukong
9,284
404
111
5
0
428,310
4
W
Horus
10,989
478
96
4
0
476,245
1
L
Ishtar
9,663
420
117
5
0
361,078
0
W
Chiron
12,725
553
189
8
0
413,062
2
L
Zhong Kui
8,670
377
92
4
0
379,899
2
W
Zeus
13,323
579
171
7
0
435,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role