Player Matchup

Cerberus
Cerberus
ChapiYann
Cerberus
Level 45
God Stats
0W - 2L
1,239 SR
Queue Stats
31W - 59L
1,260 Elo+
Solo
Izanami
Izanami
Steven6321
Izanami
Level 29
God Stats
3W - 2L
1,661 SR
Queue Stats
57W - 66L
1,337 Elo+
Party 1
King Arthur
King Arthur
TSGzSimmonds
King Arthur
Level 49
God Stats
3W - 7L
1,217 SR
Queue Stats
9W - 18L
1,244 Elo+
Solo
Fafnir
Fafnir
TommyTwoToes101
Fafnir
Level 68
God Stats
3W - 4L
1,533 SR
Queue Stats
78W - 85L
1,370 Elo+
Party 1
Susano
Susano
thefinesseur
Susano
Level 44
God Stats
2W - 2L
1,544 SR
Queue Stats
20W - 20L
1,403 Elo+
Solo
Team Averages
Level 47
1,439 SR
1,323 Elo+

VS

Team Averages
Level 59
1,483 SR
1,392 Elo+
Bacchus
Bacchus
 
Bacchus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Cxrtwrxght
Cupid
Level 63
God Stats
1W - 2L
1,281 SR
Queue Stats
23W - 31L
1,308 Elo+
Solo
Arachne
Arachne
Killer-_-Fr0st_0
Arachne
Level 67
God Stats
9W - 8L
1,375 SR
Queue Stats
173W - 217L
1,411 Elo+
Party 2
Nike
Nike
Kirito-_-006
Nike
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 164L
1,377 Elo+
Party 2
Thoth
Thoth
dyl919
Thoth
Level 70
God Stats
2W - 2L
1,758 SR
Queue Stats
84W - 66L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChapiYann
Cerberus
12
0 / 6 / 2
7,369
409
4,870
18,715
15,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Steven6321
Izanami
11
1 / 7 / 1
6,915
384
6,104
14,372
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
TSGzSimmonds
King Arthur
11
0 / 5 / 0
6,965
387
4,062
13,808
10,752
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 0
7,649
425
7,807
14,690
12,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
12
1 / 3 / 1
7,420
412
5,449
16,352
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 2 / 5
8,676
482
12,307
11,055
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cupid
14
7 / 0 / 3
8,898
494
8,861
9,773
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
8 / 0 / 3
9,941
552
13,257
11,561
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 0
9,676
538
8,610
10,620
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thoth
dyl919
Thoth
17
3 / 0 / 4
10,665
593
10,495
8,168
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
22
22
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
5
3.25
L
Cerberus
ChapiYann
Cerberus
0
6
2
0.17
W
Cupid
7
0
3
8.5
W
8
0
3
9.5
W
0
1
0
0
L
Izanami
Steven6321
Izanami
1
7
1
0.21
L
King Arthur
TSGzSimmonds
King Arthur
0
5
0
0
L
1
1
0
1
W
Thoth
dyl919
Thoth
3
0
4
5
L
Susano
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,292
Damage
53,530
77,937
Taken
51,177
50,756
Mitigated
25,944
14,873
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,307
1,186
0
102
11,055
6,531
898
3,070
7,985
44,476
2,677
L
Cerberus
ChapiYann
Cerberus
4,870
605
0
3,180
18,715
15,936
165
6,549
12,166
34,106
0
W
Cupid
8,861
5,493
579
6,301
9,773
3,229
1,065
2,393
7,380
0
44,869
W
13,257
8,523
0
3,806
11,561
5,930
286
1,406
10,155
0
76,520
W
8,610
1,304
0
898
10,620
7,055
2,742
5,480
5,140
198
72,169
L
Izanami
Steven6321
Izanami
6,104
2,852
352
2,857
14,372
5,210
417
6,534
7,838
0
52,220
L
King Arthur
TSGzSimmonds
King Arthur
4,062
609
0
345
13,808
10,752
0
5,987
7,821
0
37,546
L
7,807
2,618
79
3,213
14,690
12,759
210
1,825
11,896
52,171
0
W
Thoth
dyl919
Thoth
10,495
542
0
2,465
8,168
3,199
360
328
7,840
98,843
0
L
Susano
5,449
1,486
0
4,847
16,352
6,099
0
1,525
14,729
0
55,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,318
Gold Earned
47,856
382
Minions Killed
528
0
Camps Cleared
0
1,687,651
Distance Traveled
1,838,194
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,676
482
65
4
0
364,549
0
L
Cerberus
7,369
409
83
5
0
341,897
1
W
Cupid
8,898
494
51
3
0
338,117
2
W
Arachne
9,941
552
107
6
0
454,519
0
W
Nike
9,676
538
133
7
0
330,335
2
L
Izanami
6,915
384
90
5
0
302,654
3
L
King Arthur
6,965
387
63
4
0
311,814
1
L
Fafnir
7,649
425
61
3
0
327,190
4
W
Thoth
10,665
593
172
10
0
350,674
5
L
Susano
7,420
412
85
5
0
404,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role