Player Matchup

Bacchus
Bacchus
D3M0N1C 0N3
Bacchus
Level 102
God Stats
1W - 1L
1,445 SR
Queue Stats
1W - 4L
1,112 Elo+
Solo
Loki
Loki
Fantastic775
Loki
Level 89
God Stats
6W - 2L
1,657 SR
Queue Stats
34W - 24L
1,348 Elo+
Solo
Merlin
Merlin
Shadow_Black9000
Merlin
Level 127
God Stats
17W - 19L
1,380 SR
Queue Stats
68W - 74L
1,394 Elo+
Solo
Neith
Neith
WilyMusician9
Neith
Level 129
God Stats
1W - 0L
1,342 SR
Queue Stats
66W - 65L
1,397 Elo+
Solo
Ishtar
Ishtar
scorch_oblivion
Ishtar
Level 127
God Stats
13W - 11L
1,545 SR
Queue Stats
140W - 156L
1,313 Elo+
Solo
Team Averages
Level 115
1,474 SR
1,313 Elo+

VS

Team Averages
Level 74
1,483 SR
1,365 Elo+
Poseidon
Poseidon
 
Poseidon
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KooFoster-_-
Medusa
Level 46
God Stats
8W - 6L
1,452 SR
Queue Stats
97W - 123L
1,284 Elo+
Solo
Da Ji
Da Ji
Mr_GanFPS
Da Ji
Level 52
God Stats
1W - 1L
1,735 SR
Queue Stats
75W - 111L
1,368 Elo+
Solo
Ah Puch
Ah Puch
TBC x Dreamz680
Ah Puch
Level 68
God Stats
6W - 9L
1,429 SR
Queue Stats
84W - 84L
1,398 Elo+
Solo
Ymir
Ymir
rekkie85
Ymir
Level 69
God Stats
6W - 8L
1,300 SR
Queue Stats
12W - 32L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D3M0N1C 0N3
Bacchus
8
1 / 4 / 3
5,912
493
4,732
11,086
8,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 0 / 1
6,189
516
1,648
7,652
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 0 / 0
6,861
572
3,041
3,799
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 2
6,582
549
4,242
5,668
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 4 / 1
5,355
446
6,612
8,606
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
1
0 / 0 / 0
2,345
195
0
0
0
Medusa
9
4 / 4 / 2
6,275
523
10,421
12,655
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
Mr_GanFPS
Da Ji
11
1 / 1 / 1
5,946
496
3,073
6,964
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,321
527
2,464
6,443
2,583
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
2 / 1 / 4
6,240
520
1,959
9,792
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
8
8
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
0
0
0
W
Bacchus
D3M0N1C 0N3
Bacchus
1
4
3
0.63
W
0
0
1
0.5
L
Medusa
4
4
2
1.25
L
Da Ji
Mr_GanFPS
Da Ji
1
1
1
1.5
W
2
0
0
2
L
1
0
1
1.5
W
1
0
2
2
L
Ymir
2
1
4
4
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,275
Damage
17,917
36,811
Taken
35,854
17,501
Mitigated
17,928
11,949
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
D3M0N1C 0N3
Bacchus
4,732
1,057
0
1,154
11,086
8,456
0
1,669
9,417
20,111
0
W
1,648
622
0
5,717
7,652
2,457
0
136
7,516
0
34,926
L
Medusa
10,421
6,004
0
4,865
12,655
4,366
1,017
2,874
9,745
0
38,748
L
Da Ji
Mr_GanFPS
Da Ji
3,073
480
0
3,147
6,964
2,947
0
140
6,794
0
37,344
W
3,041
152
0
125
3,799
1,405
0
991
2,808
43,275
0
L
2,464
77
0
1,570
6,443
2,583
62
2,364
3,911
43,224
0
W
4,242
1,521
0
1,433
5,668
2,578
507
553
5,115
0
49,868
L
Ymir
1,959
618
0
3,044
9,792
8,032
207
2,142
7,631
14,218
0
W
6,612
3,897
160
3,360
8,606
2,605
0
1,074
7,532
0
25,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,899
Gold Earned
27,127
330
Minions Killed
218
0
Camps Cleared
0
1,096,312
Distance Traveled
875,592
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
2,345
195
0
0
0
0
0
W
Bacchus
5,912
493
20
2
0
230,394
2
W
Loki
6,189
516
89
7
0
261,781
1
L
Medusa
6,275
523
54
5
0
185,749
1
L
Da Ji
5,946
496
74
6
0
263,507
0
W
Merlin
6,861
572
99
8
0
210,046
4
L
Ah Puch
6,321
527
75
6
0
224,785
1
W
Neith
6,582
549
81
7
0
201,059
3
L
Ymir
6,240
520
15
1
0
201,551
0
W
Ishtar
5,355
446
41
3
0
193,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role