Player Matchup

Khepri
Khepri
Platinum V
BLIZARTH
Khepri
Platinum V
Level 145
God Stats
14W - 11L
1,584 SR
Queue Stats
589W - 584L
1,692 MMR
Party 1
Xing Tian
Xing Tian
Diamond IV
Danidu9
Xing Tian
Diamond IV
Level 159
God Stats
2W - 1L
1,556 SR
Queue Stats
376W - 362L
2,101 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
Keffertjuh-NL
Ne Zha
Diamond II
Level 160
God Stats
28W - 29L
1,663 SR
Queue Stats
603W - 600L
2,210 MMR
Party 2
Charybdis
Charybdis
Platinum II
Mihay_Extreme
Charybdis
Platinum II
Level 121
God Stats
17W - 13L
1,446 SR
Queue Stats
354W - 339L
1,988 MMR
Party 1
Merlin
Merlin
Diamond III
Sirpalius
Merlin
Diamond III
Level 158
God Stats
103W - 77L
1,653 SR
Queue Stats
399W - 378L
2,238 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,581 SR
2,046 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,671 SR
1,906 MMR
Hun Batz
Hun Batz
Platinum V
 
Hun Batz
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum IV
 
Athena
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond III
F3RGYY
Chang'e
Diamond III
Level 141
God Stats
7W - 5L
1,725 SR
Queue Stats
291W - 290L
2,238 MMR
Party 3
Cernunnos
Cernunnos
Diamond II
METROxWAR
Cernunnos
Diamond II
Level 154
God Stats
2W - 3L
1,799 SR
Queue Stats
119W - 104L
2,221 MMR
Party 3
Odin
Odin
Platinum I
NIOOOOO
Odin
Platinum I
Level 105
God Stats
3W - 1L
1,830 SR
Queue Stats
141W - 124L
2,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BLIZARTH
Khepri
18
0 / 1 / 14
13,351
534
6,014
26,257
36,517
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
Danidu9
Xing Tian
19
0 / 2 / 10
13,863
555
15,158
23,232
27,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

20
4 / 1 / 8
14,080
563
13,147
24,650
22,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Mihay_Extreme
Charybdis
20
6 / 1 / 7
15,412
616
24,535
25,588
14,779
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Sirpalius
Merlin
20
13 / 2 / 4
15,300
612
27,676
21,543
14,866
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
RavanaKing ArthurHades

VS

Bans
ThorBakasuraJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
2 / 7 / 3
11,338
454
14,111
22,622
9,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
 
Athena
15
4 / 2 / 1
11,052
442
8,805
24,071
31,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
F3RGYY
Chang'e
14
0 / 9 / 3
9,591
384
16,581
25,778
9,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
METROxWAR
Cernunnos
20
1 / 2 / 0
12,109
484
16,288
19,124
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Odin
NIOOOOO
Odin
18
0 / 3 / 3
11,640
466
13,199
25,410
27,801
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
23
Kills
7
7
Deaths
23
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
7
3
0.5
L
Athena
 
Athena
4
2
1
2.25
W
Khepri
BLIZARTH
Khepri
0
1
14
7
W
Xing Tian
Danidu9
Xing Tian
0
2
10
2.5
L
Chang'e
F3RGYY
Chang'e
0
9
3
0.17
W
4
1
8
8
L
Cernunnos
METROxWAR
Cernunnos
1
2
0
0.5
W
Charybdis
Mihay_Extreme
Charybdis
6
1
7
9.5
L
Odin
NIOOOOO
Odin
0
3
3
0.5
W
Merlin
Sirpalius
Merlin
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,530
Damage
68,984
121,270
Taken
117,005
116,588
Mitigated
86,898
49,805
Healing
29,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
14,111
3,707
0
1,281
22,622
9,715
0
8,354
13,958
0
124,849
L
Athena
 
Athena
8,805
2,836
856
5,838
24,071
31,681
0
12,340
11,583
42,237
0
W
Khepri
BLIZARTH
Khepri
6,014
581
4,174
9,259
26,257
36,517
398
6,334
19,923
22,640
1,779
W
Xing Tian
Danidu9
Xing Tian
15,158
1,421
0
2,801
23,232
27,920
373
3,880
19,352
94,357
0
L
Chang'e
F3RGYY
Chang'e
16,581
395
2,391
6,936
25,778
9,606
0
14,837
10,835
77,210
0
W
13,147
3,794
0
7,365
24,650
22,506
2,835
5,411
19,239
0
129,716
L
Cernunnos
METROxWAR
Cernunnos
16,288
8,571
0
9,834
19,124
8,095
1,272
1,979
17,145
0
142,351
W
Charybdis
Mihay_Extreme
Charybdis
24,535
14,817
0
14,657
25,588
14,779
8,483
5,075
20,513
0
177,318
L
Odin
NIOOOOO
Odin
13,199
1,816
0
2,722
25,410
27,801
0
10,614
14,210
0
93,093
W
Merlin
Sirpalius
Merlin
27,676
2,239
733
10,816
21,543
14,866
5,621
9,910
11,633
144,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,006
Gold Earned
55,730
775
Minions Killed
725
0
Camps Cleared
0
2,497,946
Distance Traveled
2,319,322
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,338
454
174
7
0
485,504
3
L
Athena
11,052
442
63
3
0
476,992
12
W
Khepri
13,351
534
28
1
0
492,367
5
W
Xing Tian
13,863
555
160
6
0
516,093
6
L
Chang'e
9,591
384
134
5
0
452,655
2
W
Ne Zha
14,080
563
144
6
0
562,510
1
L
Cernunnos
12,109
484
191
8
0
436,271
1
W
Charybdis
15,412
616
234
9
0
470,328
1
L
Odin
11,640
466
163
7
0
467,900
3
W
Merlin
15,300
612
209
8
0
456,648
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role