Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Bekokaan
Yemoja
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,347 Elo+
Solo
Ullr
Ullr
KushMan42O
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,612 Elo+
Solo
Kumbhakarna
Kumbhakarna
xenbyarca
Kumbhakarna
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 94L
1,513 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,494 Elo+

VS

Team Averages
Level 76
1,505 SR
1,527 Elo+
Erlang Shen
Erlang Shen
Makelees
Erlang Shen
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 49L
1,516 Elo+
Party 1
Rama
Rama
Sanyarules
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,558 Elo+
Party 1
Zhong Kui
Zhong Kui
Telgou
Zhong Kui
Level 25
God Stats
3W - 0L
1,712 SR
Queue Stats
82W - 48L
1,615 Elo+
Solo
Nu Wa
Nu Wa
TripleGK
Nu Wa
Level 158
God Stats
4W - 4L
1,618 SR
Queue Stats
192W - 194L
1,436 Elo+
Solo
Yemoja
Yemoja
Восходящий
Yemoja
Level 154
God Stats
2W - 2L
1,194 SR
Queue Stats
116W - 122L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
5 / 6 / 8
10,994
647
18,085
21,472
10,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
 
Lancelot
18
1 / 7 / 8
10,290
605
12,272
23,455
22,030
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Bekokaan
Yemoja
17
2 / 4 / 6
11,057
650
3,140
20,263
25,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 5 / 5
10,415
613
21,888
19,634
10,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
xenbyarca
Kumbhakarna
17
2 / 5 / 11
10,203
600
6,487
31,202
37,570
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Makelees
Erlang Shen
20
7 / 3 / 15
13,278
781
19,168
28,983
46,100
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
8 / 5 / 12
12,490
735
37,487
19,863
12,645
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Telgou
Zhong Kui
17
2 / 4 / 15
10,864
639
21,299
19,610
18,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
TripleGK
Nu Wa
20
9 / 2 / 12
12,951
762
21,944
12,392
7,945
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
1 / 1 / 16
12,015
707
8,780
9,401
11,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
97
14
Kills
27
27
Deaths
15
38
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
5
6
8
1.5
L
Lancelot
 
Lancelot
1
7
8
0.71
L
Yemoja
Bekokaan
Yemoja
2
4
6
1.25
L
4
5
5
1.3
W
Erlang Shen
Makelees
Erlang Shen
7
3
15
4.83
W
8
5
12
2.8
W
Zhong Kui
Telgou
Zhong Kui
2
4
15
2.38
W
Nu Wa
TripleGK
Nu Wa
9
2
12
7.5
L
Kumbhakarna
xenbyarca
Kumbhakarna
2
5
11
1.5
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,872
Damage
108,678
116,026
Taken
90,249
106,864
Mitigated
96,317
44,506
Healing
36,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
18,085
14,124
2,270
3,296
21,472
10,876
0
10,875
10,597
0
49,753
L
Lancelot
 
Lancelot
12,272
1,331
3,416
2,155
23,455
22,030
0
13,163
10,292
0
25,508
L
Yemoja
Bekokaan
Yemoja
3,140
939
15,093
4,515
20,263
25,610
0
9,384
10,879
13,221
0
L
21,888
7,696
1,560
1,699
19,634
10,778
0
8,351
11,283
0
45,452
W
Erlang Shen
Makelees
Erlang Shen
19,168
7,833
687
8,886
28,983
46,100
162
3,181
25,802
0
25,756
W
37,487
21,953
1,452
3,660
19,863
12,645
2,341
2,246
17,617
0
63,550
W
Zhong Kui
Telgou
Zhong Kui
21,299
2,707
1,218
5,208
19,610
18,399
2,077
1,914
17,696
31,131
0
W
Nu Wa
TripleGK
Nu Wa
21,944
4,412
1,461
2,064
12,392
7,945
2,510
925
11,467
53,442
0
L
Kumbhakarna
xenbyarca
Kumbhakarna
6,487
780
3,962
6,540
31,202
37,570
0
10,250
20,952
16,483
0
W
8,780
1,515
10,350
1,984
9,401
11,228
1,140
1,361
8,040
24,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,959
Gold Earned
61,598
160
Minions Killed
162
0
Camps Cleared
0
1,491,951
Distance Traveled
1,471,645
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,994
647
69
4
0
266,824
0
L
Lancelot
10,290
605
25
1
0
333,776
0
L
Yemoja
11,057
650
12
1
0
259,300
0
L
Ullr
10,415
613
40
2
0
329,886
1
W
Erlang Shen
13,278
781
10
1
0
333,594
0
W
Rama
12,490
735
51
3
0
266,033
4
W
Zhong Kui
10,864
639
23
1
0
253,310
2
W
Nu Wa
12,951
762
59
3
0
309,432
0
L
Kumbhakarna
10,203
600
14
1
0
302,165
3
W
Yemoja
12,015
707
19
1
0
309,276
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role