Player Matchup

Neith
Neith
Daedraxi
Neith
Level 144
God Stats
3W - 0L
1,787 SR
Queue Stats
166W - 157L
1,536 Elo+
Party 1
Osiris
Osiris
Kanokas
Osiris
Level 127
God Stats
15W - 3L
1,783 SR
Queue Stats
256W - 229L
1,512 Elo+
Party 1
Maui
Maui
Kongawars
Maui
Level 88
God Stats
12W - 9L
1,580 SR
Queue Stats
239W - 218L
1,511 Elo+
Party 1
Zhong Kui
Zhong Kui
Lallileipäjuusto
Zhong Kui
Level 132
God Stats
3W - 0L
1,814 SR
Queue Stats
92W - 88L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Pommipoika
Sun Wukong
Level 124
God Stats
25W - 19L
1,545 SR
Queue Stats
137W - 137L
1,548 Elo+
Party 1
Team Averages
Level 123
1,702 SR
1,521 Elo+

VS

Team Averages
Level 106
1,591 SR
1,653 Elo+
Thanatos
Thanatos
 
Thanatos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JDOmicron
Cu Chulainn
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 77L
1,517 Elo+
Solo
Hera
Hera
Nexus2C
Hera
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NohTrim
Kumbhakarna
Level 119
God Stats
2W - 1L
1,812 SR
Queue Stats
3W - 1L
1,749 Elo+
Party 2
Neith
Neith
WTFpinfi
Neith
Level 147
God Stats
0W - 1L
1,645 SR
Queue Stats
4W - 2L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Daedraxi
Neith
17
5 / 4 / 3
11,334
567
14,100
15,306
6,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Kanokas
Osiris
18
3 / 3 / 10
11,581
579
6,793
22,818
16,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
16
4 / 2 / 15
11,013
551
10,373
23,773
26,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
11 / 4 / 8
13,437
672
25,492
22,252
16,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Pommipoika
Sun Wukong
19
5 / 3 / 3
12,475
624
17,541
21,202
17,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
13 / 7 / 0
11,627
581
15,281
21,251
10,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
JDOmicron
Cu Chulainn
17
1 / 4 / 4
10,582
529
16,216
26,923
27,682
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hera
Nexus2C
Hera
14
1 / 5 / 5
9,377
469
12,343
15,652
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
NohTrim
Kumbhakarna
11
0 / 6 / 5
8,137
407
5,626
20,495
21,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
WTFpinfi
Neith
15
1 / 6 / 3
9,585
479
9,384
14,310
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
28
Kills
16
16
Deaths
28
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
13
7
0
1.86
W
Neith
Daedraxi
Neith
5
4
3
1.63
L
Cu Chulainn
JDOmicron
Cu Chulainn
1
4
4
0.75
W
Osiris
Kanokas
Osiris
3
3
10
2.67
W
Maui
4
2
15
5.75
W
11
4
8
3.75
L
Hera
Nexus2C
Hera
1
5
5
0.7
L
Kumbhakarna
NohTrim
Kumbhakarna
0
6
5
0.42
W
Sun Wukong
Pommipoika
Sun Wukong
5
3
3
2.17
L
Neith
WTFpinfi
Neith
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,299
Damage
58,850
105,351
Taken
98,631
84,725
Mitigated
73,649
39,327
Healing
28,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
15,281
3,609
0
16,498
21,251
10,932
0
7,189
14,062
0
84,434
W
Neith
Daedraxi
Neith
14,100
5,963
0
3,580
15,306
6,856
1,208
4,599
10,707
0
105,396
L
Cu Chulainn
JDOmicron
Cu Chulainn
16,216
2,481
0
3,675
26,923
27,682
0
7,155
19,768
80
94,462
W
Osiris
Kanokas
Osiris
6,793
3,227
0
11,284
22,818
16,972
477
2,750
20,068
0
108,565
W
Maui
10,373
3,025
2,407
7,031
23,773
26,623
693
3,081
20,692
39,542
1,841
W
25,492
1,910
397
8,827
22,252
16,910
3,843
6,949
15,303
112,271
0
L
Hera
Nexus2C
Hera
12,343
2,735
246
2,058
15,652
6,769
0
7,581
8,071
76,942
2,139
L
Kumbhakarna
NohTrim
Kumbhakarna
5,626
345
472
2,479
20,495
21,517
116
9,070
11,425
13,704
0
W
Sun Wukong
Pommipoika
Sun Wukong
17,541
6,753
0
5,801
21,202
17,364
2,148
935
20,267
0
100,375
L
Neith
WTFpinfi
Neith
9,384
3,614
0
3,311
14,310
6,749
928
5,163
9,147
0
94,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,840
Gold Earned
49,308
695
Minions Killed
536
0
Camps Cleared
0
2,002,909
Distance Traveled
1,837,852
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,627
581
108
5
0
366,724
0
W
Neith
11,334
567
155
8
0
372,221
6
L
Cu Chulainn
10,582
529
157
8
0
373,850
2
W
Osiris
11,581
579
147
7
0
458,825
4
W
Maui
11,013
551
49
2
0
417,614
9
W
Zhong Kui
13,437
672
185
9
0
373,207
4
L
Hera
9,377
469
121
6
0
369,194
3
L
Kumbhakarna
8,137
407
7
0
0
382,223
6
W
Sun Wukong
12,475
624
159
8
0
381,042
8
L
Neith
9,585
479
143
7
0
345,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role