Player Matchup

Fafnir
Fafnir
Diamond IV
Fr3do678
Fafnir
Diamond IV
Level 126
God Stats
0W - 1L
1,347 SR
Queue Stats
112W - 97L
2,201 MMR
Solo
Sol
Sol
Diamond III
Lmoj
Sol
Diamond III
Level 98
God Stats
48W - 51L
1,623 SR
Queue Stats
264W - 261L
2,203 MMR
Solo
Awilix
Awilix
Diamond III
thealejx
Awilix
Diamond III
Level 143
God Stats
6W - 1L
2,009 SR
Queue Stats
169W - 166L
2,115 MMR
Party 2
Nu Wa
Nu Wa
Masters
xPrenda_013
Nu Wa
Masters
Level 141
God Stats
1W - 1L
1,613 SR
Queue Stats
289W - 269L
2,325 MMR
Party 2
King Arthur
King Arthur
Masters
zzCalvin
King Arthur
Masters
Level 156
God Stats
6W - 11L
1,519 SR
Queue Stats
220W - 213L
2,572 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,622 SR
2,283 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,657 SR
2,156 MMR
Artio
Artio
Platinum II
 
Artio
Platinum II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Masters
AilееnLauren
Aphrodite
Masters
Level 123
God Stats
8W - 8L
1,654 SR
Queue Stats
53W - 47L
2,617 MMR
Party 1
Nemesis
Nemesis
Diamond V
BFMV_Talent
Nemesis
Diamond V
Level 160
God Stats
26W - 13L
1,703 SR
Queue Stats
245W - 247L
2,027 MMR
Solo
Ymir
Ymir
Platinum IV
Einheit227
Ymir
Platinum IV
Level 148
God Stats
20W - 8L
1,689 SR
Queue Stats
91W - 76L
1,879 MMR
Solo
Chiron
Chiron
Masters
Khajit159
Chiron
Masters
Level 80
God Stats
116W - 76L
1,739 SR
Queue Stats
242W - 205L
2,756 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fr3do678
Fafnir
17
1 / 4 / 5
11,414
394
12,027
28,302
35,732
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Lmoj
Sol
20
1 / 6 / 4
13,938
481
29,059
32,230
14,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
thealejx
Awilix
20
5 / 7 / 3
14,277
492
17,871
27,435
13,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
3 / 4 / 6
13,630
470
35,390
22,687
11,420
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
zzCalvin
King Arthur
20
6 / 2 / 1
13,990
482
19,988
37,140
45,596
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Da JiArachneHadesSusano

VS

Bans
ChronosLancelotLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
20
4 / 6 / 9
15,345
529
24,547
48,837
64,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
AilееnLauren
Aphrodite
20
3 / 2 / 12
15,125
522
16,046
22,142
14,118
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
BFMV_Talent
Nemesis
20
2 / 4 / 6
15,375
530
18,933
32,876
17,046
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 2 / 9
13,752
474
13,498
38,741
52,516
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Khajit159
Chiron
20
11 / 2 / 2
17,850
616
34,863
29,811
13,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
16
Kills
23
23
Deaths
16
19
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
6
9
1.42
W
Aphrodite
AilееnLauren
Aphrodite
3
2
12
4.5
W
Nemesis
BFMV_Talent
Nemesis
2
4
6
1.25
W
3
2
9
3.75
L
Fafnir
Fr3do678
Fafnir
1
4
5
0.88
W
Chiron
Khajit159
Chiron
11
2
2
6
L
Sol
Lmoj
Sol
1
6
4
0.5
L
Awilix
thealejx
Awilix
5
7
3
0.93
L
3
4
6
1.5
L
King Arthur
zzCalvin
King Arthur
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,335
Damage
107,887
147,794
Taken
172,407
120,784
Mitigated
162,446
40,760
Healing
87,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
24,547
2,952
2,304
22,151
48,837
64,793
294
12,964
35,873
107,898
0
W
Aphrodite
AilееnLauren
Aphrodite
16,046
1,229
14,882
15,036
22,142
14,118
2,186
12,040
10,102
145,066
0
W
Nemesis
BFMV_Talent
Nemesis
18,933
8,394
0
6,165
32,876
17,046
1,109
13,103
19,773
72
173,995
W
13,498
2,018
1,277
10,550
38,741
52,516
182
20,422
18,319
48,385
0
L
Fafnir
Fr3do678
Fafnir
12,027
2,586
891
6,313
28,302
35,732
18
9,828
18,254
32,724
1,872
W
Chiron
Khajit159
Chiron
34,863
14,064
2,805
12,202
29,811
13,973
9,081
18,641
11,170
22
211,517
L
Sol
Lmoj
Sol
29,059
13,329
0
18,626
32,230
14,744
1,059
5,535
26,350
139,083
19,898
L
Awilix
thealejx
Awilix
17,871
8,925
0
767
27,435
13,292
0
10,783
16,261
0
155,275
L
35,390
6,338
594
7,919
22,687
11,420
849
9,518
13,169
163,342
0
L
King Arthur
zzCalvin
King Arthur
19,988
2,145
0
5,650
37,140
45,596
0
18,107
18,305
0
105,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,249
Gold Earned
77,447
801
Minions Killed
881
0
Camps Cleared
0
2,707,159
Distance Traveled
2,823,908
42
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
15,345
529
156
5
0
528,332
3
W
Aphrodite
15,125
522
215
7
0
549,794
8
W
Nemesis
15,375
530
211
7
0
648,385
11
W
Ymir
13,752
474
44
2
0
532,765
11
L
Fafnir
11,414
394
27
1
0
556,770
21
W
Chiron
17,850
616
255
9
0
564,632
10
L
Sol
13,938
481
201
7
0
476,042
9
L
Awilix
14,277
492
198
7
0
594,756
2
L
Nu Wa
13,630
470
226
8
0
516,255
5
L
King Arthur
13,990
482
149
5
0
563,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role