Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Adam I 17 I
Arachne
Level 119
God Stats
1W - 4L
1,468 SR
Queue Stats
42W - 46L
1,499 Elo+
Solo
Hercules
Hercules
CertyKay
Hercules
Level 119
God Stats
9W - 15L
1,490 SR
Queue Stats
235W - 272L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
EveGR
Nu Wa
Level 157
God Stats
46W - 27L
1,637 SR
Queue Stats
493W - 503L
1,469 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ragnarback
Ah Muzen Cab
Level 148
God Stats
10W - 18L
1,487 SR
Queue Stats
473W - 499L
1,465 Elo+
Solo
Team Averages
Level 140
1,516 SR
1,485 Elo+

VS

Team Averages
Level 89
1,619 SR
1,439 Elo+
Odin
Odin
Celest_02
Odin
Level 87
God Stats
7W - 6L
1,509 SR
Queue Stats
402W - 444L
1,452 Elo+
Solo
Kukulkan
Kukulkan
GandalfDGaay
Kukulkan
Level 109
God Stats
18W - 8L
1,478 SR
Queue Stats
198W - 214L
1,408 Elo+
Solo
Kali
Kali
PaladinBube78
Kali
Level 84
God Stats
12W - 6L
1,759 SR
Queue Stats
255W - 255L
1,451 Elo+
Solo
Neith
Neith
SlurpTheBlob
Neith
Level 41
God Stats
3W - 0L
1,719 SR
Queue Stats
21W - 26L
1,408 Elo+
Solo
Cthulhu
Cthulhu
The_Roiste
Cthulhu
Level 126
God Stats
28W - 18L
1,630 SR
Queue Stats
375W - 396L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 3
7,762
431
6,954
12,687
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Adam I 17 I
Arachne
13
1 / 5 / 2
8,357
464
6,748
19,006
8,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
CertyKay
Hercules
13
1 / 3 / 3
8,451
470
8,945
18,573
19,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
EveGR
Nu Wa
14
3 / 4 / 2
9,019
501
11,653
8,897
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Ragnarback
Ah Muzen Cab
16
2 / 8 / 0
9,369
521
10,496
16,736
6,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 0 / 7
9,190
511
6,371
16,275
17,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
GandalfDGaay
Kukulkan
16
3 / 2 / 5
10,109
562
10,605
8,352
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 1 / 6
10,943
608
13,213
18,618
8,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
5 / 2 / 4
9,769
543
12,967
15,537
5,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
The_Roiste
Cthulhu
17
3 / 2 / 2
10,581
588
10,788
15,707
14,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
20
21
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
3
1.5
L
Arachne
Adam I 17 I
Arachne
1
5
2
0.4
W
Odin
2
0
7
5.5
L
Hercules
CertyKay
Hercules
1
3
3
0.83
L
Nu Wa
EveGR
Nu Wa
3
4
2
1
W
Kukulkan
GandalfDGaay
Kukulkan
3
2
5
2.75
W
7
1
6
10
L
Ah Muzen Cab
Ragnarback
Ah Muzen Cab
2
8
0
0.25
W
5
2
4
3.5
W
Cthulhu
The_Roiste
Cthulhu
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,796
Damage
53,944
75,899
Taken
74,489
50,012
Mitigated
50,375
21,664
Healing
19,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,954
1,006
1,001
5,501
12,687
11,912
0
3,356
9,331
30,715
0
L
Arachne
Adam I 17 I
Arachne
6,748
4,097
0
4,514
19,006
8,667
0
4,441
14,565
0
49,792
W
Odin
6,371
1,987
0
1,452
16,275
17,230
452
5,080
10,819
0
38,579
L
Hercules
CertyKay
Hercules
8,945
3,228
181
4,870
18,573
19,491
0
10,624
7,949
64
47,030
L
Nu Wa
EveGR
Nu Wa
11,653
2,445
50
2,510
8,897
3,684
156
3,013
5,884
68,162
0
W
Kukulkan
GandalfDGaay
Kukulkan
10,605
1,290
0
235
8,352
3,414
2,603
4,452
3,563
89,992
0
W
13,213
6,360
0
5,044
18,618
8,958
1,015
3,659
14,652
0
98,667
L
Ah Muzen Cab
Ragnarback
Ah Muzen Cab
10,496
5,762
0
3,037
16,736
6,258
967
0
16,736
0
91,540
W
12,967
2,797
0
5,595
15,537
5,957
748
2,725
12,647
0
85,597
W
Cthulhu
The_Roiste
Cthulhu
10,788
1,929
218
6,486
15,707
14,816
225
1,559
12,992
77,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
50,592
462
Minions Killed
682
0
Camps Cleared
0
1,674,145
Distance Traveled
1,849,215
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,762
431
36
2
0
341,596
1
L
Arachne
8,357
464
67
4
0
358,435
5
W
Odin
9,190
511
65
4
0
379,374
2
L
Hercules
8,451
470
86
5
0
357,081
7
L
Nu Wa
9,019
501
128
7
0
322,416
10
W
Kukulkan
10,109
562
170
9
0
346,516
4
W
Kali
10,943
608
151
8
0
445,576
4
L
Ah Muzen Cab
9,369
521
145
8
0
294,617
1
W
Neith
9,769
543
148
8
0
330,180
6
W
Cthulhu
10,581
588
148
8
0
347,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role