Player Matchup

Fenrir
Fenrir
Dark_Gaming
Fenrir
Level 120
God Stats
0W - 1L
1,224 SR
Queue Stats
1W - 12L
1,126 Elo+
Party 1
Xing Tian
Xing Tian
Garnapia-VIP
Xing Tian
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,124 Elo+
Party 1
Raijin
Raijin
Guille_RJ_74
Raijin
Level 41
God Stats
2W - 2L
1,519 SR
Queue Stats
44W - 66L
1,342 Elo+
Solo
Thoth
Thoth
Hostile Grandpa
Thoth
Level 129
God Stats
5W - 8L
1,262 SR
Queue Stats
235W - 247L
1,402 Elo+
Solo
Yemoja
Yemoja
jaded-blockade7
Yemoja
Level 101
God Stats
2W - 5L
1,242 SR
Queue Stats
482W - 579L
1,325 Elo+
Solo
Team Averages
Level 87
1,350 SR
1,264 Elo+

VS

Team Averages
Level 103
1,420 SR
1,411 Elo+
Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DA PSYCHO BAT
Heimdallr
Level 58
God Stats
8W - 3L
1,651 SR
Queue Stats
127W - 140L
1,416 Elo+
Solo
Odin
Odin
Dev1ous cupcake
Odin
Level 137
God Stats
2W - 2L
1,275 SR
Queue Stats
113W - 138L
1,397 Elo+
Solo
Rama
Rama
F1RESTR4IGHT
Rama
Level 88
God Stats
1W - 2L
1,302 SR
Queue Stats
90W - 94L
1,369 Elo+
Solo
Hel
Hel
KarumaKashi
Hel
Level 128
God Stats
3W - 1L
1,374 SR
Queue Stats
190W - 196L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 4 / 8
10,293
735
6,174
12,313
6,724
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Garnapia-VIP
Xing Tian
15
2 / 4 / 7
9,147
653
6,189
17,278
28,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
19
5 / 6 / 9
10,780
770
11,503
15,656
8,450
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 5 / 7
9,585
685
12,169
14,111
6,330
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 3 / 11
9,663
690
10,031
11,900
14,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
3 / 6 / 6
10,442
746
10,839
17,178
10,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
DA PSYCHO BAT
Heimdallr
19
7 / 3 / 10
11,550
825
21,205
13,381
7,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 6 / 11
10,752
768
5,191
17,293
20,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 2 / 8
11,567
826
17,098
12,876
7,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
2 / 1 / 10
10,745
768
10,360
13,326
7,985
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
67
18
Kills
22
22
Deaths
18
42
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
6
6
1
W
Heimdallr
DA PSYCHO BAT
Heimdallr
7
3
10
4
L
Fenrir
5
4
8
2.25
W
3
6
11
1.42
W
7
2
8
5.5
L
Xing Tian
Garnapia-VIP
Xing Tian
2
4
7
1.38
L
Raijin
5
6
9
1.58
L
4
5
7
1.5
W
2
1
10
7
L
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,066
Damage
64,693
71,258
Taken
74,054
65,001
Mitigated
53,955
20,190
Healing
30,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,839
9,274
1,076
3,677
17,178
10,741
638
8,856
7,918
0
13,925
W
Heimdallr
DA PSYCHO BAT
Heimdallr
21,205
11,097
42
2,269
13,381
7,534
4,284
7,847
5,534
0
42,830
L
Fenrir
6,174
707
590
1,904
12,313
6,724
0
2,269
10,043
0
9,872
W
5,191
1,250
1,709
1,236
17,293
20,518
24
6,360
10,933
0
11,043
W
17,098
9,822
456
2,997
12,876
7,177
2,208
8,434
4,442
0
42,932
L
Xing Tian
Garnapia-VIP
Xing Tian
6,189
501
1,626
3,301
17,278
28,890
0
2,596
14,682
16,479
0
L
Raijin
11,503
1,913
772
2,010
15,656
8,450
0
2,207
13,449
33,820
0
L
12,169
1,285
2,285
2,457
14,111
6,330
0
2,349
11,762
35,938
0
W
10,360
809
9,369
8,155
13,326
7,985
772
8,395
4,931
28,566
0
L
10,031
787
3,409
1,836
11,900
14,607
0
939
10,961
22,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
55,056
150
Minions Killed
127
0
Camps Cleared
0
964,824
Distance Traveled
1,228,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,442
746
7
1
0
286,789
0
W
Heimdallr
11,550
825
34
2
0
225,197
0
L
Fenrir
10,293
735
10
1
0
216,207
0
W
Odin
10,752
768
11
1
0
184,400
0
W
Rama
11,567
826
44
3
0
238,973
0
L
Xing Tian
9,147
653
15
1
0
211,987
0
L
Raijin
10,780
770
54
4
0
179,063
0
L
Thoth
9,585
685
52
4
0
215,920
0
W
Hel
10,745
768
31
2
0
293,488
0
L
Yemoja
9,663
690
19
1
0
141,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role