Player Matchup

Janus
Janus
leobinho20
Janus
Level 149
God Stats
5W - 4L
1,559 SR
Queue Stats
169W - 138L
1,555 Elo+
Solo
Sylvanus
Sylvanus
mustaritari16
Sylvanus
Level 114
God Stats
9W - 5L
1,487 SR
Queue Stats
33W - 49L
1,314 Elo+
Party 1
Fenrir
Fenrir
s__R__t_37
Fenrir
Level 28
God Stats
14W - 13L
1,511 SR
Queue Stats
26W - 37L
1,328 Elo+
Party 1
Team Averages
Level 97
1,519 SR
1,399 Elo+

VS

Team Averages
Level 114
1,603 SR
1,366 Elo+
Ganesha
Ganesha
WaywardRuffian0
Ganesha
Level 88
God Stats
0W - 1L
1,764 SR
Queue Stats
9W - 10L
1,423 Elo+
Solo
Mulan
Mulan
onewingeddavey
Mulan
Level 129
God Stats
15W - 14L
1,546 SR
Queue Stats
303W - 305L
1,478 Elo+
Solo
Odin
Odin
peacemakerA94
Odin
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 148L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
8 / 0 / 2
9,454
945
20,893
5,287
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
mustaritari16
Sylvanus
13
1 / 0 / 9
8,500
850
5,847
8,920
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
s__R__t_37
Fenrir
11
1 / 3 / 7
7,411
741
4,025
9,850
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,360
736
6,116
14,382
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 0
7,437
744
5,614
11,519
9,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 6 / 2
6,497
650
5,048
12,553
9,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Janus
8
0
2
9
W
Sylvanus
mustaritari16
Sylvanus
1
0
9
5.5
L
2
3
0
0.67
L
1
6
2
0.33
W
Fenrir
s__R__t_37
Fenrir
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,765
Damage
16,778
24,057
Taken
38,454
16,064
Mitigated
33,652
12,572
Healing
5,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,116
473
0
2,258
14,382
14,223
0
9,735
4,231
23,654
0
W
Janus
20,893
2,134
247
2,121
5,287
2,180
579
1,594
3,652
62,443
0
W
Sylvanus
mustaritari16
Sylvanus
5,847
1,444
2,893
5,001
8,920
9,565
297
2,876
5,835
14,429
0
L
5,614
595
0
2,017
11,519
9,847
0
7,993
3,152
0
26,166
L
5,048
1,674
325
831
12,553
9,582
0
8,046
4,163
0
12,406
W
Fenrir
s__R__t_37
Fenrir
4,025
1,594
226
2,084
9,850
4,319
190
1,697
7,804
0
17,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,365
Gold Earned
21,294
143
Minions Killed
104
0
Camps Cleared
0
584,752
Distance Traveled
527,098
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,360
736
9
1
0
177,620
1
W
Janus
9,454
945
93
9
0
189,881
0
W
Sylvanus
8,500
850
17
2
0
172,602
1
L
Mulan
7,437
744
70
7
0
195,068
1
L
Odin
6,497
650
25
3
0
154,410
2
W
Fenrir
7,411
741
33
3
0
222,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role