Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DevilProxy
Mercury
Level 88
God Stats
0W - 2L
1,178 SR
Queue Stats
39W - 43L
1,481 Elo+
Solo
Loki
Loki
Goredax
Loki
Level 124
God Stats
5W - 8L
1,436 SR
Queue Stats
383W - 399L
1,443 Elo+
Solo
Nike
Nike
Schwencke10
Nike
Level 103
God Stats
0W - 2L
1,303 SR
Queue Stats
370W - 418L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
rash1318
Gilgamesh
Level 72
God Stats
0W - 1L
1,305 SR
Queue Stats
398W - 418L
1,443 Elo+
Solo
Team Averages
Level 99
1,344 SR
1,450 Elo+

VS

Team Averages
Level 103
1,373 SR
1,443 Elo+
Freya
Freya
 
Freya
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ArtisteNote
Merlin
Level 131
God Stats
1W - 1L
1,485 SR
Queue Stats
60W - 65L
1,414 Elo+
Solo
Ne Zha
Ne Zha
RayTheMan1980
Ne Zha
Level 101
God Stats
11W - 24L
1,342 SR
Queue Stats
772W - 836L
1,427 Elo+
Solo
Nox
Nox
VELOXSTAAAR
Nox
Level 63
God Stats
1W - 3L
1,127 SR
Queue Stats
88W - 99L
1,460 Elo+
Solo
Artio
Artio
timmbo190
Artio
Level 115
God Stats
9W - 8L
1,411 SR
Queue Stats
366W - 402L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
2 / 5 / 6
10,177
678
14,012
16,900
9,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
DevilProxy
Mercury
15
2 / 6 / 7
9,232
615
13,159
14,795
6,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
Goredax
Loki
20
8 / 2 / 3
11,281
752
22,069
14,879
7,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 7
9,207
614
8,705
15,772
15,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
rash1318
Gilgamesh
14
0 / 10 / 4
8,932
595
7,297
24,765
15,205
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
6 / 6 / 13
11,105
740
17,307
18,547
8,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
20
5 / 2 / 15
11,688
779
17,469
11,948
6,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 1 / 18
10,690
713
16,200
12,549
7,148
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 1 / 16
11,582
772
15,186
8,089
4,848
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
timmbo190
Artio
18
5 / 3 / 15
11,871
791
9,208
23,759
33,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
13
Kills
24
25
Deaths
13
27
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
6
1
W
Freya
 
Freya
6
6
13
2.08
W
Merlin
5
2
15
6.25
L
Mercury
DevilProxy
Mercury
2
6
7
0.92
L
Loki
Goredax
Loki
8
2
3
4.75
W
3
1
18
12
L
1
2
7
2.25
W
5
1
16
13
L
Gilgamesh
rash1318
Gilgamesh
0
10
4
0.2
W
Artio
timmbo190
Artio
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,242
Damage
75,370
87,111
Taken
74,892
54,043
Mitigated
60,719
28,210
Healing
35,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,012
486
1,544
5,296
16,900
9,730
0
11,987
4,913
37,519
0
W
Freya
 
Freya
17,307
6,414
909
4,212
18,547
8,560
1,909
3,050
15,497
26,281
0
W
Merlin
17,469
1,588
1,894
1,468
11,948
6,533
1,708
2,259
9,689
57,619
0
L
Mercury
DevilProxy
Mercury
13,159
5,069
3,350
2,501
14,795
6,348
0
8,617
6,178
0
21,045
L
Loki
Goredax
Loki
22,069
1,515
1,513
1,871
14,879
7,334
0
10,291
4,588
0
39,744
W
16,200
2,582
2,183
2,571
12,549
7,148
2,035
2,242
10,307
0
31,044
L
8,705
612
4,398
5,036
15,772
15,426
0
10,710
5,062
0
17,142
W
15,186
1,638
2,208
849
8,089
4,848
1,981
410
7,679
23,060
0
L
Gilgamesh
rash1318
Gilgamesh
7,297
2,314
1,470
1,231
24,765
15,205
0
17,565
7,200
0
15,691
W
Artio
timmbo190
Artio
9,208
728
8,013
10,748
23,759
33,630
30
6,051
17,708
12,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,829
Gold Earned
56,936
144
Minions Killed
160
0
Camps Cleared
0
1,403,456
Distance Traveled
1,450,626
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,177
678
64
4
0
217,959
1
W
Freya
11,105
740
19
1
0
248,160
0
W
Merlin
11,688
779
95
6
0
276,985
1
L
Mercury
9,232
615
22
1
0
301,604
0
L
Loki
11,281
752
28
2
0
345,136
3
W
Ne Zha
10,690
713
19
1
0
299,998
3
L
Nike
9,207
614
14
1
0
285,947
6
W
Nox
11,582
772
20
1
0
319,886
2
L
Gilgamesh
8,932
595
16
1
0
252,810
0
W
Artio
11,871
791
7
0
0
305,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role