Player Matchup

Izanami
Izanami
Arantanos
Izanami
Level 37
God Stats
1W - 5L
1,364 SR
Queue Stats
72W - 99L
1,187 Elo+
Solo
Da Ji
Da Ji
Azarath7048
Da Ji
Level 61
God Stats
1W - 3L
1,665 SR
Queue Stats
36W - 53L
1,354 Elo+
Solo
Lancelot
Lancelot
Drawnmicrobe
Lancelot
Level 49
God Stats
2W - 3L
1,632 SR
Queue Stats
85W - 153L
1,289 Elo+
Solo
Hercules
Hercules
Mr__Nobody88
Hercules
Level 62
God Stats
11W - 12L
1,414 SR
Queue Stats
190W - 185L
1,318 Elo+
Solo
Sol
Sol
XRenard_blanc
Sol
Level 103
God Stats
0W - 1L
1,435 SR
Queue Stats
56W - 76L
1,355 Elo+
Solo
Team Averages
Level 62
1,502 SR
1,301 Elo+

VS

Team Averages
Level 67
1,600 SR
1,396 Elo+
Hou Yi
Hou Yi
MGM_21_09_2007
Hou Yi
Level 78
God Stats
17W - 16L
1,462 SR
Queue Stats
76W - 83L
1,406 Elo+
Solo
Vamana
Vamana
SvR Huncho
Vamana
Level 84
God Stats
14W - 9L
1,504 SR
Queue Stats
92W - 100L
1,366 Elo+
Solo
Bacchus
Bacchus
carlosjarnec
Bacchus
Level 59
God Stats
10W - 1L
1,826 SR
Queue Stats
54W - 69L
1,398 Elo+
Party 1
Hades
Hades
quim2004
Hades
Level 69
God Stats
8W - 5L
1,492 SR
Queue Stats
193W - 226L
1,394 Elo+
Party 1
Susano
Susano
thefinesseur
Susano
Level 44
God Stats
2W - 2L
1,716 SR
Queue Stats
20W - 20L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arantanos
Izanami
7
0 / 3 / 0
4,578
458
2,524
5,681
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
2 / 1 / 0
5,036
504
2,260
5,968
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Drawnmicrobe
Lancelot
8
1 / 4 / 1
5,326
533
4,424
8,715
3,336
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Mr__Nobody88
Hercules
7
0 / 4 / 1
4,247
425
3,126
7,529
3,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
5,223
522
3,276
5,107
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
5,522
552
3,637
5,631
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
SvR Huncho
Vamana
9
4 / 2 / 0
5,921
592
6,522
7,565
5,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
carlosjarnec
Bacchus
9
3 / 1 / 4
6,005
601
3,138
4,987
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
quim2004
Hades
10
0 / 0 / 0
5,627
563
3,107
5,640
2,713
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
8
0 / 1 / 3
4,922
492
2,747
6,419
2,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
12
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arantanos
Izanami
0
3
0
0
L
2
1
0
2
L
Lancelot
Drawnmicrobe
Lancelot
1
4
1
0.38
W
4
0
2
5
L
Hercules
Mr__Nobody88
Hercules
0
4
1
0.13
W
Vamana
SvR Huncho
Vamana
4
2
0
2
L
0
0
0
0
W
Bacchus
carlosjarnec
Bacchus
3
1
4
5
W
Hades
quim2004
Hades
0
0
0
0
W
Susano
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,610
Damage
19,151
33,000
Taken
30,242
12,359
Mitigated
15,203
6,631
Healing
12,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arantanos
Izanami
2,524
1,848
0
1,320
5,681
1,605
236
1,175
4,506
0
25,315
L
2,260
690
0
220
5,968
1,871
0
0
5,806
0
24,053
L
Lancelot
Drawnmicrobe
Lancelot
4,424
1,074
0
895
8,715
3,336
0
0
8,167
0
25,745
W
3,637
1,729
0
3,154
5,631
1,382
1,104
0
5,244
0
28,294
L
Hercules
Mr__Nobody88
Hercules
3,126
901
0
2,053
7,529
3,452
310
1,621
5,908
0
18,971
W
Vamana
SvR Huncho
Vamana
6,522
3,352
0
3,190
7,565
5,827
828
0
7,565
0
35,897
L
3,276
387
0
2,143
5,107
2,095
0
3,107
2,000
27,779
3,231
W
Bacchus
carlosjarnec
Bacchus
3,138
359
0
1,397
4,987
3,166
210
0
4,767
18,167
4,300
W
Hades
quim2004
Hades
3,107
166
39
3,845
5,640
2,713
0
3,012
2,628
35,717
0
W
Susano
2,747
1,093
0
680
6,419
2,115
0
200
6,219
0
24,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,410
Gold Earned
27,997
222
Minions Killed
263
0
Camps Cleared
0
911,735
Distance Traveled
954,903
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,578
458
50
5
0
173,505
0
L
Da Ji
5,036
504
43
4
0
193,265
1
L
Lancelot
5,326
533
50
5
0
188,565
1
W
Hou Yi
5,522
552
44
4
0
179,931
0
L
Hercules
4,247
425
15
2
0
180,617
0
W
Vamana
5,921
592
54
5
0
172,091
5
L
Sol
5,223
522
64
6
0
175,783
1
W
Bacchus
6,005
601
40
4
0
201,536
0
W
Hades
5,627
563
73
7
0
188,373
2
W
Susano
4,922
492
52
5
0
212,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role