Player Matchup

Atlas
Atlas
Faltrus
Atlas
Level 142
God Stats
5W - 5L
1,633 SR
Queue Stats
75W - 79L
1,582 Elo+
Solo
Lancelot
Lancelot
Legit2142
Lancelot
Level 125
God Stats
0W - 3L
1,588 SR
Queue Stats
47W - 38L
1,638 Elo+
Party 1
Horus
Horus
chaoticgod20
Horus
Level 159
God Stats
1W - 3L
1,623 SR
Queue Stats
83W - 67L
1,618 Elo+
Party 1
Sol
Sol
kdougz2
Sol
Level 123
God Stats
1W - 3L
1,436 SR
Queue Stats
132W - 131L
1,604 Elo+
Solo
Kumbhakarna
Kumbhakarna
zCorb
Kumbhakarna
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 227L
1,621 Elo+
Solo
Team Averages
Level 139
1,556 SR
1,613 Elo+

VS

Team Averages
Level 135
1,567 SR
1,602 Elo+
Xbalanque
Xbalanque
Arkmans
Xbalanque
Level 160
God Stats
3W - 1L
1,690 SR
Queue Stats
125W - 104L
1,649 Elo+
Solo
Hel
Hel
GearUpTwitch
Hel
Level 87
God Stats
4W - 9L
1,387 SR
Queue Stats
162W - 146L
1,576 Elo+
Solo
Chang'e
Chang'e
MisfitMisfit
Chang'e
Level 108
God Stats
9W - 2L
1,676 SR
Queue Stats
44W - 22L
1,753 Elo+
Solo
Bastet
Bastet
SouIpunk
Bastet
Level 159
God Stats
52W - 37L
1,596 SR
Queue Stats
362W - 337L
1,471 Elo+
Solo
Chronos
Chronos
TisTheWizard
Chronos
Level 160
God Stats
25W - 23L
1,489 SR
Queue Stats
221W - 238L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Faltrus
Atlas
12
0 / 5 / 5
7,506
357
8,284
19,463
17,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Legit2142
Lancelot
17
3 / 3 / 3
10,103
481
11,420
18,722
8,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 2
10,557
503
13,675
19,461
16,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
18
8 / 3 / 2
11,814
563
14,191
24,027
8,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
zCorb
Kumbhakarna
17
0 / 4 / 1
10,334
492
9,524
23,040
14,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Arkmans
Xbalanque
18
3 / 4 / 5
12,150
579
19,479
13,853
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 5
10,161
484
5,686
18,212
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
MisfitMisfit
Chang'e
20
9 / 0 / 4
12,894
614
29,523
18,618
8,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
SouIpunk
Bastet
15
3 / 3 / 4
10,112
482
13,476
18,229
7,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
TisTheWizard
Chronos
20
0 / 2 / 1
12,602
600
8,766
15,369
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
12
Kills
17
17
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Arkmans
Xbalanque
3
4
5
1.38
L
Atlas
Faltrus
Atlas
0
5
5
0.5
W
2
3
5
1.5
L
Lancelot
Legit2142
Lancelot
3
3
3
1.5
W
Chang'e
MisfitMisfit
Chang'e
9
0
4
11
W
Bastet
SouIpunk
Bastet
3
3
4
1.67
W
Chronos
TisTheWizard
Chronos
0
2
1
0.25
L
1
2
2
1
L
Sol
8
3
2
3
L
Kumbhakarna
zCorb
Kumbhakarna
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,094
Damage
76,930
104,713
Taken
84,281
65,635
Mitigated
42,669
37,072
Healing
44,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Arkmans
Xbalanque
19,479
10,185
0
5,159
13,853
6,082
700
7,304
6,549
0
115,755
L
Atlas
Faltrus
Atlas
8,284
2,896
0
2,362
19,463
17,279
0
7,990
11,473
28,117
0
W
5,686
559
5,694
7,622
18,212
14,500
285
9,068
9,144
28,970
0
L
Lancelot
Legit2142
Lancelot
11,420
3,317
0
1,740
18,722
8,784
0
5,544
13,178
28
91,665
W
Chang'e
MisfitMisfit
Chang'e
29,523
1,950
2,610
10,708
18,618
8,412
363
9,266
9,352
145,304
0
W
Bastet
SouIpunk
Bastet
13,476
3,823
0
5,037
18,229
7,727
0
6,534
11,695
0
92,404
W
Chronos
TisTheWizard
Chronos
8,766
2,584
0
7,783
15,369
5,948
3,851
102
15,267
116,200
0
L
13,675
4,884
470
8,669
19,461
16,470
0
11,772
7,689
422
89,333
L
Sol
14,191
5,375
0
17,854
24,027
8,669
1,476
4,660
19,367
111,477
1,775
L
Kumbhakarna
zCorb
Kumbhakarna
9,524
356
0
5,977
23,040
14,433
0
14,009
9,031
114,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,314
Gold Earned
57,919
712
Minions Killed
745
0
Camps Cleared
0
2,104,839
Distance Traveled
2,094,440
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,150
579
181
9
0
371,526
4
L
Atlas
7,506
357
30
1
0
397,576
11
W
Hel
10,161
484
28
1
0
427,893
2
L
Lancelot
10,103
481
123
6
0
499,689
1
W
Chang'e
12,894
614
224
11
0
450,477
6
W
Bastet
10,112
482
114
5
0
479,353
8
W
Chronos
12,602
600
198
9
0
365,191
0
L
Horus
10,557
503
176
8
0
430,672
1
L
Sol
11,814
563
184
9
0
373,059
7
L
Kumbhakarna
10,334
492
199
9
0
403,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role