Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Crossive
Neith
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 244L
1,522 Elo+
Party 2
Olorun
Olorun
EgotisticPenguin
Olorun
Level 157
God Stats
1W - 3L
1,425 SR
Queue Stats
447W - 432L
1,552 Elo+
Solo
Mulan
Mulan
Julio53
Mulan
Level 158
God Stats
4W - 5L
1,522 SR
Queue Stats
134W - 142L
1,576 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheFrankto
Kumbhakarna
Level 61
God Stats
52W - 46L
1,567 SR
Queue Stats
189W - 180L
1,526 Elo+
Party 2
Team Averages
Level 100
1,503 SR
1,535 Elo+

VS

Team Averages
Level 47
1,737 SR
1,554 Elo+
Cthulhu
Cthulhu
JustinIsAzn
Cthulhu
Level 18
God Stats
6W - 2L
1,845 SR
Queue Stats
27W - 23L
1,592 Elo+
Party 1
Bellona
Bellona
LeoLunar
Bellona
Level 25
God Stats
6W - 2L
1,748 SR
Queue Stats
60W - 41L
1,626 Elo+
Party 1
Vamana
Vamana
RoyMustangg
Vamana
Level 64
God Stats
3W - 1L
1,759 SR
Queue Stats
59W - 44L
1,610 Elo+
Party 1
Baron Samedi
Baron Samedi
Rysstyl
Baron Samedi
Level 57
God Stats
4W - 3L
1,526 SR
Queue Stats
145W - 163L
1,436 Elo+
Solo
Freya
Freya
TheOddOnesDad
Freya
Level 69
God Stats
7W - 3L
1,810 SR
Queue Stats
47W - 43L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
0 / 2 / 5
10,796
981
15,733
23,175
13,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Crossive
Neith
16
2 / 1 / 2
10,939
994
29,375
15,439
8,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 5 / 3
10,606
964
19,689
21,123
11,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mulan
Julio53
Mulan
16
1 / 7 / 1
10,221
929
7,531
20,242
18,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
TheFrankto
Kumbhakarna
16
0 / 4 / 4
10,576
961
5,708
29,744
39,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

161

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JustinIsAzn
Cthulhu
17
0 / 0 / 18
10,944
995
19,074
20,508
29,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
LeoLunar
Bellona
17
6 / 2 / 10
12,465
1,133
22,895
22,802
28,144
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
17
2 / 1 / 13
10,900
991
19,066
21,174
33,704
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Rysstyl
Baron Samedi
17
2 / 2 / 13
11,142
1,013
17,786
10,530
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
9 / 0 / 7
12,845
1,168
25,393
12,286
6,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
80
5
Kills
19
19
Deaths
5
15
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
5
1.25
L
Neith
Crossive
Neith
2
1
2
3
L
2
5
3
0.7
L
Mulan
Julio53
Mulan
1
7
1
0.21
W
Cthulhu
JustinIsAzn
Cthulhu
0
0
18
9
W
Bellona
LeoLunar
Bellona
6
2
10
5.5
W
Vamana
2
1
13
8.5
W
Baron Samedi
Rysstyl
Baron Samedi
2
2
13
4.25
L
Kumbhakarna
TheFrankto
Kumbhakarna
0
4
4
0.5
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,036
Damage
104,214
109,723
Taken
87,300
91,361
Mitigated
103,296
17,426
Healing
28,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,733
3,106
0
3,396
23,175
13,076
0
11,583
11,355
0
44,668
L
Neith
Crossive
Neith
29,375
15,461
0
4,179
15,439
8,405
0
6,747
8,605
0
56,386
L
19,689
10,738
2,064
4,379
21,123
11,615
0
13,756
7,128
33,917
0
L
Mulan
Julio53
Mulan
7,531
1,615
0
2,448
20,242
18,936
0
13,747
6,063
138
16,208
W
Cthulhu
JustinIsAzn
Cthulhu
19,074
1,959
0
1,673
20,508
29,804
0
6,038
14,240
32,676
0
W
Bellona
LeoLunar
Bellona
22,895
8,193
1,966
2,705
22,802
28,144
0
6,131
16,010
985
33,845
W
Vamana
19,066
10,849
406
3,558
21,174
33,704
0
6,718
14,363
0
39,644
W
Baron Samedi
Rysstyl
Baron Samedi
17,786
1,108
9,615
3,802
10,530
5,555
0
3,783
6,690
33,333
0
L
Kumbhakarna
TheFrankto
Kumbhakarna
5,708
465
0
960
29,744
39,329
0
14,981
14,014
15,606
0
W
25,393
9,039
0
5,061
12,286
6,089
0
2,865
9,273
43,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,138
Gold Earned
58,296
193
Minions Killed
207
11
Camps Cleared
6
1,088,743
Distance Traveled
1,092,689
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,796
981
55
5
7
243,294
0
L
Neith
10,939
994
64
6
3
213,998
2
L
Olorun
10,606
964
28
3
0
214,723
0
L
Mulan
10,221
929
25
2
1
177,461
0
W
Cthulhu
10,944
995
43
4
0
227,760
3
W
Bellona
12,465
1,133
23
2
2
220,968
3
W
Vamana
10,900
991
45
4
0
226,787
1
W
Baron Samedi
11,142
1,013
53
5
1
194,358
0
L
Kumbhakarna
10,576
961
21
2
0
239,267
1
W
Freya
12,845
1,168
43
4
3
222,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role