Player Matchup

Medusa
Medusa
CapitanBacteria
Medusa
Level 131
God Stats
3W - 1L
1,528 SR
Queue Stats
97W - 98L
1,516 Elo+
Solo
Anubis
Anubis
StaySenpal
Anubis
Level 125
God Stats
3W - 5L
1,540 SR
Queue Stats
57W - 54L
1,535 Elo+
Party 2
Cerberus
Cerberus
TheNordicMain
Cerberus
Level 160
God Stats
2W - 0L
1,597 SR
Queue Stats
118W - 81L
1,675 Elo+
Party 2
Team Averages
Level 139
1,555 SR
1,575 Elo+

VS

Team Averages
Level 96
1,530 SR
1,488 Elo+
Ah Puch
Ah Puch
GoodySenjuu
Ah Puch
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,523 Elo+
Party 1
Chaac
Chaac
cheesemobile
Chaac
Level 74
God Stats
10W - 6L
1,589 SR
Queue Stats
25W - 24L
1,505 Elo+
Solo
Thanatos
Thanatos
lostxxlegend07
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 5
11,965
798
13,705
18,239
7,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
StaySenpal
Anubis
17
6 / 5 / 6
11,892
793
17,014
17,711
9,177
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
TheNordicMain
Cerberus
16
3 / 6 / 10
10,906
727
11,367
20,698
18,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GoodySenjuu
Ah Puch
17
4 / 6 / 6
11,281
752
18,490
11,645
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 5 / 8
12,185
812
14,844
22,356
14,752
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
18
6 / 3 / 3
11,254
750
12,347
16,112
8,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
14
Kills
15
15
Deaths
14
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
L
Ah Puch
GoodySenjuu
Ah Puch
4
6
6
1.17
W
Anubis
StaySenpal
Anubis
6
5
6
1.8
W
Cerberus
TheNordicMain
Cerberus
3
6
10
1.33
L
5
5
8
1.8
L
Thanatos
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,086
Damage
45,681
56,648
Taken
50,113
34,815
Mitigated
27,158
17,346
Healing
16,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,705
5,639
0
5,251
18,239
7,510
3,128
6,101
11,954
0
59,621
L
Ah Puch
GoodySenjuu
Ah Puch
18,490
1,258
0
1,027
11,645
4,051
0
7,165
4,480
57,706
0
W
Anubis
StaySenpal
Anubis
17,014
746
0
8,085
17,711
9,177
136
5,914
11,509
56,016
0
W
Cerberus
TheNordicMain
Cerberus
11,367
720
0
4,010
20,698
18,128
0
7,266
12,997
36,537
0
L
14,844
3,515
269
5,430
22,356
14,752
0
14,149
8,207
0
34,436
L
Thanatos
12,347
3,892
0
9,461
16,112
8,355
0
7,448
8,664
0
41,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,763
Gold Earned
34,720
233
Minions Killed
162
0
Camps Cleared
0
749,077
Distance Traveled
825,078
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,965
798
95
6
0
250,867
1
L
Ah Puch
11,281
752
75
5
0
232,841
2
W
Anubis
11,892
793
75
5
0
243,613
2
W
Cerberus
10,906
727
63
4
0
254,597
0
L
Chaac
12,185
812
35
2
0
274,579
0
L
Thanatos
11,254
750
52
3
0
317,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role