Player Matchup

Chang'e
Chang'e
Diamond III
BreathStank
Chang'e
Diamond III
Level 149
God Stats
101W - 68L
1,638 SR
Queue Stats
543W - 526L
2,203 MMR
Party 1
Khepri
Khepri
Platinum II
HM IIScoutII
Khepri
Platinum II
Level 159
God Stats
2W - 1L
1,721 SR
Queue Stats
357W - 345L
1,874 MMR
Solo
Jing Wei
Jing Wei
Platinum I
LittleBigJohn19
Jing Wei
Platinum I
Level 120
God Stats
22W - 11L
1,737 SR
Queue Stats
249W - 242L
1,901 MMR
Solo
Pele
Pele
Platinum II
MikE izZ FtW
Pele
Platinum II
Level 153
God Stats
1W - 9L
1,290 SR
Queue Stats
387W - 385L
1,884 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
New Try
Guan Yu
Diamond IV
Level 158
God Stats
20W - 19L
1,552 SR
Queue Stats
244W - 234L
2,177 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,588 SR
2,008 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,593 SR
2,007 MMR
Medusa
Medusa
Diamond V
Cre8tion
Medusa
Diamond V
Level 124
God Stats
5W - 7L
1,569 SR
Queue Stats
427W - 422L
2,035 MMR
Solo
Thor
Thor
Gold II
Gorgonthe8th
Thor
Gold II
Level 144
God Stats
3W - 0L
1,732 SR
Queue Stats
54W - 38L
2,135 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Oo_Juliancho_oO
Ne Zha
Platinum II
Level 106
God Stats
21W - 23L
1,598 SR
Queue Stats
152W - 145L
1,985 MMR
Solo
Xing Tian
Xing Tian
Platinum V
SpirantMjess V2
Xing Tian
Platinum V
Level 158
God Stats
29W - 39L
1,552 SR
Queue Stats
605W - 609L
1,735 MMR
Solo
Hera
Hera
Diamond III
charlswolf
Hera
Diamond III
Level 149
God Stats
14W - 20L
1,515 SR
Queue Stats
297W - 295L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BreathStank
Chang'e
19
4 / 3 / 1
12,263
511
14,407
18,917
10,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
15
0 / 3 / 2
10,163
423
8,454
24,972
27,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
20
3 / 3 / 1
13,042
543
15,518
22,167
10,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
2 / 7 / 2
11,079
462
12,701
23,342
10,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
New Try
Guan Yu
19
2 / 3 / 1
12,616
526
16,236
21,669
27,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SusanoBastetLokiLancelot

VS

Bans
HadesCabrakanAtlasBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cre8tion
Medusa
19
3 / 4 / 12
13,112
546
19,628
23,551
10,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 2 / 8
14,241
593
16,828
27,241
26,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 4 / 8
12,463
519
10,019
25,464
12,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SpirantMjess V2
Xing Tian
16
0 / 0 / 14
11,362
473
9,912
20,955
24,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
7 / 1 / 7
13,704
571
20,850
13,618
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
11
Kills
19
19
Deaths
11
7
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BreathStank
Chang'e
4
3
1
1.5
W
Medusa
Cre8tion
Medusa
3
4
12
2.25
W
5
2
8
4.5
L
Khepri
0
3
2
0.33
L
Jing Wei
3
3
1
1.17
L
2
7
2
0.43
L
Guan Yu
New Try
Guan Yu
2
3
1
0.83
W
4
4
8
2
W
Xing Tian
SpirantMjess V2
Xing Tian
0
0
14
7
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,316
Damage
77,237
111,067
Taken
110,829
86,761
Mitigated
80,591
38,473
Healing
41,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BreathStank
Chang'e
14,407
306
1,813
6,943
18,917
10,167
308
7,180
11,680
111,651
0
W
Medusa
Cre8tion
Medusa
19,628
8,996
0
12,327
23,551
10,520
3,735
4,547
18,874
22
118,975
W
16,828
2,965
0
7,901
27,241
26,520
1,027
2,365
23,634
299
118,727
L
Khepri
8,454
348
2,786
2,535
24,972
27,590
0
12,295
12,352
30,588
2,194
L
Jing Wei
15,518
11,676
0
10,041
22,167
10,424
3,378
2,637
19,394
0
143,300
L
12,701
1,761
0
7,968
23,342
10,771
0
4,547
18,459
0
91,740
L
Guan Yu
New Try
Guan Yu
16,236
2,819
302
6,085
21,669
27,809
0
4,424
16,119
0
105,886
W
10,019
3,706
0
6,330
25,464
12,128
2,143
4,611
20,674
0
126,383
W
Xing Tian
SpirantMjess V2
Xing Tian
9,912
854
0
7,160
20,955
24,893
420
8,470
12,106
27,475
0
W
20,850
6,340
1,360
6,834
13,618
6,530
3,114
4,969
8,447
142,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,163
Gold Earned
64,882
746
Minions Killed
752
0
Camps Cleared
0
2,352,944
Distance Traveled
2,395,862
32
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,263
511
185
8
0
463,468
7
W
Medusa
13,112
546
161
7
0
438,924
9
W
Thor
14,241
593
200
8
0
428,142
4
L
Khepri
10,163
423
41
2
0
468,613
11
L
Jing Wei
13,042
543
200
8
0
449,849
3
L
Pele
11,079
462
124
5
0
534,629
8
L
Guan Yu
12,616
526
196
8
0
436,385
3
W
Ne Zha
12,463
519
152
6
0
530,345
4
W
Xing Tian
11,362
473
24
1
0
535,129
12
W
Hera
13,704
571
215
9
0
463,322
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role