Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
H3R0CV
Xing Tian
Level 106
God Stats
4W - 0L
1,690 SR
Queue Stats
11W - 3L
1,818 Elo+
Party 1
Baron Samedi
Baron Samedi
InfinitycV
Baron Samedi
Level 145
God Stats
11W - 0L
1,750 SR
Queue Stats
173W - 29L
2,055 Elo+
Party 1
Team Averages
Level 131
1,647 SR
1,791 Elo+

VS

Team Averages
Level 119
1,534 SR
1,523 Elo+
Merlin
Merlin
CustomZion24
Merlin
Level 121
God Stats
19W - 13L
1,457 SR
Queue Stats
456W - 506L
1,491 Elo+
Party 2
Cerberus
Cerberus
Quatto
Cerberus
Level 116
God Stats
3W - 3L
1,574 SR
Queue Stats
306W - 285L
1,523 Elo+
Party 2
Set
Set
Rinatos
Set
Level 120
God Stats
30W - 32L
1,572 SR
Queue Stats
341W - 354L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 0 / 3
7,168
796
8,944
5,099
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
H3R0CV
Xing Tian
11
0 / 0 / 7
7,173
797
1,952
7,998
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
InfinitycV
Baron Samedi
12
4 / 0 / 3
7,456
828
6,695
3,719
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,658
629
2,983
3,483
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Quatto
Cerberus
10
0 / 5 / 0
6,046
672
2,893
12,517
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Set
10
0 / 0 / 0
5,475
608
1,084
5,557
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
0
3
4.5
L
Merlin
0
2
0
0
W
Xing Tian
H3R0CV
Xing Tian
0
0
7
3.5
W
Baron Samedi
InfinitycV
Baron Samedi
4
0
3
5.5
L
Cerberus
Quatto
Cerberus
0
5
0
0
L
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,591
Damage
6,960
16,816
Taken
21,557
11,743
Mitigated
13,017
6,835
Healing
4,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,944
5,313
0
1,570
5,099
2,522
1,317
1,369
3,730
0
43,132
L
Merlin
2,983
133
0
309
3,483
1,210
0
1,870
1,613
19,483
0
W
Xing Tian
H3R0CV
Xing Tian
1,952
235
0
2,301
7,998
7,341
519
3,439
4,559
10,262
0
W
Baron Samedi
InfinitycV
Baron Samedi
6,695
575
990
1,974
3,719
1,880
872
1,077
2,642
24,538
0
L
Cerberus
Quatto
Cerberus
2,893
59
0
3,056
12,517
9,122
0
4,233
8,284
14,734
0
L
Set
1,084
259
0
1,183
5,557
2,685
0
2,637
2,920
0
12,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,797
Gold Earned
17,179
116
Minions Killed
104
0
Camps Cleared
0
510,816
Distance Traveled
493,522
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,168
796
61
7
0
161,648
3
L
Merlin
5,658
629
39
4
0
162,952
2
W
Xing Tian
7,173
797
15
2
0
180,969
2
W
Baron Samedi
7,456
828
40
4
0
168,199
4
L
Cerberus
6,046
672
46
5
0
141,398
2
L
Set
5,475
608
19
2
0
189,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role