Player Matchup

Thoth
Thoth
EliteCreepX
Thoth
Level 155
God Stats
10W - 11L
1,562 SR
Queue Stats
237W - 153L
1,607 Elo+
Party 2
Tyr
Tyr
XBlueBomber2
Tyr
Level 124
God Stats
5W - 8L
1,363 SR
Queue Stats
295W - 208L
1,581 Elo+
Party 2
Neith
Neith
XShinyHopes
Neith
Level 28
God Stats
70W - 31L
1,703 SR
Queue Stats
122W - 55L
1,610 Elo+
Party 2
Team Averages
Level 102
1,543 SR
1,599 Elo+

VS

Team Averages
Level 66
1,596 SR
1,388 Elo+
Artemis
Artemis
CaptynCrazyPantZ
Artemis
Level 10
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 1
Sobek
Sobek
Ecliptic Dem0n
Sobek
Level 57
God Stats
2W - 5L
1,411 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 1
Tyr
Tyr
TermedROCKMAN
Tyr
Level 130
God Stats
1W - 3L
1,661 SR
Queue Stats
35W - 35L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 6
12,828
802
24,294
6,377
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 4 / 6
11,022
689
6,339
18,994
21,314
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 5 / 9
11,457
716
12,246
14,276
6,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 2
10,578
661
7,035
14,952
4,670
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 3 / 5
11,057
691
9,001
22,090
26,354
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
3 / 5 / 3
10,281
643
12,938
20,524
19,522
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
15
Kills
9
9
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
3
3
5
1.83
W
9
0
6
12
L
3
5
3
0.9
W
3
4
6
1.5
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,879
Damage
28,974
39,647
Taken
57,566
30,425
Mitigated
50,546
9,191
Healing
12,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,035
3,651
0
1,220
14,952
4,670
856
8,532
6,420
0
33,760
L
9,001
857
826
5,723
22,090
26,354
234
8,248
13,842
31,223
0
W
24,294
1,034
0
1,504
6,377
2,814
1,817
1,093
5,284
84,626
0
L
12,938
1,603
0
5,191
20,524
19,522
336
7,541
12,983
0
37,994
W
6,339
671
0
5,019
18,994
21,314
57
4,996
13,998
0
34,180
W
12,246
2,884
0
2,668
14,276
6,297
1,632
3,026
11,250
0
38,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,307
Gold Earned
31,916
179
Minions Killed
147
0
Camps Cleared
0
911,667
Distance Traveled
805,674
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,578
661
60
4
0
222,121
0
L
Sobek
11,057
691
43
3
0
297,746
2
W
Thoth
12,828
802
96
6
0
325,230
5
L
Tyr
10,281
643
44
3
0
285,807
4
W
Tyr
11,022
689
41
3
0
281,830
1
W
Neith
11,457
716
42
3
0
304,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role