Player Matchup

Chronos
Chronos
Ashuala
Chronos
Level 58
God Stats
13W - 5L
1,693 SR
Queue Stats
111W - 55L
1,683 Elo+
Party 1
Da Ji
Da Ji
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Da Ji
Level 64
God Stats
3W - 1L
1,721 SR
Queue Stats
175W - 102L
1,688 Elo+
Party 1
Kumbhakarna
Kumbhakarna
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Kumbhakarna
Level 30
God Stats
8W - 2L
1,764 SR
Queue Stats
66W - 40L
1,564 Elo+
Party 1
Team Averages
Level 51
1,726 SR
1,645 Elo+

VS

Team Averages
Level 21
1,525 SR
1,382 Elo+
Izanami
Izanami
ShinobiiiWay
Izanami
Level 23
God Stats
6W - 6L
1,536 SR
Queue Stats
20W - 28L
1,315 Elo+
Party 2
Freya
Freya
YeeitchaBoi
Freya
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
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Chaac
Level 37
God Stats
9W - 9L
1,540 SR
Queue Stats
16W - 24L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ashuala
Chronos
16
9 / 0 / 9
10,378
943
12,987
5,526
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Da Ji
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Da Ji
13
8 / 1 / 8
9,463
860
10,340
6,206
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
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Kumbhakarna
13
1 / 0 / 15
9,233
839
3,054
7,697
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ShinobiiiWay
Izanami
10
0 / 5 / 0
6,800
618
1,434
6,381
2,459
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 7 / 1
7,167
652
2,330
11,300
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 6 / 0
7,618
693
5,416
13,602
8,795
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
18
Kills
1
1
Deaths
18
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chronos
Ashuala
Chronos
9
0
9
13.5
L
Izanami
ShinobiiiWay
Izanami
0
5
0
0
L
0
7
1
0.07
W
Da Ji
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Da Ji
8
1
8
12
W
Kumbhakarna
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Kumbhakarna
1
0
15
8.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
9,180
19,429
Taken
31,283
15,198
Mitigated
16,418
5,991
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Ashuala
Chronos
12,987
4,369
0
2,661
5,526
2,520
1,933
531
4,995
60,854
0
L
Izanami
ShinobiiiWay
Izanami
1,434
1,073
67
735
6,381
2,459
0
3,555
2,826
0
21,703
L
2,330
1,052
0
1,630
11,300
5,164
0
7,328
3,972
9,659
0
W
Da Ji
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Da Ji
10,340
3,770
0
961
6,206
3,725
126
588
5,618
0
33,602
W
Kumbhakarna
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Kumbhakarna
3,054
238
0
2,369
7,697
8,953
266
1,258
6,439
10,838
0
L
5,416
1,028
22
2,400
13,602
8,795
0
5,233
8,369
0
27,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,074
Gold Earned
21,585
144
Minions Killed
90
0
Camps Cleared
0
673,954
Distance Traveled
490,751
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,378
943
96
9
0
237,185
1
L
Izanami
6,800
618
41
4
0
133,192
1
L
Freya
7,167
652
14
1
0
173,178
2
W
Da Ji
9,463
860
38
3
0
204,534
2
W
Kumbhakarna
9,233
839
10
1
0
232,235
0
L
Chaac
7,618
693
35
3
0
184,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role