Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BigPapiSalt
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,372 Elo+
Solo
Poseidon
Poseidon
FayesHeart
Poseidon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Pumpkinz25
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
elqueesqchajudas
Cerberus
Level 157
God Stats
5W - 8L
1,330 SR
Queue Stats
469W - 516L
1,474 Elo+
Solo
Team Averages
Level 39
1,466 SR
1,469 Elo+

VS

Team Averages
Level 70
1,477 SR
1,306 Elo+
Anhur
Anhur
IlluminatiOlimac
Anhur
Level 138
God Stats
1W - 5L
1,605 SR
Queue Stats
31W - 35L
1,424 Elo+
Solo
Janus
Janus
Kurama36011
Janus
Level 62
God Stats
6W - 10L
1,339 SR
Queue Stats
46W - 109L
1,264 Elo+
Party 1
Cernunnos
Cernunnos
StalliRaw
Cernunnos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,191 Elo+
Party 1
Zeus
Zeus
bless4life416
Zeus
Level 109
God Stats
0W - 1L
1,484 SR
Queue Stats
12W - 35L
1,121 Elo+
Party 1
Bellona
Bellona
moncayosl
Bellona
Level 27
God Stats
12W - 8L
1,461 SR
Queue Stats
67W - 62L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
24 / 2 / 0
11,239
1,022
27,108
16,468
10,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
BigPapiSalt
Bacchus
15
1 / 0 / 11
8,456
769
5,466
9,115
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
FayesHeart
Poseidon
16
2 / 1 / 13
9,054
823
11,230
6,627
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Pumpkinz25
Izanami
13
0 / 5 / 11
7,465
679
5,303
9,401
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 0 / 7
7,976
725
5,367
6,686
5,800
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,483
680
5,307
12,701
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
4 / 7 / 2
8,328
757
6,502
10,357
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
StalliRaw
Cernunnos
13
1 / 7 / 3
7,296
663
8,042
14,419
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 7 / 5
7,505
682
5,568
10,749
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
moncayosl
Bellona
13
1 / 4 / 3
7,390
672
8,293
14,446
12,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
28
Kills
8
8
Deaths
28
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
24
2
0
12
W
Bacchus
BigPapiSalt
Bacchus
1
0
11
6.5
W
Poseidon
FayesHeart
Poseidon
2
1
13
8.5
L
1
3
1
0.5
L
4
7
2
0.71
W
Izanami
Pumpkinz25
Izanami
0
5
11
1.1
L
Cernunnos
StalliRaw
Cernunnos
1
7
3
0.36
L
1
7
5
0.5
W
1
0
7
4.5
L
Bellona
moncayosl
Bellona
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,474
Damage
33,712
48,297
Taken
62,672
35,374
Mitigated
27,419
24,147
Healing
7,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
27,108
12,377
0
17,078
16,468
10,164
243
2,284
14,052
0
52,659
W
Bacchus
BigPapiSalt
Bacchus
5,466
996
0
1,427
9,115
12,188
346
1,326
7,746
12,653
0
W
Poseidon
FayesHeart
Poseidon
11,230
1,441
0
1,146
6,627
3,106
1,336
2,068
4,301
42,912
0
L
5,307
1,767
0
2,458
12,701
4,065
0
3,177
9,524
0
23,470
L
6,502
362
0
86
10,357
2,655
0
2,411
7,946
16,262
0
W
Izanami
Pumpkinz25
Izanami
5,303
3,885
0
1,595
9,401
4,116
0
4,856
4,417
0
9,900
L
Cernunnos
StalliRaw
Cernunnos
8,042
3,107
0
1,804
14,419
4,578
48
6,145
8,274
0
24,842
L
5,568
997
16
953
10,749
3,160
0
2,929
7,820
17,909
0
W
5,367
165
288
2,613
6,686
5,800
0
909
5,711
26,054
0
L
Bellona
moncayosl
Bellona
8,293
2,238
0
1,972
14,446
12,961
0
7,401
7,045
0
14,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,190
Gold Earned
38,002
230
Minions Killed
151
0
Camps Cleared
0
1,159,852
Distance Traveled
937,948
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,239
1,022
50
5
0
266,259
1
W
Bacchus
8,456
769
16
1
0
239,581
1
W
Poseidon
9,054
823
95
9
0
225,912
2
L
Anhur
7,483
680
44
4
0
201,950
4
L
Janus
8,328
757
28
3
0
196,056
1
W
Izanami
7,465
679
15
1
0
192,879
0
L
Cernunnos
7,296
663
25
2
0
173,523
3
L
Zeus
7,505
682
37
3
0
175,510
0
W
Cerberus
7,976
725
54
5
0
235,221
6
L
Bellona
7,390
672
17
2
0
190,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role