Player Matchup

Bellona
Bellona
NTO rolliqy
Bellona
Level 12
God Stats
7W - 3L
1,621 SR
Queue Stats
11W - 9L
1,383 Elo+
Party 1
Sol
Sol
Treble3x
Sol
Level 157
God Stats
1W - 0L
1,301 SR
Queue Stats
11W - 9L
1,423 Elo+
Party 1
Nemesis
Nemesis
barbericc
Nemesis
Level 15
God Stats
2W - 2L
1,547 SR
Queue Stats
5W - 7L
1,209 Elo+
Party 1
Team Averages
Level 61
1,490 SR
1,338 Elo+

VS

Team Averages
Level 38
1,409 SR
1,210 Elo+
Cerberus
Cerberus
Andrikhg
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,327 Elo+
Party 2
Anubis
Anubis
ChevalBaleine81
Anubis
Level 46
God Stats
0W - 2L
1,228 SR
Queue Stats
0W - 4L
904 Elo+
Solo
Arachne
Arachne
cthulhuguapo
Arachne
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 89L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NTO rolliqy
Bellona
10
3 / 1 / 3
6,051
864
2,643
6,482
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 3
6,654
951
8,373
6,696
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
barbericc
Nemesis
10
0 / 1 / 5
6,129
876
1,896
6,617
3,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andrikhg
Cerberus
6
0 / 2 / 0
4,758
680
884
5,077
2,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 4 / 0
5,567
795
4,602
7,138
3,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
cthulhuguapo
Arachne
6
0 / 1 / 0
4,589
656
2,017
3,477
1,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
2
2
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Andrikhg
Cerberus
0
2
0
0
L
2
4
0
0.5
W
Bellona
NTO rolliqy
Bellona
3
1
3
4.5
W
3
0
3
4.5
W
Nemesis
barbericc
Nemesis
0
1
5
2.5
L
Arachne
cthulhuguapo
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,912
Damage
7,503
19,795
Taken
15,692
10,972
Mitigated
8,454
7,866
Healing
2,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Andrikhg
Cerberus
884
146
0
1,008
5,077
2,709
0
2,601
2,476
3,551
0
L
4,602
382
0
455
7,138
3,984
0
4,363
2,775
21,687
0
W
Bellona
NTO rolliqy
Bellona
2,643
891
0
1,014
6,482
4,969
111
2,422
4,060
0
12,164
W
8,373
3,504
0
4,118
6,696
2,537
2,654
1,565
5,131
38,045
3,470
W
Nemesis
barbericc
Nemesis
1,896
670
1,078
1,656
6,617
3,466
319
1,604
5,013
0
10,085
L
Arachne
cthulhuguapo
Arachne
2,017
1,321
0
987
3,477
1,761
0
918
2,559
0
3,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,834
Gold Earned
14,914
113
Minions Killed
47
0
Camps Cleared
0
420,319
Distance Traveled
263,267
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,758
680
9
1
0
69,762
0
L
Anubis
5,567
795
34
5
0
96,580
0
W
Bellona
6,051
864
19
3
0
156,615
0
W
Sol
6,654
951
69
10
0
121,843
1
W
Nemesis
6,129
876
25
4
0
141,861
0
L
Arachne
4,589
656
4
1
0
96,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role