Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Cporter021345
Chang'e
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,589 Elo+
Party 3
Neith
Neith
Marotta18PR
Neith
Level 103
God Stats
10W - 6L
1,542 SR
Queue Stats
303W - 354L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
SqirrrttT
Nu Wa
Level 129
God Stats
6W - 8L
1,447 SR
Queue Stats
1,034W - 1,057L
1,414 Elo+
Party 1
Osiris
Osiris
jacker224
Osiris
Level 100
God Stats
1W - 2L
1,699 SR
Queue Stats
54W - 58L
1,493 Elo+
Party 3
Team Averages
Level 99
1,538 SR
1,471 Elo+

VS

Team Averages
Level 104
1,523 SR
1,479 Elo+
Ishtar
Ishtar
CheetoFingers33
Ishtar
Level 109
God Stats
13W - 14L
1,414 SR
Queue Stats
165W - 171L
1,454 Elo+
Party 2
Fafnir
Fafnir
DaCliffBar
Fafnir
Level 84
God Stats
6W - 7L
1,416 SR
Queue Stats
310W - 334L
1,504 Elo+
Solo
Arachne
Arachne
DePitongo
Arachne
Level 69
God Stats
4W - 1L
1,731 SR
Queue Stats
74W - 47L
1,517 Elo+
Solo
Horus
Horus
OpenbagofLays
Horus
Level 144
God Stats
12W - 8L
1,661 SR
Queue Stats
257W - 276L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
Sloddayadaughta
Nu Wa
Level 115
God Stats
6W - 1L
1,395 SR
Queue Stats
200W - 205L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 5 / 4
7,312
430
6,537
14,733
15,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
10
0 / 6 / 0
6,629
390
4,442
16,752
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 5 / 2
7,781
458
7,499
12,909
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
SqirrrttT
Nu Wa
14
4 / 3 / 0
9,396
553
13,051
12,711
4,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
jacker224
Osiris
14
0 / 2 / 1
8,463
498
4,812
11,552
8,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 3
9,627
566
6,206
11,600
5,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
DaCliffBar
Fafnir
14
5 / 1 / 9
9,556
562
6,247
16,228
19,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
DePitongo
Arachne
16
8 / 1 / 5
9,978
587
12,023
18,305
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 3
10,065
592
11,358
9,664
8,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 2 / 8
10,131
596
10,129
11,330
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
7
Kills
21
21
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
4
0.6
W
0
2
3
0.75
L
Chang'e
0
6
0
0
W
Fafnir
DaCliffBar
Fafnir
5
1
9
9.5
W
Arachne
DePitongo
Arachne
8
1
5
10.5
L
2
5
2
0.6
W
6
1
3
7.5
W
2
2
8
3
L
Nu Wa
SqirrrttT
Nu Wa
4
3
0
1.33
L
Osiris
jacker224
Osiris
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,341
Damage
45,963
68,657
Taken
67,127
38,142
Mitigated
45,331
16,790
Healing
23,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,537
1,599
0
743
14,733
15,008
0
3,785
10,948
26,721
2,420
W
6,206
3,137
0
4,984
11,600
5,439
616
2,824
8,776
0
89,165
L
Chang'e
4,442
492
341
3,131
16,752
5,108
0
2,445
14,253
53,997
0
W
Fafnir
DaCliffBar
Fafnir
6,247
1,842
0
2,984
16,228
19,888
58
3,610
12,618
19,753
1,832
W
Arachne
DePitongo
Arachne
12,023
7,800
0
6,374
18,305
7,200
867
8,455
9,850
0
82,156
L
7,499
3,120
0
4,367
12,909
4,663
129
2,849
10,060
0
58,257
W
11,358
4,312
509
4,318
9,664
8,374
1,439
2,042
7,622
0
72,098
W
10,129
1,496
0
4,399
11,330
4,430
18
7,442
3,888
102,708
0
L
Nu Wa
SqirrrttT
Nu Wa
13,051
4,434
76
4,322
12,711
4,904
1,065
5,333
7,378
76,495
0
L
Osiris
jacker224
Osiris
4,812
1,985
0
3,810
11,552
8,459
0
1,479
9,986
0
69,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
49,357
487
Minions Killed
574
0
Camps Cleared
0
1,477,785
Distance Traveled
1,659,934
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,312
430
53
3
0
293,203
1
W
Ishtar
9,627
566
148
9
0
292,591
6
L
Chang'e
6,629
390
88
5
0
315,146
3
W
Fafnir
9,556
562
26
2
0
321,950
7
W
Arachne
9,978
587
115
7
0
378,059
1
L
Neith
7,781
458
87
5
0
241,928
1
W
Horus
10,065
592
117
7
0
350,378
5
W
Nu Wa
10,131
596
168
10
0
316,956
6
L
Nu Wa
9,396
553
133
8
0
287,618
2
L
Osiris
8,463
498
126
7
0
339,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role