Player Matchup

Hercules
Hercules
 
Hercules
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Boy Stainless21
Kukulkan
Level 66
God Stats
8W - 20L
1,245 SR
Queue Stats
33W - 57L
1,202 Elo+
Party 2
Neith
Neith
Peudelottie
Neith
Level 101
God Stats
2W - 3L
1,679 SR
Queue Stats
31W - 59L
1,237 Elo+
Party 2
Team Averages
Level 76
1,475 SR
1,313 Elo+

VS

Team Averages
Level 105
1,450 SR
1,537 Elo+
Baron Samedi
Baron Samedi
Arathi Nito
Baron Samedi
Level 108
God Stats
5W - 3L
1,391 SR
Queue Stats
75W - 67L
1,491 Elo+
Party 1
Ishtar
Ishtar
RGGJester
Ishtar
Level 66
God Stats
3W - 1L
1,478 SR
Queue Stats
101W - 93L
1,474 Elo+
Party 1
Achilles
Achilles
TW15T3DN3RV3
Achilles
Level 141
God Stats
2W - 0L
1,482 SR
Queue Stats
198W - 112L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 3 / 2
9,767
751
4,930
15,024
13,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
14
1 / 5 / 4
8,563
659
3,361
8,954
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 5
8,533
656
5,239
11,482
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arathi Nito
Baron Samedi
15
2 / 2 / 7
9,785
753
9,269
7,478
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
RGGJester
Ishtar
15
3 / 2 / 7
9,868
759
8,805
11,690
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
TW15T3DN3RV3
Achilles
15
7 / 3 / 4
9,845
757
12,983
17,477
22,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
12
12
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
3
2
1.67
W
Baron Samedi
Arathi Nito
Baron Samedi
2
2
7
2.75
L
Kukulkan
1
5
4
0.6
L
1
4
5
0.88
W
Ishtar
RGGJester
Ishtar
3
2
7
3.25
W
Achilles
TW15T3DN3RV3
Achilles
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,530
Damage
31,057
35,460
Taken
36,645
22,475
Mitigated
32,772
3,927
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,930
826
0
1,484
15,024
13,682
0
4,582
10,037
0
14,456
W
Baron Samedi
Arathi Nito
Baron Samedi
9,269
500
1,714
2,683
7,478
4,621
1,738
1,089
6,247
48,156
0
L
Kukulkan
3,361
39
0
500
8,954
3,752
0
2,242
6,365
26,847
0
L
5,239
1,517
0
1,943
11,482
5,041
0
2,484
8,631
0
19,602
W
Ishtar
RGGJester
Ishtar
8,805
4,714
0
3,552
11,690
5,213
495
1,604
9,793
0
53,820
W
Achilles
TW15T3DN3RV3
Achilles
12,983
2,135
0
5,029
17,477
22,938
37
716
16,546
0
28,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,863
Gold Earned
29,498
95
Minions Killed
176
0
Camps Cleared
0
566,329
Distance Traveled
705,273
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,767
751
18
1
0
150,664
4
W
Baron Samedi
9,785
753
89
7
0
224,268
0
L
Kukulkan
8,563
659
47
4
0
223,278
0
L
Neith
8,533
656
30
2
0
192,387
3
W
Ishtar
9,868
759
62
5
0
219,650
2
W
Achilles
9,845
757
25
2
0
261,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role