Player Matchup

Bellona
Bellona
Curixify
Bellona
Level 107
God Stats
6W - 9L
1,487 SR
Queue Stats
49W - 66L
1,438 Elo+
Party 1
Apollo
Apollo
EarMaggot
Apollo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 77L
1,489 Elo+
Party 1
Sobek
Sobek
Mallardify
Sobek
Level 44
God Stats
9W - 7L
1,533 SR
Queue Stats
77W - 76L
1,471 Elo+
Party 1
Hercules
Hercules
Waspify
Hercules
Level 107
God Stats
1W - 1L
1,599 SR
Queue Stats
70W - 77L
1,452 Elo+
Party 1
Sol
Sol
zzekoTM
Sol
Level 86
God Stats
3W - 4L
1,666 SR
Queue Stats
52W - 60L
1,440 Elo+
Party 1
Team Averages
Level 94
1,557 SR
1,458 Elo+

VS

Team Averages
Level 43
1,568 SR
1,637 Elo+
Jing Wei
Jing Wei
GamerGirl113
Jing Wei
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 17L
1,746 Elo+
Party 2
Ne Zha
Ne Zha
NeZhaGOAT
Ne Zha
Level 7
God Stats
9W - 3L
1,761 SR
Queue Stats
10W - 3L
1,703 Elo+
Party 2
Hercules
Hercules
Nol123ee
Hercules
Level 85
God Stats
8W - 4L
1,767 SR
Queue Stats
149W - 117L
1,620 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
carsoncat999
Morgan Le Fay
Level 68
God Stats
3W - 2L
1,313 SR
Queue Stats
105W - 68L
1,615 Elo+
Party 2
Cerberus
Cerberus
radnastyy
Cerberus
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Curixify
Bellona
17
2 / 7 / 2
11,224
449
11,255
24,271
15,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
EarMaggot
Apollo
17
0 / 6 / 0
10,832
433
6,949
23,153
9,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
14
0 / 7 / 5
10,667
427
8,575
29,214
45,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Waspify
Hercules
19
2 / 6 / 2
12,816
513
10,862
26,154
33,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
16
3 / 7 / 0
11,341
454
13,319
24,945
12,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GamerGirl113
Jing Wei
20
12 / 1 / 7
15,500
620
37,237
20,422
9,935
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
NeZhaGOAT
Ne Zha
20
9 / 1 / 16
13,589
544
29,722
24,497
14,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
Nol123ee
Hercules
20
7 / 1 / 6
13,933
557
11,127
21,442
31,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
carsoncat999
Morgan Le Fay
20
5 / 4 / 10
12,941
518
15,657
17,591
9,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
radnastyy
Cerberus
4
0 / 0 / 0
7,397
296
679
1,939
674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
7
Kills
33
33
Deaths
7
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bellona
Curixify
Bellona
2
7
2
0.43
L
Apollo
EarMaggot
Apollo
0
6
0
0
W
Jing Wei
GamerGirl113
Jing Wei
12
1
7
15.5
L
Sobek
0
7
5
0.36
W
Ne Zha
NeZhaGOAT
Ne Zha
9
1
16
17
W
Hercules
Nol123ee
Hercules
7
1
6
10
L
Hercules
Waspify
Hercules
2
6
2
0.5
W
Morgan Le Fay
carsoncat999
Morgan Le Fay
5
4
10
2.5
W
Cerberus
radnastyy
Cerberus
0
0
0
0
L
Sol
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,960
Damage
94,422
127,737
Taken
85,891
116,301
Mitigated
65,923
34,505
Healing
33,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Curixify
Bellona
11,255
1,367
0
6,593
24,271
15,736
1,353
2,479
21,622
0
76,408
L
Apollo
EarMaggot
Apollo
6,949
3,705
0
7,944
23,153
9,080
3,768
739
22,414
0
91,206
W
Jing Wei
GamerGirl113
Jing Wei
37,237
33,271
0
12,052
20,422
9,935
4,377
2,463
17,907
0
175,577
L
Sobek
8,575
1,111
0
7,139
29,214
45,280
466
4,701
24,287
28,662
0
W
Ne Zha
NeZhaGOAT
Ne Zha
29,722
9,242
0
8,435
24,497
14,000
1,997
7,419
16,837
0
135,707
W
Hercules
Nol123ee
Hercules
11,127
3,175
0
10,140
21,442
31,963
2,110
3,735
16,723
0
94,741
L
Hercules
Waspify
Hercules
10,862
2,975
0
5,358
26,154
33,364
99
2,261
22,949
0
82,311
W
Morgan Le Fay
carsoncat999
Morgan Le Fay
15,657
1,667
0
1,799
17,591
9,351
0
9,284
8,211
111,884
0
W
Cerberus
radnastyy
Cerberus
679
27
0
891
1,939
674
0
373
1,566
1,823
0
L
Sol
13,319
3,202
0
7,471
24,945
12,841
1,713
6,156
18,789
73,894
9,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,880
Gold Earned
63,360
542
Minions Killed
712
0
Camps Cleared
0
2,285,486
Distance Traveled
1,902,394
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,224
449
95
4
0
519,213
10
L
Apollo
10,832
433
138
6
0
428,702
2
W
Jing Wei
15,500
620
225
9
0
480,019
4
L
Sobek
10,667
427
31
1
0
461,332
0
W
Ne Zha
13,589
544
142
6
0
501,126
0
W
Hercules
13,933
557
179
7
0
426,849
0
L
Hercules
12,816
513
161
6
0
459,301
0
W
Morgan Le Fay
12,941
518
160
6
0
451,889
1
W
Cerberus
7,397
296
6
0
0
42,511
0
L
Sol
11,341
454
117
5
0
416,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role