Player Matchup

Geb
Geb
DrKill23
Geb
Level 67
God Stats
0W - 1L
1,494 SR
Queue Stats
3W - 11L
1,245 Elo+
Party 2
Lancelot
Lancelot
LECKD
Lancelot
Level 44
God Stats
0W - 1L
1,334 SR
Queue Stats
2W - 13L
1,115 Elo+
Party 2
Merlin
Merlin
Magicclix
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,140 Elo+
Party 2
Team Averages
Level 41
1,443 SR
1,167 Elo+

VS

Team Averages
Level 74
1,536 SR
1,564 Elo+
Ne Zha
Ne Zha
JohnMahoe
Ne Zha
Level 159
God Stats
5W - 3L
1,621 SR
Queue Stats
259W - 124L
1,710 Elo+
Party 1
Sol
Sol
Sönkkö
Sol
Level 36
God Stats
1W - 2L
1,276 SR
Queue Stats
1W - 2L
1,329 Elo+
Solo
Mulan
Mulan
liltosmoothh
Mulan
Level 28
God Stats
3W - 1L
1,712 SR
Queue Stats
83W - 33L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,960
696
3,696
15,304
11,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
LECKD
Lancelot
11
0 / 6 / 0
6,153
615
3,566
11,792
5,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Magicclix
Merlin
10
0 / 6 / 1
6,076
608
5,750
8,444
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
JohnMahoe
Ne Zha
13
6 / 0 / 10
8,120
812
9,861
7,823
6,256
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 1 / 16
7,870
787
8,423
6,585
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
10 / 0 / 8
9,654
965
12,432
13,382
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
18
18
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Ne Zha
JohnMahoe
Ne Zha
6
0
10
11
L
Lancelot
LECKD
Lancelot
0
6
0
0
L
Merlin
Magicclix
Merlin
0
6
1
0.08
W
2
1
16
10
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,012
Damage
30,716
35,540
Taken
27,790
20,387
Mitigated
25,006
3,529
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,696
614
302
2,397
15,304
11,838
0
4,155
11,149
9,870
0
W
Ne Zha
JohnMahoe
Ne Zha
9,861
1,643
738
1,139
7,823
6,256
712
2,175
5,648
0
27,995
L
Lancelot
LECKD
Lancelot
3,566
473
0
340
11,792
5,353
408
2,072
9,720
0
18,617
L
Merlin
Magicclix
Merlin
5,750
783
0
490
8,444
3,196
281
1,920
6,524
17,460
0
W
8,423
2,916
0
3,253
6,585
3,152
1,897
2,560
4,025
31,573
2,252
W
12,432
1,783
0
4,343
13,382
15,598
407
4,786
8,596
0
34,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,189
Gold Earned
25,644
77
Minions Killed
133
0
Camps Cleared
0
462,472
Distance Traveled
554,452
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,960
696
7
1
0
150,377
2
W
Ne Zha
8,120
812
39
4
0
192,959
1
L
Lancelot
6,153
615
40
4
0
171,466
0
L
Merlin
6,076
608
30
3
0
140,629
0
W
Sol
7,870
787
44
4
0
168,753
2
W
Mulan
9,654
965
50
5
0
192,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role