Player Matchup

Thanatos
Thanatos
Bailey22
Thanatos
Level 49
God Stats
19W - 5L
1,821 SR
Queue Stats
205W - 77L
1,796 Elo+
Party 2
Sun Wukong
Sun Wukong
K0SC0MBAT
Sun Wukong
Level 158
God Stats
4W - 3L
1,707 SR
Queue Stats
338W - 180L
1,662 Elo+
Party 2
Hachiman
Hachiman
Memento7Mori
Hachiman
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 26L
1,350 Elo+
Party 3
Maui
Maui
TazzSkeleton
Maui
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 16L
1,407 Elo+
Party 3
Baron Samedi
Baron Samedi
YuqSquirrel
Baron Samedi
Level 144
God Stats
6W - 1L
1,765 SR
Queue Stats
292W - 177L
1,623 Elo+
Party 2
Team Averages
Level 100
1,659 SR
1,568 Elo+

VS

Team Averages
Level 75
1,591 SR
1,486 Elo+
Achilles
Achilles
AlmightyKevv
Achilles
Level 27
God Stats
1W - 4L
1,463 SR
Queue Stats
33W - 47L
1,358 Elo+
Solo
Hera
Hera
CrownedMinerva
Hera
Level 160
God Stats
50W - 36L
1,714 SR
Queue Stats
150W - 145L
1,589 Elo+
Party 1
Artemis
Artemis
DivineVale
Artemis
Level 18
God Stats
19W - 11L
1,702 SR
Queue Stats
34W - 24L
1,638 Elo+
Party 1
Vulcan
Vulcan
UCantBeadsDeath
Vulcan
Level 160
God Stats
17W - 18L
1,576 SR
Queue Stats
373W - 398L
1,530 Elo+
Solo
Cupid
Cupid
mamuelesor
Cupid
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bailey22
Thanatos
19
11 / 3 / 11
11,748
839
18,254
19,161
10,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
K0SC0MBAT
Sun Wukong
18
3 / 3 / 11
10,340
739
16,257
21,630
18,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Memento7Mori
Hachiman
18
6 / 4 / 7
11,139
796
7,502
13,200
5,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 1 / 17
10,351
739
2,698
12,535
11,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
YuqSquirrel
Baron Samedi
18
7 / 1 / 9
10,693
764
19,694
16,508
9,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlmightyKevv
Achilles
16
4 / 6 / 2
9,448
675
12,196
20,398
24,054
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 4
9,487
678
13,908
8,742
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
DivineVale
Artemis
17
4 / 4 / 5
10,057
718
18,120
15,138
6,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
2 / 7 / 6
10,272
734
17,258
13,978
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
14
0 / 8 / 2
8,384
599
1,779
12,980
5,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
31
27
Kills
12
12
Deaths
27
55
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlmightyKevv
Achilles
4
6
2
0.83
W
Thanatos
Bailey22
Thanatos
11
3
11
5.5
L
2
2
4
2
L
Artemis
DivineVale
Artemis
4
4
5
1.63
W
Sun Wukong
K0SC0MBAT
Sun Wukong
3
3
11
2.83
W
Hachiman
Memento7Mori
Hachiman
6
4
7
2.38
W
0
1
17
8.5
L
2
7
6
0.71
W
Baron Samedi
YuqSquirrel
Baron Samedi
7
1
9
11.5
L
Cupid
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,405
Damage
63,261
83,034
Taken
71,236
55,905
Mitigated
46,756
35,815
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlmightyKevv
Achilles
12,196
1,469
0
653
20,398
24,054
0
6,118
14,280
226
19,251
W
Thanatos
Bailey22
Thanatos
18,254
3,414
0
14,103
19,161
10,718
0
6,378
12,583
0
43,567
L
13,908
1,783
96
1,596
8,742
3,682
0
2,680
6,062
30,077
0
L
Artemis
DivineVale
Artemis
18,120
7,685
0
4,247
15,138
6,435
224
5,038
10,100
0
38,786
W
Sun Wukong
K0SC0MBAT
Sun Wukong
16,257
2,466
0
6,676
21,630
18,198
612
7,348
14,036
0
42,143
W
Hachiman
Memento7Mori
Hachiman
7,502
4,199
0
3,280
13,200
5,997
2,264
4,631
8,357
0
43,348
W
2,698
939
0
1,492
12,535
11,739
0
5,850
6,473
11,451
0
L
17,258
8,290
0
2,804
13,978
6,731
0
2,218
11,760
60,230
0
W
Baron Samedi
YuqSquirrel
Baron Samedi
19,694
2,530
3,478
6,786
16,508
9,253
978
6,133
10,193
51,563
0
L
Cupid
1,779
752
533
1,103
12,980
5,854
260
6,338
6,642
0
14,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,271
Gold Earned
47,648
277
Minions Killed
233
0
Camps Cleared
0
1,416,560
Distance Traveled
1,208,733
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,448
675
15
1
0
265,431
0
W
Thanatos
11,748
839
53
4
0
313,108
1
L
Hera
9,487
678
52
4
0
275,089
1
L
Artemis
10,057
718
49
4
0
249,005
1
W
Sun Wukong
10,340
739
64
5
0
290,722
3
W
Hachiman
11,139
796
74
5
0
265,008
0
W
Maui
10,351
739
20
1
0
281,781
0
L
Vulcan
10,272
734
91
7
0
256,164
7
W
Baron Samedi
10,693
764
66
5
0
265,941
1
L
Cupid
8,384
599
26
2
0
163,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role