Player Matchup

Anubis
Anubis
 
Anubis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bindels
Cerberus
Level 143
God Stats
4W - 2L
1,485 SR
Queue Stats
192W - 143L
1,555 Elo+
Solo
Ishtar
Ishtar
LickmyTacos
Ishtar
Level 106
God Stats
22W - 14L
1,661 SR
Queue Stats
666W - 639L
1,568 Elo+
Party 1
Erlang Shen
Erlang Shen
Ottalauss
Erlang Shen
Level 147
God Stats
3W - 1L
1,745 SR
Queue Stats
110W - 74L
1,675 Elo+
Party 1
Charybdis
Charybdis
introcession
Charybdis
Level 160
God Stats
3W - 3L
1,546 SR
Queue Stats
247W - 236L
1,589 Elo+
Solo
Team Averages
Level 134
1,587 SR
1,577 Elo+

VS

Team Averages
Level 122
1,661 SR
1,588 Elo+
Apollo
Apollo
DarkBrawler1990
Apollo
Level 128
God Stats
20W - 16L
1,583 SR
Queue Stats
557W - 571L
1,539 Elo+
Solo
Chronos
Chronos
Feeeeeeeeeesh21
Chronos
Level 145
God Stats
1W - 1L
1,727 SR
Queue Stats
32W - 25L
1,612 Elo+
Solo
Loki
Loki
NameEmTodd
Loki
Level 116
God Stats
13W - 8L
1,792 SR
Queue Stats
213W - 198L
1,574 Elo+
Solo
Terra
Terra
R4Z0R95
Terra
Level 97
God Stats
1W - 3L
1,672 SR
Queue Stats
222W - 203L
1,621 Elo+
Party 2
Vamana
Vamana
brunopdjo195
Vamana
Level 122
God Stats
5W - 7L
1,529 SR
Queue Stats
217W - 216L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 3 / 3
7,316
563
6,221
7,881
4,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Bindels
Cerberus
11
4 / 1 / 3
7,091
545
7,017
13,784
11,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
4 / 0 / 0
8,088
622
9,518
8,288
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Ottalauss
Erlang Shen
12
3 / 0 / 2
7,501
577
8,010
11,680
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
introcession
Charybdis
12
0 / 1 / 1
7,238
557
7,474
10,572
4,016
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,675
513
3,533
10,647
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
0 / 4 / 2
5,854
450
6,044
8,091
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 3
6,261
482
7,761
11,854
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
R4Z0R95
Terra
9
2 / 3 / 0
6,180
475
4,037
13,940
8,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vamana
13
1 / 1 / 0
7,588
584
7,321
11,807
11,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
3
1.5
W
Cerberus
Bindels
Cerberus
4
1
3
5.5
L
1
2
0
0.5
L
0
4
2
0.25
W
Ishtar
4
0
0
4
L
1
4
3
0.63
W
Erlang Shen
Ottalauss
Erlang Shen
3
0
2
4
L
Terra
R4Z0R95
Terra
2
3
0
0.67
L
Vamana
1
1
0
1
W
Charybdis
introcession
Charybdis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,240
Damage
28,696
52,205
Taken
56,339
29,128
Mitigated
28,733
23,881
Healing
17,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,221
338
0
4,019
7,881
4,070
738
4,469
3,412
51,118
0
W
Cerberus
Bindels
Cerberus
7,017
430
0
3,994
13,784
11,162
0
1,955
11,829
23,214
1,818
L
3,533
2,864
0
4,972
10,647
3,429
0
1,437
9,210
0
57,261
L
6,044
1,701
0
766
8,091
2,233
0
4,305
3,786
45,703
0
W
Ishtar
9,518
7,699
0
6,009
8,288
3,398
327
1,474
6,814
0
74,278
L
7,761
2,788
0
3,724
11,854
3,502
0
1,890
9,964
0
43,994
W
Erlang Shen
Ottalauss
Erlang Shen
8,010
4,454
0
4,879
11,680
6,482
0
2,022
9,658
0
58,897
L
Terra
R4Z0R95
Terra
4,037
910
2,036
2,102
13,940
8,063
0
4,540
9,400
13,489
0
L
Vamana
7,321
3,877
0
4,319
11,807
11,506
0
488
11,319
0
65,521
W
Charybdis
introcession
Charybdis
7,474
3,528
0
4,980
10,572
4,016
0
161
10,411
0
58,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,234
Gold Earned
32,558
434
Minions Killed
395
0
Camps Cleared
0
1,246,103
Distance Traveled
1,264,371
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,316
563
91
7
0
232,219
6
W
Cerberus
7,091
545
36
3
0
272,513
2
L
Apollo
6,675
513
108
8
0
216,151
4
L
Chronos
5,854
450
76
6
0
243,120
5
W
Ishtar
8,088
622
116
9
0
226,080
1
L
Loki
6,261
482
72
6
0
282,416
1
W
Erlang Shen
7,501
577
93
7
0
302,753
3
L
Terra
6,180
475
23
2
0
257,537
2
L
Vamana
7,588
584
116
9
0
265,147
0
W
Charybdis
7,238
557
98
8
0
212,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role